This is a really well-done comic with an interesting plot and great art. However, I gotta agree with the Audience-Alienating Ending entry on YMMV: there are some things that just don't work in a non-interactive medium. The ending got the worst of it, but this actually started much earlier.
The comic constantly tries to equate us, the audience, with the actions of the Soul, which was true for the game proper where we were the players and thus really did control the Soul. Except here we're just passive observers without any control whatsoever, so any fourth-wall-breaking or Take That! directed at us/the player just comes across as Blamed for Being Railroaded. (For example, if I really was in control, I wouldn't make Kris go down the Heaven path just to get killed there again and again. If one path doesn't work, try a different one! That's just basic video game logic!)
The ending simply brings this nonsense to its logical conclusion. The player disconnected and since the comic insists that we are the player, we don't get to see what happens next. Which is total bullshit, because we are not the player! (Hell, even the last page proves it: the last few panels take place after the connection is severed.) And considering how much of a cliffhanger it is and how many unanswered questions there still are, the ending just feels like a total cop-out.
Honestly, it kinda feels like the author just bit off more than they could chew, realized that they have no idea how to handle the grand finale and all the things they've been teasing, so they just tacked on some pseudo-deep nonsense and called it a day.
We're not the player, we're readers!
This is a really well-done comic with an interesting plot and great art. However, I gotta agree with the Audience-Alienating Ending entry on YMMV: there are some things that just don't work in a non-interactive medium. The ending got the worst of it, but this actually started much earlier.
The comic constantly tries to equate us, the audience, with the actions of the Soul, which was true for the game proper where we were the players and thus really did control the Soul. Except here we're just passive observers without any control whatsoever, so any fourth-wall-breaking or Take That! directed at us/the player just comes across as Blamed for Being Railroaded. (For example, if I really was in control, I wouldn't make Kris go down the Heaven path just to get killed there again and again. If one path doesn't work, try a different one! That's just basic video game logic!)
The ending simply brings this nonsense to its logical conclusion. The player disconnected and since the comic insists that we are the player, we don't get to see what happens next. Which is total bullshit, because we are not the player! (Hell, even the last page proves it: the last few panels take place after the connection is severed.) And considering how much of a cliffhanger it is and how many unanswered questions there still are, the ending just feels like a total cop-out.
Honestly, it kinda feels like the author just bit off more than they could chew, realized that they have no idea how to handle the grand finale and all the things they've been teasing, so they just tacked on some pseudo-deep nonsense and called it a day.