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BonsaiForest a collection of small trees (4 Score & 7 Years Ago)
a collection of small trees
12/10/2015 14:45:04 •••

(totally redone review) Takes inspiration from the best and adds nothing much new, but still a good game

Masahiro Sakurai, the creator of Kirby, is also easily the best director of Kirby games. The games under his tutelage include the original Dream Land, Adventure, and Super Star. And also Air Ride, but nobody's perfect.

Most Kirby games were not designed by Sakurai, and it shows: Kirby's Adventure and Kirby Super Star are considered the standouts of the series, but many of the other games fail to capture what made those two so much fun.

This game, meanwhile, does nothing truly new, but rather it pulls a New Super Mario Bros. U. NSMBU pulled ideas and themes from Super Mario Bros. 3 and Super Mario World while tossing in 4-player multiplayer. This game does basically the exact same thing with the previous two mentioned Kirby games. It may not be original, but it's good, and that's what matters most.

The Drop-In-Drop-Out Multiplayer is handled really well. Players may join and leave at any time, as either one of Kirby's companions, or a different colored Kirby himself. The first player is forced to be standard pink Kirby, no exceptions. Like previous multiplayer Kirby games, other players may die as many times as they like and keep rejoining, but if the first player loses a life, everyone is forced to try again. Kirby's companions all represent different abilities: for example, Metaknight uses a Sword, King Dedede wields the Hammer, and Waddle Dee uses a Spear. These function exactly the same as Kirby's own abilities whenever he obtains those powers.

Having played the game both by myself and multiplayer with my 7-year-old nephew, now-4-year-old niece, sister-in-law and brother, I can tell you that multiplayer is a blast but single player works well too. The level design is pretty good, though I'm not a fan of the "dark technology" theme of the game's 6th world. Music feels like a mixture of styles from across the Kirby series, including a medieval-themed song for a forest level, much like Kirby's Adventure had.

It's clear this game takes inspiration from the best of the series and feels like the Kirby equivalent of the 2D Mario game that would follow a year later, but that's ultimately not a bad thing, not when it's this well done.

ElectricNova Since: Jun, 2012
05/09/2013 00:00:00

What elements of the game exactly made it feel "fan made" to you? Your review doesn't really elaborate on why it feels blah, and why the level design doesn't do it for you. Was there any specific elements of the level design that felt blah in particular.

Personally I feel that this game lived up to the Sakurai greats, despite him not working on it.

BonsaiForest (4 Score & 7 Years Ago)
05/09/2013 00:00:00

It's hard to really say. I was simply stating how I felt, but even now as I try to think of how I could have described it better, I don't know what to add. I know this review needs work.

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AfroWarrior27 Since: Jul, 2013
01/10/2014 00:00:00

I bet if the game was the same but Sakurai design it you wouldn't being saying this.

BonsaiForest (4 Score & 7 Years Ago)
01/11/2014 00:00:00

I would instead be saying that Sakurai had failed to recapture his past magic. I'm critical of Kirby Air Ride, which he also directed.

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ElectricNova Since: Jun, 2012
01/12/2014 00:00:00

I just don't really get what your issue with the game is. All you've mentioned is a vague "magic". Also I would disagree that all of the non Sakurai games are "bad".

Return to dreamland was pretty much as good as Super star IMO.

BonsaiForest (4 Score & 7 Years Ago)
12/10/2015 00:00:00

I rewrote the review, having played the game more recently and developed a higher opinion of it.

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SpectralTime Since: Apr, 2009
12/10/2015 00:00:00

I didn't see your old review, but I like this one. It's very even-handed, and mentions both your biggest complaint (lack of originality) and what you liked best (the polished gameplay).


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