Because that's not something articles permit? See Complaining About Shows You Don't Like.
Thanks for playing King's Quest V!If for some reason Overwatch ends up completely shutting down, we can objectively start to list off reasons for why it happened, and in hindsight list the critical thrashing as part of its history, but for now we will leave it off.
Jokes about the level of content aside, I think objectively there's enough material to cover regarding PvE-exclusive stuff (the previous Archives missions and new Invasion campaign stuff) that they could be branched off into their own page. Question is though; would it be more sensible to put it as a main page thing (like an "Overwatch: Story Missions" page that collectively mentions all of it), or would it make more sense to segment each mission as their own Recap pages?
The latter makes more sense to me in terms of format, but I'm unsure how to handle tropes shared between multiple missions (including some gameplay tropes applicable to most, if not all of the PvE in Overwatch), as well as how to compartmentalize each mission — if the likes of Uprising, Retribution, and Storm Rising get their own pages, do all of the Invasion missions (Resistance, Liberation, and Ironclad) each get their own page, or do they share a collective Invasion page?
Edited by number9robotic Thanks for playing King's Quest V!So the main page is finally in need of being split, and I'm wondering how we wanna go about this, primarily with regards to the folders dedicated to story missions (Junkenstein's Revenge, Uprising, Retribution, Storm Rising). I do prefer doing a subpage directly dedicated to these themed missions as the alternative is to just toss their tropes into the amorphous alphabet soup, but we're still not sure of the format of future story missions, and depending on how they turn out, format might get really bloated and messy, but it seems like we may have no choice for right now. In favor for splitting an Overwatch: Missions subpage?
Thanks for playing King's Quest V! Hide / Show RepliesYeah the events can do with a split. Let's split those off first and leave the A-Z on the page, until such time that they would benefit from being split as well. I haven't noticed too much activity being added to those, so I think they should stay for now.
Edited by DRCEQShould Overwatch 2 get its own page?
It's basically just the PvE half of Overwatch, but keeps most of the gameplay, nearly all the maps, heroes, etc...
So maybe we could just add a "Overwatch 2" segment under the tropes for Overwatch?
Hide / Show RepliesFor now, I would say a unified page, at least till we see more of OW 2 and if it is unique enough to stand on its own here.
See How to Create a Works Page https://tvtropes.org/pmwiki/pmwiki.php/Administrivia/HowToCreateAWorksPage
It needs an exact release day at least.
Edited by Ferot_DreadnaughtEverything written on the page as it is right now needs a BIG DISCLAIMER that the information comes from pre-release material and trailers. There's a whole thread of people who are pretty particular about what is and isn't being allowed to be troped as the "final product" until the day it is released, and will delete a page they deem to have been created too early.
Considering Overwatch 2 is pretty much an Updated Re Release, I don't think it deserves its own page.
I guess someone went ahead and made a redirect of the page for no particularly needed reason.
Can we talk about the Broken Aesop entry? I think the second point is pretty valid, but the first entry regarding the equivalence of Omnics to marginalized citizens is pretty wonky, mostly because of the fact it seems to be basing itself on an "aesop" which I don't think Blizzard is actually trying to say. Sure, omnics are coded as minorities (in that they are defined with attributes found IRL), but I don't think the writers were trying to make them into a direct allegory (that omnics and real-world minorities are completely equivalent).
The points seem to bypass the fact that all these speculative scifi elements that seemingly "break" the "aesop" are either universally applicable (possessing superweapons is something humans can do too; hell, a vast majority of the present-day supervillains in the plot are human) or fundamentally equate the existence of omnics as a direct allegory for a racial/cultural minority of some kind, not merely their own thing with just light coding of the "other".
Like, in order to interpret stuff like "Omnics are a cautionary tale regarding slave revolt" as "aesop breaking", that would require the idea that Blizzard was deliberately trying to frame that as the intended narrative, when everything we've seen of it so far implies that it was ultimately much more mundane "brainwashed robot uprising," with the coding of omnics as minorities developing after the war was thwarted. Even then, I don't think there's any depiction of omnics as a collective race being done as a counterpart to any distinct real-world analogue to indicate there being a parallel (and groups that do like the Shambali, coded as pseudo-Buddhist monks, are merely a faction of the race).
