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Camacan MOD Since: Jan, 2001
Oct 30th 2010 at 8:30:54 PM •••

This is probably not an example.

  • The Heechee Saga by Frederik Pohl.
    • The hardware that the Heechee left behind is generic FTL ships, not portals; travel can be very time-consuming. The result is effectively a "graph universe" only because humans don't learn for a few books how to steer them and thus can only go to preset destinations.

90.221.125.63 Since: Dec, 1969
Camacan MOD Since: Jan, 2001
Oct 30th 2010 at 8:26:10 PM •••

It probably isn't. Moving to discussion.

  • Portal - The game mechanics and gameplay revolves around portals and pretty much only this.

Camacan MOD Since: Jan, 2001
Oct 30th 2010 at 8:22:48 PM •••

This would go in the main text not the example section, but it is an assertion without a strong basis: some FPSs have portals, there is no systematic aversion to portals based on game mechanics, it's just a feature some FPSs make use of. Not quite sure what "scales" mean in this context.

  • Portal networks in FPS games don't tend to be popular because of the scales and game mechanics usually involved, and using a portal network just to be able to go from one side of the room to the other seems like a tedious idea. And yet, there's an FPS game (a rather very good one at that) whose entire game mechanics and gameplay revolves around just this, and pretty much only this. Even its name tells you what you should expect, which is -

Edited by Camacan
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