Would Disadvantageous Disintegration apply to this game, considering you usually get better rewards by killing enemy crews while leaving their ships intact?
Hide / Show RepliesIf your power can disintegrate ships, yes.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanWhat's the spoiler policy regarding the Rebel's flagship's existence? Half of its mentions are covered up, while the other half casually drop its name in the text. I suppose it would be a spoiler, because your stated mission is to get to the final sector and suddenly there's a boss to fight, but given the short nature of the runthroughs it'll very much be an Open Secret to anyone passingly familiar with the game.
Pulled the following from Anti-Frustration Features:
- If you've fired what would be a killing blow on an enemy ship but then accept their surrender, your fired weapons will miss in the case of lasers and missiles and do no damage in the case of beam weapons. An absolute godsend when you still have crew boarding the enemy ship. (Unfortunately, this does not apply in reverse; any enemy salvos in flight at the moment you manage to get an enemy to surrender still have the normal hit chance, and therefore can still potentially destroy your ship.)
I'm not entirely sure that the feature exists as it does as an AntiFrustration Feature, although I find the thesis perfectly plausible; that said, if it does, perhaps the following would be a less Nattery way of describing it:
- When an enemy ship surrenders in the middle of a firefight, any of your lasers and missiles in flight at the time will automatically miss and any of your beams traversing the ship will cease to do damage (unlike enemy weapons, which will stop firing but can still hit you). This can be an absolute godsend when you still have crew boarding the enemy ship.
- Actually, the [Engi A] becomes a Lethal Joke Character once you realise that ion stacks if reapplied quickly enough, and that the Ion Burst II fires fast enough to suppress any number of shields on its own (especially with a trained gunner). Combine that with a damage source (even a mediocre one like the attack drone) and you can take out just about any ship in the game.
I'd call it specialized but not cripplingly so.
Rhymes with "Protracted."Not sure whether or not to add Standard Human Spaceship - because it's the Engi spaceship that falls under the category of "gray and boxy", due to their lack of emphasis on aesthetics. Would this be an inversion, a notable aversion, or nothing worth noting at all?
Hide / Show RepliesHow did they come up with "The Rebel Flagship is a ship built to protect the most senior staff of the fleet" and "The Rebel Flagship is attempting to complete a mission that doesn't involve the player's destruction."?
Hide / Show RepliesThe flag ships instantly (or at least, you game over) if it reaches the Federation base. Destroying you would help, running away damaged will still give it the victory.
As for the senior staff thing, I think that's a reasonable guess, but not actually confirmed anywhere.
Call it artistic license. If someone can confirm canon, then that'd be much better, but how much canon does the game have anyways? :D
I thought that a flagship by definition carried senior staff of a fleet.
Normally such a ship is just behind the front line, rather than at the vanguard of it though. Actually, that is the case with the Rebel Flagship. The player must push past the initial Rebel line to strike it before it can reach the Federation base.
Then why do they need the flagship to destroy the federation fleet? If it carried the senior staff, and one lone obsolete federation ship managed to take it down, then what chance does it have against countless federation cruisers?
Considering that the Federation got their collective asses kicked by these guys, I'd say very high. Especially if the rest of the Rebel fleet joined in.
"one lone obsolete federation ship" that happens to be controlled by the player. You know, the guy (or gal) with Plot Armor who can just jump into the next ship to try again. I don't know about you, but it took me several tries before I finally managed to kill the bloody thing.
Agreed. Killing the Rebel Flagship is improbable, even with good upgrades and on Easy mode. The Rebels have reason to be confident.
Unfortunately for them, the player has a quantum suicide on their side. For as many times as they might die, in some reality somewhere they succeeded. You get to play as many of those realities as you have patience for.
I died to that fourth boarding death in Yet Another Death. The ship had two health, I got advice from the subreddit, sent over two people to cart around, and then, after the cooldown was up, two to take down the medbay. The medbay went fine, with the other two crew as a distraction. But, when I was moving the crew around to save them from dying, they took out the weapons system. I restarted after that (which turned out to be a good call since the next run is my best and has got to the flagship fight with barely any hull damage. Funnily enough, I was trying to hold off on repairing at a store to get the "tough little ship" achievement, but like a quarter of the events repaired my hull. I also got another burst laser, so I murdered a lot of people).