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Alright, here's the deal. The only other Crackdown game I actually played was the second one, and I never finished it. I watched my brother play both of the previous games, however, and this one felt pretty short to me.
I don't regularly play Wide Open Sandbox games, at least not of this variety – I play Minecraft now and then, and I recently bought LEGO Worlds, but neither of them play anything like Crackdown games. This was the first time I actually got into a Crackdown game enough to actually try to beat it. The second one was too much zombies for my taste, and if I were to play it today, I believe I would have enjoyed the first one just fine. With regard to this one, however, well, I enjoyed it, but there wasn't as many boss fights as I was expecting.
See, the original had somewhere in the neighborhood of 20 boss fights. There weren't a whole lot of bosses in the second one, if any, from what I saw as my brother played it. I couldn't find anything on You Tube about Crackdown 2 bosses either. This game, however, has like 8 bosses. Granted, the original's bosses were mostly, if not entirely, just regular enemies with powerful weapons and a lot of health; the bosses of this game are a little more complex than that. Some of them drive mechs, others use power suits... the way this game handles boss fights is very different from the first game. I like how they handled it, but considering how long this game was in development, I'm a bit disappointed at how few bosses there are.
It's a functional game – there are parts that make me suspect it's slightly unstable, though I've not encountered anything game-breaking yet. Nevertheless, the game feels too short for how much time was spent on it.
I understand open world games have come a long way since the first Crackdown, and the game plays an awful lot like that one, but for what it's worth, I had a good time. I'm just disappointed at the length.
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