I don't even get it, what is the lesson/moral that's even being violated here? That robots shouldn't be narratively equated to human-level citizens? It's a scifi world and the robots are far more advanced than Roombas, so why not?
Edited by number9robotic Thanks for playing King's Quest V!This was added as an example:
- Spotlight-Stealing Squad: Tracer, Ana, Soldier: 76, Reaper and Genji has significantly more storylines and character information than the rest of the cast. Special mention should go to Ana, who has an origin video, major role in three comics and being the focus of a short story as well as having extensive connections and relationship to every single Overwatch members, current and former.
I decided to take a look at each playable character and how much focus they get to see how accurate this is.
Each score is an approximation. Generally being a focus or major role gets 1 point, and supporting/secondary gets 0.5 a point.
- Ashe (2): 1 short (counting Roadtrip as part of Reunion), 1 origin story
- Bastion (2): 1 short, 1 comic
- Doomfist (2.5): 1 short/origin story, 1 comic, 1 event (minor)
- Genji (4): 1 short (major), 1 short (supporting), 1 comic (minor), 2 events (playable)
- Hanzo (1): 1 short
- Junkrat (4.5): 1 origin story, 1 short, 2 comics (focus), 1 comic (secondary)
- McCree (3.5): 1 short, 1 comic (major), 2 comics (minor), 1 event (playable)
- Mei (1): 1 short
- Pharah (1.5): 1 origin story (secondary), 1 comic
- Reaper (4.5): 2 shorts (major), 1 short (supporting), 1 origin story (secondary), 1 event (major), 1 event (supporting)
- Soldier: 76 (6.5): 1 short, 1 origin story, 2 comics (major), 2 comics (supporting), 1 short story, 1 event (supporting)
- Sombra (3): 1 short, 1 origin story, 2 comics (supporting)
- Symmetra (1): 1 comic
- Torbjörn (3.5): 1 origin story (supporting), 2 comics (major), 1 comic (supporting), 1 event (playable)
- Tracer (7.5): 2 shorts (major), 1 short (secondary), 2 origin stories, 1 comic (major), 1 comic (secondary), 2 events (playable)
- Widowmaker (4): 1 short (major), 2 shorts (supporting), 1 origin story (secondary), 2 comics (supporting)
- D.Va (1): 1 short
- Orisa (1): 1 origin story
- Reinhardt (5): 1 short, 1 origin story (supporting), 2 comics (major), 1 comic (supporting), 1 event (playable)
- Roadhog (4): 1 short, 1 origin story, 2 comics
- Sigma (1): 1 origin story
- Winston (6.5): 2.5 shorts (counting Are You With Us? as half a short), 2 origin stories (supporting), 1 comic (major), 2 comics (supporting), 1 event (playable)
- Wrecking Ball (1): 1 origin story
- Zarya (1.5): 1 short (supporting), 1 comic
- Ana (5.5): 1 origin story, 2 comics (major), 1 comic (supporting), 1 short story, 1 event (supporting)
- Baptiste (2): 1 origin story, 1 short story
- Brigitte (2): 1 short (supporting), 1 origin story, 1 comic (supporting)
- Lúcio (0)
- Mercy (3): 1 origin story (supporting), 1 comic (supporting), 2 events (playable)
- Moira (2): 1 origin story, 1 comic (minor), 1 event (playable)
- Zenyatta (0)
Highest are Tracer (7.5), Winston (6.5), Soldier: 76 (6.5), Ana (5.5), Reinhardt (5), Reaper (4.5), Junkrat (4.5), Genji (4), Roadhog (4), McCree (3.5), and Torbjörn (3.5).
From this I think I can conclude that 1) if there's going to be such a list, Winston should definitely be on it 2) Ana's focus is overstated 3) so is Genji's 4) Reinhardt's may be understated
Thoughts?
Hide / Show RepliesYeah the entry lacks citation and seems to cherry pick this four. And honestly, why would anyone considering Tracer and Soldier this when they are basically the main characters of OW?
Remove
Uni catIt doesn't even apply from a narrative point anyway. You kinda need to have established main characters in an ongoing story, and Overwatch is a huge cast of characters with a very loose narrative that connects them together.
So a growing concern I have for all Overwatch-related pages is the tendency for the editors to completely remove tropes or rewrite examples based on whatever the current patch is. For example, almost all reference to Mercy being able resurrect more than one teammate is gone, as that's how her mechanics currently work. However, even though it's dicey whether or not Rez will ever go back to being multi-targeting, that's still a dangerous precedent to set.
