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Linking to a past Trope Repair Shop thread that dealt with this page: Too much junk?, started by Cidolfas on May 16th 2011 at 7:04:25 PM
I would like to suggest 'conditional' and 'unconditional magic'. I was thinking of the following program that I can't remember the name of (see below and help if you can please) when I realised there is usually a set of conditions with all magic. Rules, a devise(wand) recipe, incantation or proviso (be back before midnight) in all magic/time travel/portals.
The example below is the only truly guilt free unconditional teleporting I can think of. Even when characters are omniscient and use magic freely: Samantha, Jeanie, they are defined as a Witch or a Genie so their ability to do these things in on the condition that they are a magic being. In which case maybe this is natural magic or native magic as opposed to conditional or unconditional. The thing that started me off was an amazing cartoon...I am trying to remember an animation (kid's cartoon series) that had time travel or portals in it. You might call it guilt free time travel because the characters (some badgers/racoons or beavers - not sure on the critters) could zap into different eras or places without any device or with out any provisos (you know no wicked person who placed rules on the event) They just said 'I know the answer' or something equally common place and they were transported to a time and place different to the one they were in. It was wacky in the Catdog sense of wacky. It was on the Australian Broadcasting Corporation kids show in about 2010. I though it may have been Angry Beavers but have just watched a few reruns and see that TV and film are used a lot to 'transport' our, the audiences, attention but not necessarily the characters physical form. Was it this show or was there something else about at the time? At the time the world was awash with portals in kids animation. But this one with no rhyme or reason to the trickery was fresh. Please help.
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