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...made in a single linear, 2-3 hours long game. That's not something I see often.
At the time of this writing, I have completed Journey four times. My second playthrough was underwhelming because I wasn't sure what I wanted it to be like. But the other three all stood out.
The final level reflected my three experiences in an interesting way. The first time around, I lost track of my companion and was too busy looking for them to appreciate the scenery. The third time, I was on my own, so I spent time to take it all in. But it was the fourth time, as my companion and I raced each other to the summit, that I fully comprehended how huge the positive emotional charge of that one level is. It took me four tries to see it but I don't regret a single minute spent on getting there.
I think what's so precious about Journey is that its creators managed to imbue it with a magic that transforms it into something very different yet instantly recognizable every time you embark on it. That's not something I see often.
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