My understanding of how tropes work is that once a trope is put out there, then it is tropable, even if it is later edited out or otherwise changed. Even things that never made it out of PTR (such as Sombra's large detection radius post-rework) or barely lasted any time at all (such as Bastion's huge Ironclad buff) were still considered at one point, which makes them tropable with proper context.
In short, we need to be careful about completely rewriting entries to Orwellian Edit levels. While it may sometimes be better for the sake of clarity or conciseness, it often comes as the cost of proper context.
Hide / Show RepliesYeah, that's right. Even if a trope doesn't apply anymore, it still should be mentioned.
Maybe a commented out note on the top of each page?
Found a Youtube Channel with political stances you want to share? Hop on over to this page and add them.I don't even think we need to comment it out. Just tell people what they should expect.
Can you give a recent example? I admit I may be one such editor who has changed things after a recent major rework, but I try to make mention of how things once were, so it's not like I'm doing things on purpose.
There was an edit of that type the very day I made this post. I don't recall what it was anymore, though.
Where did this "Damage" character type come from? I don't see it in the game. I still see Offense and Defense.
Hide / Show RepliesPTR update lumped all Offense heroes, Defense heroes and Symmetra into a single category by the name of "Damage"
Uni catYeah the update goes live next week, so there's no point in reverting the pages back.
Removed:
- Darker and Edgier: The tone as a whole is much more hopeful and idealistic compared to Blizzard's usual fare, but the devil is in the details. The main problems facing the world which the heroes must overcome are rooted not in any kind of magical corruption or alien influence, but in basic human cruelty, greed and frailty, mirroring many of the same issues and problems that are endemic in the real world. Overwatch fell not because of some kind of fantastic corruption, but because of a combination of public pressure from some of its dirty laundry coming to light and the grown adults in charge all behaving like children who never bothered to talk to each other, and the story doesn't shy away from that. The problems facing the heroes are entrenched or even institutionalized in the workings of their world and all have momentum behind them; there’s no easy, one-size-fits-all solution, and there's no lynchpin final boss figure whose defeat will magically make these problems go away. Taking place in our own world, the comparatively mundane setting also lends the progression of events a greater degree of resonance. It's one thing to see violence and unrest in Stormwind or Korhal. It's another entirely to see the same thing in London or Rio.
I'm no expert on Blizzard's entire oeuvre, but I can recall some pretty dark storylines. Overwatch doesn't seem any darker than the others.
Hide / Show RepliesI agree, the problem comes more from how slow the lore is than how dark it is. In theory, it's supposed to be "Talon is evil, Overwatch reforms to fights them", but we're still in the "Talon is evil" part.
I firmly stand by that this is just because the lore is crazy slow right now. It's taking forever, but they are definitely setting up the building blocks for Overwatch's return, or at least the addition of more actual heroes ready to fight (not just in the sense of in-game playable characters).
Calling this Darker and Edgier feels really presumptuous, especially since Blizzard's other works can go just as heavy, if not heavier than this. Like, the fact that it has dark elements alone doesn't make it "Darker and Edgier"; it can have bleakness, but Overwatch is still generally pretty idealistic and aesthetically much more colorful than most of their output.
Thanks for playing King's Quest V!Overwatch is saccharine compared to other blizzard works.
Check most of the early entries of Starcraft, Diablo and Warcraft. The Villains actually won most of the time. Overwatch starts in a similar situation but it's far more idealistic than Diablo or Starcraft ever were.
Uni cat(Sub-bullet on Anti-Villain)
** Doomfist is the leader of the international terrorist group Talon, but his beliefs align with [[TheSocialDarwinist Social Darwinism]], and his ultimate goal is to make humanity stronger. In order to achieve this, he plans on plunging the world into another great conflict through Talon. To him, Overwatch is all that stands in the way of this goal.
I don't think there's anything there that makes him heroic (The Social Darwinist is typically a villain, and his means of achieving that are hardly heroic). Any thoughts?
Edited by Bisected8 TV Tropes's No. 1 bread themed lesbian. she/her, fae/faer Hide / Show Replies... well, yes. But the goal of making humanity stronger could be considered a Well-Intentioned Extremist, depending on whether that means "stronger to combat some outside threat" or stronger as in "kill the weaklings."
