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Maybe we can say something about the Fan Dumb? Some of FFVI fans who loves to bashing FFVII can sounds like hypocrites, and plenty of people actually considered the praising of Kefka's traits (like possibly the most successful Final Fantasy villain ever) to be way too exaggerated or even not true at all.
Here's an example of the backlash against Kefka:
We're not interested in promoting fights between fandoms, nor in importing drama from another site. If it can run as an example without it being taken as namecalling or picking said fight, while fitting the criteria on that page, sure. Otherwise, perhaps not to bring it up.
"Unfortunately it's exclusive to Mog, Gau and Umaro, who are balanced out by poor usefulness otherwise."
Slightly edited this example under the invincibility armor segment (concerning the snow scarf). Not to put anyone down or to be mean, but Gau and Mog are incredibly overpowered characters if used properly.
So is everyone. However, based on raw abilities, their Berserker nature and limited movepool in their Berserker state once you use them cannot compare to other characters like Sabin, Edgar, etc.
With all due respect, Gau's movepool is pretty far from limited. His rages allow him access to:
In the case of Mog, his dances also allow him free access to absurdly powerful attacks, healing spells, and instant kill techniques, and he makes a fine dragoon later on in the game to boot.
And last but not least, Both characters have fairly solid stats all-around, so they can function as mages when their berserker tactics really aren't a good idea.
As far as the "so is everyone" comment is concerned, the general consensus as far as Character Tiers are concerned goes as such:
Terra > Celes > Everyone else > Cyan > Umaro.
I think this guide can help to further explain what I'm talking about here (PLEASE NOTE THAT I DID NOT WRITE THIS.): http://www.gamefaqs.com/snes/554041-final-fantasy-iii/faqs/33792
Yes, Gau's movepool is very limited once he actually uses a Rage, then you either get a normal attack or a special attack you might not want anymore. Oh no, the party is dead and Gau is stuck in Rage, you're dead. It's not like you can just cancel Rage and use a different one, if you could Gau would be useful beyond Zozo, because said special attacks do little that normal magic can't, aside from elemental resistances and status protection as you say, which and a Ribbon takes care of the statuses. I like Mog and like his Dances, but his niche in the later game is only to be a dragoon, which Edgar does just as well and gets Tools to boot, the random nature of Mog's Dances is too unreliable and like Gau you might need him for a pinch situation and he won't be there.
As for character tiers, lol, what a joke. Not clicking that FAQ, I know the game perfectly well. Once you acquire Ragnarok and Phoenix and get Ultima, Curaga and Reraise, every other Esper is only good for stat boosts because those are the only three spells you need to steamroll the game.
It's not like you can just cancel Rage and use a different one, if you could Gau would be useful beyond Zozo, because said special attacks do little that normal magic can't
I think I should re-iterate: Gau use tier 2 spells long before most of your crew has any magic whatsoever. For free. Though admittedly not 100 percent reliable (His and Mog's uncontrollable natures when using these attacks is the ONLY thing keeping them from being complete Game-Breaker characters), that's a pretty big deal— a well-played Gau will have already butchered everything before there's any need to switch his rage. If he's already hitting the enemy's weaknesses For Massive Damage or hypnotizing the final boss into offing himself, why bother switching? I'd say that's far more of a boon to the overall team than, say, slowing down the entire party to get a high-level bushido in, especially when other characters boast equal, if not superior skills that come out right away. On top of that, both Gau and Mog are actually competent magic users (they actually start with higher magic stats than Edgar, Sabin, Shadow, and Setzer), which is especially helpful considering that this if FFVI and magic is broken and pwns everything in this game. Gau has all-around high stats in general, and Mog's magic stats are also quite respectable.
aside from elemental resistances and status protection as you say, which and a Ribbon takes care of the statuses.
...And a ribbon takes up a relic slot that could be used for an accessory such as White Cape or something else that raises Mblock (which controls both evasion stats in the SNES version), or can apply other valuable stat buffs.
And that's not even getting into Wind God Gau, which was specifically removed for later versions.
I like Mog and like his Dances, but his niche in the later game is only to be a dragoon, which Edgar does just as well and gets Tools to boot, the random nature of Mog's Dances is too unreliable and like Gau you might need him for a pinch situation and he won't be there.
This part is actually accurate. Mog serves mainly as an unkillable Stone Wall in the Wo R. One important thing to note however is that Edgar's Tool command is a crutch skill, which is far more effective early on than it is in the endgame. Not saying that to knock Edgar— he really is one of the best characters in the game. (as for Sabin, his armor selection can leave something to be desired. His blitzes are still awesome though.)
