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Reviews VideoGame / Dragonball Xenoverse

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Wavepaw Since: Aug, 2013
03/18/2015 09:38:44 •••

Not quite what was promised, but still pretty good!

Xenoverse was advertised as a fighter-RPG, where WE get to be the (highly customizable) hero and save history from collapsing.

Well, one and a half out of two is still better than nothing, I guess. There is a lot of fighting going on, but I would be hesitant to call it an outright RPG, such as we are used to with games such as Mass Effect. Rather, I would call it a fighter with RPG aspects – much like its Budokai predecessors.

The main issue I have with it is that we aren’t given the time to immerse ourselves in the slightly altered timelines, not do we get to see the various characters reaction to the Hero’s intrusion beyond “Where did they come from?” at the start and after the battle a brief “Where did they go?” The Hero basically pops in, fight the bad guy, and leaves. Understandable given the nature of the plot, but annoying because I want to actually feel like a part of this universe! Aside from that, as a fan of Dragonball, I think it’s a great game and a good addition to the franchise and was the first game in a while that I’ve wanted to play because of its original concept.

The level design is simply gorgeous to look at, though the invisible walls get real annoying fast, and the customizable equipment is vast, accurate and makes for a hilarious walk through the multiplayer lobby as many people have mishmashed various styles of equipment to get the desired stats.

The meat of the game, however, lies in its fighting and on that front it does a pretty good job – beginners such as myself can get a hang of the controls quickly and more advanced players can make excellent use of the combos, special abilities and the Student system. The ability to target your opponent and switch between them is thankfully easy to get used to; no need to worry about randomly switching targets when you are about to die! The only other issue I have with the system is the flight controls, or rather, the ability to actually fly towards my target hovering a dozen feet above my head.

I could go on, but I have reached the word limit and so will simply end this review by saying that the game is enjoyable and with its price, but don’t expect an amazing story. Instead, kick back and enjoy the funny scenes in between bits of baddy-bashing!

vegeta002 Since: May, 2010
03/09/2015 00:00:00

They seem to have cut a few corners, possibly from lack of time. Primarily small things like the Saiyan tails being part of the clothes instead of an optional in character creator.

Other than that, it's great to see more Saiyans that are heroes instead of the caricature of warriors they normally get stuck with.

arrgh Since: Feb, 2013
03/14/2015 00:00:00

Mass Effect is not an outright RPG. It's a shooter with RPG elements. I'll agree with the rest of that though. The ability to really explore the Dragonball world, and see more impacts from the history changes would be be welcome changes indeed.

NTC3 Since: Jan, 2013
03/18/2015 00:00:00

Mass Effect is certainly an RPG due to the depth of choice you get. It's simply an RPG done in the interface of a shooter; you could use the same logic to call The Elder Scrolls games slashers with RPG elements. You description would be more apt to something like The Darkness (second one at least, since first one is more stealth-like) or Binary Domain.


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