Found a Youtube Channel with political stances you want to share? Hop on over to this page and add them.Taken from the opening paragraph on Anti-Villain.
"Their desired ends are mostly good, but their means of getting there are evil. Alternatively, their desired ends are evil, but far more ethical or moral than most villains and they thus use fairly benign means to achieve it, and can be heroic on occasion."
Symettra's desired ends are good. She wants to keep order in the world. Her means of getting there aren't evil though. Vishkar most certainly is evil, but her characterization so far indicates that she has no malicious intentions or possibly even knows of Vishkar's true objectives.
Doomfist's goals most certainly are evil if he's willing to use Talon to terrorize the planet, but as an individual he seems to show some degree of honor in battle.
Edited by DRCEQCould we add Covers Always Lie in regards to Tracer? Her marketing would give the impression that she's the main protagonist of Overwatch. While she has a role, she clearly isn't being portrayed as the main hero, which is actually a tossup between Jack/76 and Winston.
- Covers Always Lie: The way Tracer is the only character on the cover, and how she's treated as the mascot, one would be forgiven for assuming her to be the protagonist of Overwatch. While she is fairly important, she's not at the center of the story. The most important character in the backstory is Jack Morrison, the former Strike Commander of Overwatch, now known as Soldier: 76. Meanwhile, even of her generation, she isn't the center. That would go to her friend Winston, who reinstates and now leads Overwatch.
The thing is, there is no narrative in the game proper, only in the supplemental materials, and there the focus changes from work to work.
The main character of the game is whomever you spend the most time playing; the supplemental materials are an ensemble. Tracer being treated as the series mascot is a marketing decision, not a narrative one. It's no different than Pikachu being the Series Mascot for Pokemon even though a player may never choose to catch one.
I also agree. No character in particular could be called the protagonist of the story because their roles are all about even (Being the former leader of OW and restarting OW don't make Jack or Winston the protagonist; that's just their role in the plot) and the narrative just isn't focusing on any of them in particular.
Hell, the only reason Overwatch's revival is considered the main plot is because it's in the title. If you compare it to the subplots (Talon's agenda, the conspiracy Sombra's trying to usurp, what actually happened when it fell, the various wars against re-emerging hostile omnics, Vishkar's dealings, Junkrat and Roadhog's crime spree) they're all getting equal time (unless the new content changes that...).
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerTracer's the mascot of the game. I don't think there's any need to argue beyond that.
Does Overwatch qualify for Loads And Loads Of Characters? Right now there are 23 playable characters and growing, and that's not counting the characters who aren't playable. I think it's an example because when I hear about them trying to tell the story, especially with the possible animated series in the future, one of the things people bring is the fact that there are so many characters that need limelight that it will be hard to keep things focused while making sure everyone gets their share.
Here's what I had in mind:
- Loads And Loads Of Characters: There are currently 23 playable characters in the game, and that's not getting into the ones that aren't playable (at least not yet) but serve a purpose in the overall story. Whenever a new piece of lore is released, there's often at least one new character to accompany it. This is actually one of the concerns from both a gameplay and story perspective. In the case of the former, some are worried about how they're going to balance the game as more and more characters are introduced. In the case of the latter, some are worried that as the story develops, some characters will get left out or there will be cases of Trapped by Mountain Lions.
Loads And Loads Of Characters doesn't really give any good guidelines for how many characters constitutes a "load", but compared to its two nearest contemporaries in the genre, Overwatch sits right between Paladins (20 playable characters) and Battleborn (25).
MOB As and fighting games regularly have far more playable characters to choose from.
I'd call it a bit of a stretch.
It would like to point out that, unlike those games, Overwatch has an expansive lore that's only going to grow from there. I feel like having an ensemble of over twenty "main" characters, as well as various NPCs, qualifies, as there's more than just the gameplay to consider.
As we get closer to the inevitable animated series, we'll see just how crowded Overwatch is. That's why I think it should be added.
Author.There may be a trope misuse here: Both Order and Chaos are Dangerous.
I think the trope is meant for a setting where there are two major factions: Order and Chaos. And both of them goes to the extreme that none looked any better that you're not gonna look super good if you pick any, though it's alleviated with an occasional third option: Pick none, give middle finger to the two. And usually, Order and Chaos have been fighting against each other to see which one will be the dominant ones in the world, and then manipulating others that might not want to get involved to join their cause.
