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11/21/2018 21:05:41 •••

...I don't think it fazed me. (Chapter 1 Spoiler Review)

I loved Undertale, but I wasn't seeking a sequel. So when I heard about Deltarune, I wasn't ecstatic, but intrigued. Deltarune is set in what seems to be an Alternate Universe to Undertale. Notably, what appear to be different versions of characters from its predecessor show up at the beginning and ending.

Unfortunately, the game has that Alice in Wonderland thing where we leave that world for the actual adventure and only come back at the very end, like it was all a dream. I tend to dislike those stories. And I wasn't really attached to the characters from the home world; I didn't have much time with them, and I don't even know if they're really the same characters from Undertale.

But otherwise, it's similar to Undertale in mostly good ways. Gameplay has been improved and enhanced. The Dark World's story is serviceable. The characters there are funny and interesting enough. The music is bouncy. The visuals are once again a bit too rudimentary for my taste, but on the whole the presentation is great.

What I found iffy is the apparent theme. "Your choices don't matter"? I felt that at the beginning, where the game throws out your creation, and Susie flat out spells it out for you, and at the end (which I noticed retrospectively), where Kris seemingly rips control from you.

But in all the time between those moments... I didn't really notice it.

Or maybe I slightly did, but more to the point, I didn't really feel it.

It just felt like another video game. Embark on journey, fight enemies, save the world.

Personally, I don't mind the "linear" complaint as much as other gamers seem to. And I haven't really angsted much over ideas of free will (not directly, at least).

I'm not sure what that says about me.


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