"I think I should re-iterate: Gau use tier 2 spells long before most of your crew has any magic whatsoever." - And I'll reiterate, he's useful up to Zozo. And after that point if you're just going to use him to cast magic, then again, he's no more useful than any other party member because they can all use magic, but if you want to use their secondary skills for whatever circumstance has come up, you can. Gau, using one Rage puts you down a spellcaster for the rest of the fight.
"a well-played Gau will have already butchered everything before there's any need to switch his rage" - If you want to pull "well-played", then that statement can apply to any character since they can all use the Genji Glove and Offering, the Quick-Ultima-Soul of Thamasa-Celestriad.
"...And a ribbon takes up a relic slot that could be used for an accessory such as White Cape or something else that raises Mblock (which controls both evasion stats in the SNES version), or can apply other valuable stat buffs. And that's not even getting into Wind God Gau, which was specifically removed for later versions." - Yes, the GBA version fixed the M Block glitch, which was always a glitch and its lame to rely on a glitch to win. I used the Sketch Bug to get 255 Lightbringers and 40 Soul of Thamasas for fun, but I've never needed to do it to win the game. As for Wind God Gau, Quick-Ultima-Soul of Thamasa-Celestriad, which everyone can do without having to go into a Berserker state.
That's my point - all the party members are overpowered in VI because the game loads you up with overpowered spells, abilities and equipment. What limits Gau is the fact that he's a Berserker and therefore unreliable in the end game the other characters will be doing just as much damage as he can, more effectively since you don't have to give up control of them. And if you only use him for spellcasting, then why bother using him over anyone else? So he has high magic, give anyone a few levels with Valigarmanda and they'll be just as effective.
And I'll reiterate, he's useful up to Zozo.
I can't agree with the notion that Gau becomes useless after Zozo at all— even in the very next dungeon for example, (the Magitek Research Facility) Giga Volt and Aqua Rake completely and effortlessly wreck every random encounter you'll come across. Aqua Rake also rips apart pretty much everything in the Sealed Cave, works wonders against the Air Force Boss, not to mention that his lightning rages, which hit several enemy weaknesses in the area, coupled with the ability to use Gaia Gear, therefore absorbing the Ing's dreaded Lifeshaver attack and AtmaWeapon's quake spell make him a great choice for the Floating Continent. (Did I mention that he can also absorb nearly all of Atma Weapon's most devestating attacks via proper rage usage?)
And after that point if you're just going to use him to cast magic, then again, he's no more useful than any other party member because they can all use magic, but if you want to use their secondary skills for whatever circumstance has come up, you can. Gau, using one Rage puts you down a spellcaster for the rest of the fight.
It's a good thing spellcasters are ridiculously powerful in this game.
Also, I never said he was only useful for spellcasting normally as the other characters do, let alone in the World of Balance— I should clarify that point. He can be useful as a mage in addition to having access to a number of skills that allow him to function as either a healer, a physical attacker, or a mage (loaded with plenty of spells the rest of the group doesn't know yet). He can fill a number of versatile roles, as opposed to someone like Strago, who might be a decent mage but a sub-par attacker, or someone like Locke, who may have powerful weapons but middle-of-the road spellcasting abilities. It takes time to build his abilities, but if trained properly, he can fill any role you need him to.
If you want to pull "well-played", then that statement can apply to any character since they can all use the Genji Glove and Offering, the Quick-Ultima-Soul of Thamasa-Celestriad.
The Genji Glove + Offering combo is overrated. Most characters have special skills and spellcasting abilities that far exceed the "fight" command in usefulness, and this combo leaves one completely open to all status effects (as well as instant death). On top of that, using this combo also means that you can't equip a shield, which severely gimps your defenses, as well as your options as far as elemental protection goes. If you can't use either:
...then there's really little reason to be using the fight command at all by the endgame. Locke is probably the only character worth using this combo with, seeing as he can use two of the three aforementioned weapons. This combo, for better or worse, also makes Locke a complete Glass Cannon. Everyone else is better off with a shield and some other good relics so that they can actually stay alive and resist statuses/elements.
If we're talking Ultima, Quick, Celestriads, Soul of Thamasa,etc, then Umaro's the only real useless character, considering that he can't make use of any of those. (Cyan is noticeably less effective than the rest of the group until Quick comes into the picture, but he's still usable.)
That's my point - all the party members are overpowered in VI because the game loads you up with overpowered spells, abilities and equipment. What limits Gau is the fact that he's a Berserker and therefore unreliable in the end game the other characters will be doing just as much damage as he can, more effectively since you don't have to give up control of them.
I don't see how this is much of a limitation— He's perfectly controllable until he uses a rage, and he can use magic and items normally just like everyone else. The only thing he's missing is a "Fight" command, which really isn't a big deal in a game where magic is broken and owns everything. What makes Gau useful is that he'll be using the game's advanced skills and attacks long before the rest of the cast can, not to mention that he is the ONLY character who has access to ridiculously overpowered skills such as Rafflesia, Doom Dragon, and Ahirman. His uncontrollable nature is, as mentioned earlier, the ONLY thing keeping him from breaking the game in that sense.