What I see here is mentioning: 'Talon is Chaos and bad, and Vishkar is Order and bad too.' I'm not gonna defend Vishkar but... that's not how the trope works? I think that if the trope is going to work properly, then Talon must've been fighting Vishkar to see who's more dominant, but as it turned out, they minded their own businesses, not even once clashing. And the explanation seemed to be more about 'We have a villain based on Order and a villain based on Chaos.' I don't think that's what the trope is about. You look at the trope page and see if what I'm talking about makes sense or not.
CMIIW, or delete?
Edited by ChrisXThough it was changed for "troping the future", could we add the new Overwatch as a Hero with Bad Publicity but with different wording? This was referenced in the Are You With Us? Would this be better than the initial example?
- Hero with Bad Publicity: The public turned against Overwatch, eventually making activity associated with the organization illegal. Though Overwatch was reformed, it's explicitly clear that they're deemed criminals by the public, a far cry from their previous status. This is referenced by Winston in the Are You With Us? short.
Winston: You already know this. ..Look, the people decided they were better off without us. They even called us criminals! They tore our family apart. But look around! Someone has to do something! WE have to do something! We can make a difference again! The world needs us now, more than ever!
Still troping the future. Being illegal doesn't mean they will have bad publicity. For example, Nightwing is an illegal vigilante, but almost everyone in-universe loves him.
I'm not a huge fan of the character page bios just being copy pasta right off the official website. I mean, it works, but it doesn't read like a tropes page, they're all kinda wordy and just copying the source material doesn't feel in the spirit of what the wiki is about. Not sure if Tvtropes has any policy's on this kind of stuff. Thoughts?
Hide / Show RepliesIt's plagiarism and quite possibly copyright infringement. So yeah, they are not OK.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanThat's what I thought, too, just wanted to make sure no one would mind me or any other Troper completely replacing what's already up there with some better summaries which is what I'mm planning on doing.
Edited by JayReichChris X recently accused me of picking on him, so rather than simply change his recent edit on Crapsaccharine World, I wanted to bring it to discussion.
- Crapsaccharine World: Overwatch lore has a bright, cheery, outwardly utopian society reestablishing itself in the aftermath of a near-apocalyptic war, where the heroes and villains are ultimately broken individuals who are fighting because they don't know anything else, and all indications are that yet another global crisis is just around the corner and Overwatch will be needed again. There's also the fact that said society has a seedy underbelly - one that has crime, terrorist organizations, one or more MegaCorp full of Corrupt Corporate Executives seeking to impose their own version of order (and apparently it was the standard of the world, any legit honest companies and workers are pretty much existing only to be weak prey by the legal system which is filled with people who LOVE abusing these kind of honest beings, and if a company looked as if averting it, they most likely did the corrupt thing in the back that once their shady dealings are revealed, even a ruthless chaotic troublemaking gang will stand against them), a country partly turned into a radioactive wasteland where its inhabits turn to crime and scavenging for parts to survive, Fantastic Racism towards robots (Omnics), thuggish gangs who rule their area either by selling weapons or terrorizing innocent civilians, etc.
The entry as it currently stands is written very awkwardly and has major grammar issues...in my opinion. As I said, though, Chris recently accused me of being a "Grammar Nazi", so I thought I'd bring it up for discussion and see if anyone else had a problem with the entry's wording.
Edited by NubianSatyress Hide / Show RepliesOh geeze, the whole thing is nothing but run-on sentences.
Edited by DRCEQUm, what I added most recently (and that was like long ago) was just the one about LumeriCo (starting from 'and if a company...' to the part of Even Evil Has Standards). So if you want to check, just start on that one.... Oh heck, just check on the thing on brackets, those were mine.
The rest? Someone else added it first. If you want to check on the one outside the bracket, that means you're not checking my work.
Edited by ChrisXSo... yeah. I commented the Hate Sink entry on Vishkar in this main page at least. It's not because I disagree it's a Hate Sink, but... I just have no idea how to properly write the content. I just felt that the reasoning there felt like a reasoning that is given to The Scrappy, AKA those who unintentionally draw hatred. Isn't Hate Sink about characters/groups that were especially made to be hated on purpose? If that's the case, in which parts about them that Blizzard made to be 'dislikable' on purpose? I don't think 'being a Corrupt Corporate Executive' alone counts. I just have troubles in putting it to words. A little help?
