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Lakija Lakija Since: Jul, 2012
Lakija
04/01/2014 22:31:47 •••

I Really Want to Remember You Nilin, But...

Remember Me is a beautiful game which successfully blends Techno Wreckage with Ascetic Aesthetic and Graffiti Town. Clean type treatments and clever futuristic touches gives it such personality. The story is also interesting: Nilin is a criminal who steals and remixes memories; she is part of a societal storm that she may or may not want to remain in.

Nilin is actually quite interesting. She looks cool, she's pretty tough, and looks unique in a world of heroes that tend to look alike. I applaud her solid design. The game provides many languages, which is a Godsend! It is best played in French, in my opinion, as the French voice for Nilin and the others feels natural.

All of these things are great about the game. But it could have been so much better. Remember Me suffers from linearity, lackluster combat and platforming, and most glaringly, from being stingy with its best feature: memory remixing!

Remixing memories is easily the most original and fun thing about this game. One watches the memory of a character, and looks for possible memory-glitches. Nilin can change these glitches to cause the victim to remember whatever Nilin wants them to. It's clever and fun. But we played the game for several hours and only remixed two memories that whole time.

Unacceptable. Why? Because between were endless boring platforming and fighting sequences. The combo system is fun (one may set each combo to achieve a certain effect) but the mooks were a bother to fight. The platforming was very clunky, and definitely no Mirror's Edge.

The game is unfortunately too linear. The environmental artist did a phenomenal job with the settings. They are gorgeous, and some visual elements are reminiscent of Mass Effect. But the player is forced along a set pathway and it feels like it. There are deliciously enticing shoppes everywhere, but they're only for looking at. I wanted so badly to customize Nilin's style or just buy something. Anything! And there are people in some places, but it's hard to interact with them to learn more about the cities. It's heart-breaking that the potential for these little extras was wasted.

Overall, I would play a sequel if I could explore more, remix more, and buy stuff. Especially clothes or other customizables. It's a cool future world that has potential, as the writing was lovely.

This game is worth a play. Do it!


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