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Jan 19th 2014 at 2:48:54 PM •••

Reworked these two examples into a general one which also accounts for the development of technology making such shots possible in the Racing Game genre having been developed around 1980.

  • In Wipeout XL and Wipeout 3, there are giant screens that display the races. Strangely, they use the player's camera view, to the point of showing the HUD superimposed over everything.
    • Although given that modern day F1 racing coverage uses extensive shots from the cars themselves, including superimposed rev and speed displays, this is not that far-fetched.
  • In Mario Kart 64 the jumbotrons on the race tracks had a live feed of you racing from your perspective. Even after the race was over, the screens would show the fly-over view of the track as you were viewing it. (The jumbotrons used the screen buffer as its texture. Consequently, the jumbotrons were turned off during multiplayer.)

Edited by
Dec 21st 2011 at 4:59:46 PM •••

(Deleted other irrelevant natter)

So, what? Is it straight or an inversion? Was the shot reshown really that static?

Edited by OldManHoOh
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