Of course, if the final cred is to remove it completely because it doesn't fit, that's also pretty OK in my book.
Edited by ChrisX Hide / Show RepliesAside from them being Corrupt Corporate Executives with a dash of Well-Intentioned Extremist, they don't feel written like a Hate Sink to me. A character can be wholly unsympathetic without being a Hate Sink. They lack the sheer quantity of despisable traits to fit the bill, IMO.
I don't think Hate Sink is meant to be just 'having sheer quantity of despicable traits', but it's when the creator went out of their way to make them as despicable, unsympathetic and obnoxious as possible that they are 'meant to be disliked, if you dislike them, the creator has succeeded'.
The explanation felt like an explanation meant for The Scrappy, because I think Blizzard DID try to give a sympathetic quality, like the Well-Intentioned Extremist trope, but that didn't fly in the fandom eyes and are hated because of hypocrisy. But the last time I wrote them off as The Scrappy, for other reasons, it was refused for 'not fitting'. No, I'm not going to debate this further, I'm just saying it didn't fit too, as the last discussion happened. Anyone who can explain better about this are free to do so.
What happens when the list of heroes released post-launch becomes too unwieldy to put in a single sentence, as we have on the front page? Currently we have "Ana and Sombra were later released post-launch" and I can see this spiralling out of control several years' worth of hero releases later.
Hide / Show RepliesI've been thinking we should just display the characters as a roster, similar to the how the fighting game pages do it. I think it would look like this:
The game's playable Heroes include note :
- Offense: Genji, McCree, Pharah, Reaper, Soldier: 76, Sombra*, Tracer
- Defense: Bastion, Hanzo, Junkrat, Mei, Torbjörn, Widowmaker
- Tank: D.Va, Reinhardt, Roadhog, Winston, Zarya
- Support: Ana*, Lúcio, Mercy, Symmetra, Zenyatta
And once those lists became unwieldy in and of themselves, we'd swap them over to folders? Sounds like a plan.
Why? It's not as if we're going to create a character page on the main page. There's no harm in just listing the character themselves exactly as you see it right here.
For now, no, but when the playable roster is 100 heroes strong? Also, using asterisks to denote post-launch characters won't assist in readability when the post-launch heroes outnumber the pre-launch heroes.
So you're thinking we should probably do something about it in 20 years or so. Gotcha. 100 heroes is a realistic possibility by then.
Is Mei's home stage Anarctica or Lijiang Tower? Make up your minds, people. I don't want to start an edit war over something so trivial. As of right now, BOTH stages are listed as her home stage, so which is it?
Hide / Show RepliesJust wondering, when First Strike comes out next month do you think it warrants being its own page? I think it do well to give each major piece of the Expanded Universe its own page focused entirely on it, as opposed to it cluttering up the main page. I just wanted to make sure it was clear ahead of time.
Other Expanded Universes have given pieces of it their own pages, including Blizzard's own Warcraft Expanded Universe. I think it's reasonable to do this here. I'll wait until First Strike comes out, or if we get enough sufficient details about it, before making the page. Right now, there's very little that can be added about it that wouldn't be speculation.
Does that sound good to anyone else?
Author. Hide / Show RepliesThis pag will probably need to be split up soon anyway. I've noticed a GREAT NUMBER of recent additions to the page to be enormous paragraphs. I plan on trying to cut them down a little.
I would say that we wait off on making a new page for the story chapters until we see whether we need them yet or not.
So we should make a page split into sections such as what we have with the folders: A-H, I-P, and Q-Z along with any special events like Junkenstein's Revenge? Sounds good to me.
Author.I think we should start by splitting Gameplay tropes in one side and Narrative tropes in the other.
Uni catNo, I don't like the "Gameplay" and "Narrative" trope split. I thought it was a terrible idea for the YMMV page, and I think it's an overall terrible idea for any page.
Also, no. Let's hold off on page splits until we discuss how to trim the examples like DRCEQ suggested.
Edited by NubianSatyressWhy did you think splitting story/lore and gameplay was bad? It made it easier for me to find exactly what I was looking for.