''And if you only use him for spellcasting, then why bother using him over anyone else?
So he has high magic, give anyone a few levels with Valigarmanda and they'll be just as effective.''
Assuming that one doesn't take the time to hunt out his better rages, then yes, there's little reason to use him over anyone else. However, if you train him and spend time teaching him more abilities on the veldt (giving him options, versatility, etc.), then he becomes an exceedingly useful Stone Wall with several useful niches— which leads me to my point exactly. Gau is a Difficult, but Awesome Lethal Joke Character. He takes a lot of time and grinding to build up, but is nigh unstoppable once trained sufficiently.
Who the hell spoiler tagged every single thing talking about the World of Ruin? It's NOT a spoiler, it's half the game and everyone knows it. I took each and every one of them out so we have an article that is actually readable. There were also spoiler tags for things as vague as game mechanics.
Also pulled Go-Karting with Bowser because the entire point of the banquet was peace negotiations after a violent conflict. Not two violently hostile parties having dinner for funsies.
Found a page with some more potential entries for Good Bad Bugs: http://datacrystal.romhacking.net/wiki/Final_Fantasy_III_(US)#Battle_Behavior_Hacks
It has patches (for the ROM, of course,) for the Evade and Doom/Vanish glitch, but it also has a few for other minor errors, including ones that are quite obscure, with varying effects on gameplay. (How many players knew that Seizure was supposed to heal the undead?)
Oh, and now is the time to remind you that Digital Piracy Is Evil.
Why is it that every time I try adding in Action Girl and Hot Chick with a Sword under Final Fantasy VI, both categories are deleted. Terra and Celes are both Action Girls and both wield swords as their main weapons so what is the problem? If a trope is relevant to the game, why shouldn't it be listed under it?
Because, like it was stated many times before, those tropes are already listed on the Final Fantasy VI Character Sheet. If the game had a lot more Action Girls and Hot Chicks With A Sword, like a dozen or so, it would have warranted a place on the main page as a general trope, but since it concerns two specific characters who already have those tropes listed on their respective sections on the character sheet, adding them on the main page is redundant and, by the rules of this site, a case of bad formatting that warrants fixing.
Gilgameshkun, is that collation order is from the late game party selection?
Whatever the reason for using it, in my opinion the character order in the page now looks more random to anyone who played the game (I mean, Cyan right after Locke but before both Edgar and Sabin?).
I recommend that we revert to the order of appearance/joining, starting with Celes when dealing with Two Lines, No Waiting part.
I read somewhere, that Terras been bashed by some for "real women never wear dresses" reasons?
Im not the type to hang out with other fans that much but anyone have anything to say on that?
I haven't seen any myself, but it would probably be based around her "I want to know what love is!" motivation in the first half of the game, but she ends up protecting a bunch of orphans, not fawning over Locke/Leo/whoever.
Maybe you're getting confused with Dissidia? She went from being a Magic Knight to being a Dark Magician Girl, and she was a little more prone to Wangst there, but the same goes for nearly every character in that game, soooo...
yes it said on the dissidia thing people are up in arms over her, but also that their was some of that issue even for FFVI ... sighs I've not played dissidia yet so wouldnt know... I did play through the entirety of FFVI
Yeah, I've seen her bashed for her role in FFVI too. Some people say that her finding a place and a family (Mobliz) and wanting to be those orphans' mother made her weak, because "wishing to be a mother" is a "weak" goal (ouch to mothers everywhere) and that CHOOSING to be a mother is also a bad thing. Apparently these people think that her going all Mama Bear when her children were threatened doesn't count, and that she should have chosen to be a hardass warrior or something.
How is Sabin's name pronounced? I've always pronounced it "Suh-BAN" because I see it as a French name. Is it? Is it "Suh-BEEN", "SAY-bin"?
I always pronounce it like "sobbin'".
Looking around wikipedia, it seems for real-world Sabins "Sahbin" and "Saybin" are both valid, although in every case they're surnames.
Could this perhaps get a character page?
We've got one...
Sorry, didn't see it.
Thanks to user Shinr for transferring a bunch of tropes to the character page— mainly a bunch I had added because I didn't notice the character page. Maybe that link needs to be directly above or below the list of characters?
At first when my work disappeared I was butt-hurt in a manner that is specific to someone deleting your work directly after you've added it to a wiki. This was followed by seething anger. And then I found all of my new trope identifications split up and put with the correct characters and fixed, thanks to the user giving a reason for deletion. Very nice!
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