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frogwidget frogwidget Since: Dec, 2010
frogwidget
01/14/2016 04:46:33 •••

Nohr / Conquest Gamplay Review

Having played Nohr / Conquest and having only the most basic understanding of what's going on... Unfortunately, the plot isn't that fantastic. It relies on a lot of Idiot Ball similar to the Dawn Brigade / Daein of Fire Emblem 10. On the plus side, that's the ONLY problem Conquest has. The characters are fantastic with a wide range of personalities and design.

Conquest is billed as a more classic Fire Emblem and this is indeed true. It plays like Path of Radiance with relatively no breaks in between and a pretty sharp difficulty curve. What this means is that you should plan your strategy in advance because if you spread the EXP too thin or don't capitalize on class seals when you should your team will not be strong enough for the later chapters. This can be avoided by abusing Wi Fi / Spotpass / DLC but if you don't have access to it prepare for a lot of pain and a lot of units taking heavy damage. I had to rely on Phoenix Mode quite often because of the combination of enemy attacks and skills specifically designed to decrease my unit's stats.

Guard Stance and Attack Stance replace the Pair Up mechanic and while I'm still learning about them but it's definitely a good change in terms of balance and makes you think about damage output versus what you're taking. Galeforce (the other oft abused skill in Awakening) has been equally nerf'd and Dark Flyer isn't even a class available through a normal first playthrough. Additionally child characters which were insanely broken in Awakening are often not the effort in Conquest as you don't have a lot of time in normal gameplay to even build up S-rank without lots of pre-planning

That said there are new options for seals that make parents (your main units) much more flexible. You can switch a unit to both their spouse's class through a Marriage Seal or their buddy (A+)'s class through a Buddy Seal. This means almost infinite possibilities provided you have the time. You can also extend their max levels up past 99 for those who want max stats across the board.

A lot of the replayability will rely on Wifi where you can challenge other people's teams to battles of various types. You can also use Wifi to buy opponent's skills so that's welcome.

So in short - aside from the plot definitely a fun and challenging game.

Papaga Since: Mar, 2012
07/29/2015 00:00:00

Anything to say about the objectives? That was my main gripe with Awakening, that there wasn't much diversity in chapter goals.

frogwidget Since: Dec, 2010
08/03/2015 00:00:00

Oh! Yes, most certainly. Rout and Defeat Boss are still your main ones but in Nohr there are also Seize, defeat X enemies, and one map that involves running away from infinitely spawning enemies. The downside? Finite spawning enemies have a skill specifically meant to guard against grinding. There is also a map with fans where your units are blown back or forward if you're not controlling it so... there is significantly more variation than in Awakening.

May or may not have been raised by egregious Brazilian wolves.
frogwidget Since: Dec, 2010
09/23/2015 00:00:00

Also I did (mostly) finish Birthright (Hoshido) and it's... not that great. Very much Awakening 2.0 without the flexibility of gameplay.

May or may not have been raised by egregious Brazilian wolves.
doortothe Since: Mar, 2013
01/12/2016 00:00:00

Dare I ask about the the third campaign?

frogwidget Since: Dec, 2010
01/14/2016 00:00:00

Haven't played it yet. But it sounds like there are some balancing issues in difficulty. On the plus side, the third route lets you use/keep all but two or three characters so that's the route you want to take if you want to get the most customize options for children and/or PvP.

May or may not have been raised by egregious Brazilian wolves.

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