Author.It was the opposite for me. For starters, it means we sometimes have to put the same trope on the same page TWICE. For another, there's stuff like Fandom Rivalry? That fits neither Gameplay nor Story strictly speaking, but got placed in Gameplay for some arbitrary reason. Third, there's the stuff like the last example in Hilarious in Hindsight about Witch Mercy, which again, fits neither Gameplay nor Story.
And lastly, trying to OVER-organize pages simply means there's more work for its editors to be responsible for. Because, as time goes on, we would have to make sure that EVERY new edit goes to its "proper" spot or is worded relevantly to a "proper" spot, although we were the ones who made such a distinction for no real reason.
I guess we agree to disagree. Anyways, would you say that First Strike should be given its own page focused entirely on it when it's released? I think it works better that way because that's what other Expanded Universe material does.
Author.Uh guys, you think we should add a Meta/Non-Canon folder for the Heartwarming Page? Just for stuff like comics and shit... Should we take a crack at it?
I've seen mentionned in a few different wikis that Widowmaker has a quote when revived by Mercy where she'll call for her husband, but I can't find it anywhere, anyone kind enough to privde a source?
So I removed the full list of "expies" because none of them are actual expies. I've listed them here and why none of them count. If I'm wrong about any of them, please correct me, but these all feel like reaching to me.
- Not unlike StarCraft 2's Rory Swann, Torbjörn's visual concept is of a short, stocky, bearded engineer. Like Swann, Torb doesn't like "tunneling around".
- Widowmaker, from her hairstyle to her goggles, is all but a Palette Swapped pre-transformation Sarah Kerrigan.
- Winston is Beast from X-Men, having super intelligence, a blue-ish gorilla-like body, and glasses.
- Tracer would be a British version of Tanya, wielding a pair of pistols, complete with a time-altering device.
- Genji is a mecha-ninja/samurai in the same vein of Hakumen, Raiden or PROJECT: Master Yi.
- Reaper is a Demon Hunter, both being hooded and caped assassins who specialize in Guns Akimbo and shadow powers. His ultimate ability, "Death Blossom", is based on Demon Hunter's "Strafe".
- His cellular structure being in a constant state of decay and regeneration is not unlike Deadpool's cancer, which, thanks to his healing factor, is constantly regrowing as it's being cured.
- McCree, like most gunslinger characters, looks a lot like Clint Eastwood, poncho and Clint Squint included. He is also similar to John Marston, as both are cowboys with an ability called "Deadeye".
- Lúcio has dreadlocks and uses his music and fame to fight what he sees as unjust oppression, and tries to help the people of his impoverished country whose flag prominently features green and gold elements. Much like Bob Marley, in fact. Except with laser skates and being Brazilian.
- It's also been noted that with regular skates and without the gun, he'd fit right into a Jet Grind Radio game.
- Roadhog is basically Immortan Joe, being a fat old Australian wearing Post-Apunkalyptic Armor and a voice-distorting gas mask.
- His chain hook on the other hand makes him similar to another Blizzard character, the Butcher.
- His pal Junkrat has the slim build, love of violence, and mental instability of one of that film's Warboys. Both of them come from an Australia reduced to a nigh-unlivable wasteland. In the "Going Legit" comic, he even yells out "What a lovely day!" while blowing up robots
- Zarya is basically a female version of the Heavy from Team Fortress 2. She used a minigun at one point, too, but this was changed in the Open Beta.
- The themes and implied backstories of Soldier 76 and Reaper bear a strong resemblance to Captain America and Bucky. The former's Commander Morrison skin even looks like Steve. Ironically, "Cap" is the one with the array of weapons with variable ranges, while "Bucky" just sticks to short-range Shotguns Akimbo.
- Reaper appears to be a reference to another Reaper (who, similarly, was a special forces operative who turned extremely weird and nihilistic and also speaks with a stoic, psychopathic deadpan) from Jagged Alliance 2.
- With her fiery personality and prodigal mech-piloting skill, D.Va is like a Korean version of Asuka Langley Soryu (though a lot more nicer than the aforementioned character). Her gamer background being used to justify said skills brings to mind Gainer.
- Again, this is just comparing archetypes.
- Pharah has many similarities with Samus Aran.
Why has there been no acknowledgment of the fact that Overwatch 2 has gotten a critical lacerating by users on Steam? (indicative of how people feel about blizzards treatment of the game at this time).
Hide / Show Replies