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Let's get this out of the way. What is the purpose of a tutorial? To explain concepts to the player, and then teach the player how to do it. If the tutorial does not explain what to do, it fails. If it gives contradictory advice, it fails. If it does not give any indication of something working it fails.
Metal Gear Revengance's tutorial fails in these ways. IT tries to explain parrying, but the good Doktor gives an explanation that makes little sense. "Move your attack in the same direction as the enemy attack to parry". There are so many ways to misinterpret that. Of course, let's talk about the on screen commands which tell you something else; "Move the left stick to the attack and use a light attack to parry". So lets look at the manual, which tells you to "move the left stick to the emeny and use a light attack to parry". Which is it, metal gear? Make up your mind, goddamn it, and explain what a 'perfect moment' actually is!
The game is awesome, with blood pumping music, and interesting enemies, and huge, wonderfully put together boss battles. But the game is broken, and unfair. Since the game cannot teach you how to parry to the point that I WENT ONLINE TO LOOK UP PARRYING TUTORIALS it is next to impossible to actually fight. The game quickly devolves into hack and slash desperate button mashes to try to kill the enemy before he kills you. I thought that maybe if I went back to easy mode, and used assist, I'd be able to parry. But the game still doesn't explain the mechanic anywhere near well enough to play it. That's right, even on easy mode, and assist, you cannot parry without spending a LOT of trial and error just to figure it out.
This big flaw rockets throughout the game, and for the first three levels, I figured I didn't need it. I just used hit and run, and was careful enough not to get caught. But another way that Metal Gear fails, is that it gives no dodge function. And no, Ninja Running does not make up for lack of dodging. The game is unfair with a mass of attacks that cannot be dodged, and the broken combat mechanic means that it quickly catches up with you and mutates into a horrible, unplayable mess rife with frustration, screams, and anger.
Now if only I could get a patch to fix parry, this game would be perfect.
Sounds more like a comprehension failure on your part. All three explanations of parrying, in your own words, seem more or less the same to me. Now granted, they don't explain the exact motion, but they give you the general idea and assume you are intelligent enough to figure it out from there. I really don't have any idea how you couldn't have figured it out. Once I knew the motion, it took me less than ten minutes to understand the necessary timing, and the VR tutorials are available from the start. IIRC they don't even let you progress until you've actually performed the move they're teaching you about.
And yes, there is a dodge move. You simply don't have it by default, but as it is one of the cheapest skills to purchase, you are encouraged to get it right away. And besides, I found it largely unnecessary for everything but the hardest VR missions because one can simply ninja run and/or jump away from anything that cannot be parried.
There are no attacks in the game that cannot be dodged. A few can't be parried, but all can be dodged. If not, the no damage bonuses on the rankings would be impossible.
There are broken and unfair things in the game, like getting screwed over by the camera on Revengeance mode, being completely defenseless while using subweapons, or having collectibles hidden in ridiculously obscure places, but the basic mechanics are adequately explained. The game doesn't spoonfeed you information on every little thing you can do, but that information is readily available if you just put a little effort into doing the tutorials and experimenting with what the game tells you. Except for lock-on, they really should have been more explicit about that one. Anyway, do not blame the game for your own incompetence. tldr; git gud scrub.
I've heard other people complain about the atrocious way Rising teaches parrying. It looks like you managed to get a grasp of it quickly, but it seems like there was a significant group of people with who it didn't click and the game didn't rectify that.
Not including enemies that basically necessitate parrying on is particularly poor design for a game where it's going to be crucial. If something like that is going to be an obstacle to players you need to present them with a nice easy wall right at the start of the game that they can only get over once they have the required knowledge. One boss right at the start who absolutely requires parrying (With some pop-up hints) or something could have done it
Here's an article by three professional game reviewers all complaining about how much the game sucked in terms of teaching parrying
It's a shame that it seems like it ended up being a barrier for a lot of people
Platinum games in general is pretty guilty of this; Wonderful 101, for example, changes gameplay all the time and expects you to keep up without any time to get used to the new mechanics, and I didn't figure out what Viewtiful Joe's Red Hot 100 move was until I'd already beaten the game (I kept mashing the punch button instead of holding it).
But like I said, the information is there, in the game, and there are tutorial missions for those that are stuck (and which the game prompts you to play before either the first or the second mission; I forget which). This isn't like the 8 and 16 bit eras where you had to read the manual to find out how to do anything at all. I almost prefer it the way MGR does it because it's completely unintrusive for those accustomed to the mechanics, yet still accessible for those who want to learn.
And the game does test your skills at the basic mechanics very early on. The first level lets you get used to the general controls, and then the second level tests you in stealth and makes its mid-boss frustrating as hell to beat without parrying. I played the demo first, and I couldn't get past that boss until I had parrying down. For reference, I was playing on Normal.
Also, there's plenty of pop-up hints in MGR. They're the only tutorial you get if you skip the tutorial missions. And the enemies may not require parrying, but I get the feeling that's only because they wanted people to do challenge runs or something. Without parrying, I can see every fight dragging on for 5 to 10 minutes assuming the player can win at all. You can only avoid so many attacks before you get clipped to death, so I'd say it's required in all but name
Now, if this guy had said he couldn't get parrying to work consistently, then I would have let him go, because that I can sympathize with. Being a contextual action, it's always going to have that problem, especially with how chaotic some of the fights in MGR can get and how bad the camera can be at times.
There is a dodge mechanic. You just have to guy the skill.
Parrying is difficult to master, but at a certain point in the game, it will \"click\", and you\'ll be able to parry far more easily than before. It\'s not enough to make Armstrong or Monsoon a cakewalk of course, but it will eventually work itself out.
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