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For a game that talks about the Butterfly Effect and how every action can lead to a different story in the game, it certainly doesn't hold what it promises. Most of the scenes only get mildly altered, depending on previous choices. Even the deaths of the characters don't alter much. It's not like the game ends abruptly because you chose an option during an earlier event.
The plot is separated into two halves, with neither of them feeling connected. A true connection only comes, if the player manages to find all the totems in the game; and even then, the connection is somewhat flimsy.
My main problem with the game is, though... that I have absolutely no drive to save any of these people. All of them are Jerkasses. Now, some of them are minor forms of Jerkass-ness, but it doesn't change the fact that every character encountered in the game is unlikeable. In fact, I believe the only person in the game that is somewhat tolerable is Beth.
Even when saving all of them, there is no real satisfaction from doing so. The game ends on a very low note, with the Stinger adding a very depressing note. I've seen the game at new, full-price and its used price. Even the used price is much too large for such a... weak game.
Wel that\'s cuz it\'s not a game. It\'s a movie that takes 6 hours to watch, that you constantly have to press play to keep moving.
Besides, why save any of them? I mean what\'s a horror film without a body count?
I wanted to save all of them. But then again, I tend to be insanely forgiving and think nobody deserves a gruesome death.
Is it bad that this is my favorite game of all time?
Hermarai. Yes. Yes it is.
Do you like telltale too? :)
Do it for the trophies.
I got all the trophies
I don\'t really care for Telltale. The choices in their games barely have any impact and sometimes they flat out ignore them. But, I don\'t think he knows what he\'s talking about when he says the Butterfly Effect alters your choices only slightly. One slip up can change the whole game. It\'s true. Anyway, it\'s not bad that this is my favorite game. The graphics are great, characters and voice acting are great, (except Emily) and story is great.
I guess I\'m less critical of Telltale than others might be (at least when it comes to The Walking Dead) because I look at the choices as being less about if someone will die than when and how they\'ll die. They might not have big pay-offs, but they are there and they do impact the characters in some way.
The problem I have with Until Dawn is that in practice it\'s basically a typical horror movie. It\'s well-acted, and has its moments, but in the end it doesn\'t do that much to break away from the conventions of its genre; the wendigoes and their lore are pretty cool, but they\'re not the focus of the story. I only find a few of the characters especially sympathetic; it\'s fine to save them anyway, and doing so does have an effect, but Josh gets, at best, a Fate Worse Than Death even though he isn\'t really that much worse than the others, and his role in the plot is that of a fairly obvious Red Herring. The game suffers from playing favorites and unevenly dividing screentime between the cast when it really could have benefitted from humanizing everyone more and focusing on Grey and Gray Morality to give the player something to think about when choosing what would happen to whom.
@Hemarai: There really isn\'t that much of a difference because of the Butterfly Effect. Say, you end up getting Jessica killed early in the game... well, she\'s not very important for the second half, so what does it matter? Barely anything changes from her death. Or what if you get Emily killed in the mines? Yes, you do not have the worry of Ashley thinking Emily will turn because she was bitten, nor Mike almost shooting Emily... but, in the end, does it really alter anything? Not really.
You could get everyone except Sam and/or Mike killed, and, really, the only thing that changes are the shown scenes during the credits. It\'s not like you get a completely different story by getting someone killed or manage to keep them alive. It\'s not like, by getting Matt or Ashley killed, the game suddenly ends or veers into a completely different path. You still are stuck on a traintrack that has a minor detour, before going straight back onto the track leading to the showdown in the cabin.
If you consider the characters to be great... well, that\'s your opinion. I found them horrible because every single one of them (except Josh and Chris, and even those you can blame for getting themselves drunk off their ass to the point of having passed out) was to blame for what happened to Beth and Hannah. And none of them show any sign of feeling bad about it - and Ashley only if you make her say so, through a dialogue choice.
One thing I will say about The Butterfly Effect is that it is weird. Take the part where everyone freaks out over the bite. The writers clearly intended for Emily to get bitten, because if she doesn\'t, the scene feels like something is missing when it when watching it play out. Because something IS missing, Emily not getting bitten.
I don\'t know regarding them being unlikable. I thought Sam was fairly nice, and while Mike starts out a bit obnoxious, he can actually improve.
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