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SeptimusHeap MOD (Edited uphill both ways)
Mar 22nd 2021 at 8:19:46 AM •••

Linking to a past Trope Repair Shop thread that dealt with this page: CyberpunkIs this trope article meaningful any more?, started by Mercy on Jul 15th 2011 at 1:58:51 AM

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
lordGacek KVLFON Since: Jan, 2001
KVLFON
Oct 5th 2014 at 11:15:37 AM •••

Find a better pic, this one's just a guy with robot arms and guns that gets a pass because Human Revolution was a big recent example.

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SeptimusHeap MOD (Edited uphill both ways)
Oct 5th 2014 at 11:31:25 AM •••

This pic is so-so, really. I can't see any robot arms or guns there.

A bit less curtliness would be nice, though.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Larkmarn Since: Nov, 2010
Oct 6th 2014 at 6:21:09 AM •••

Could be a bit brighter to make the gun clearer, but the arms are obvious, he's got some sort of body mods on his chest, but the reason I like the pic is it's so obviously film noir inspired, as Cyberpunk often is.

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pororokka Since: Sep, 2014
Sep 3rd 2014 at 7:19:27 AM •••

psycho-pass is listed on both categories "clear-cut" and "having some elements"

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SeptimusHeap MOD (Edited uphill both ways)
Sep 3rd 2014 at 8:35:19 AM •••

Seems like a clear-cut example to me. Cyberpunk doesn't have to be portrayed as a good thing.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
tricksterson Never Trust Since: Apr, 2009
Never Trust
Dec 9th 2013 at 7:23:24 PM •••

Person of Interest, Cyberpunk or Post Cyber Punk? I say the latter.

Edited by 96.237.23.45 Trump delenda est
Viper16 Since: Apr, 2013
Jun 1st 2013 at 1:35:20 PM •••

I almost just added "Firefly" and then stopped myself because I wasn't sure - what do y'all think?

Pros - it has most of the cyberpunk tropes: the theme that technological advances don't solve our problems (we've gone to the stars, but there's still poverty, crime, corruption and oppression), the cynical black-and-gray morality (Mal isn't clear cut good, the Alliance isn't clear cut evil), the loner/misfit/outcast/rebel antiheroes (the crew of Serenity), the hacker genius (Mister Universe), the all-powerful megacorporations (Blue Sun) and police states (the Alliance), and even a hint of East Asian economic dominance (though China rather than Japan, and implied to be about equal with the English-speakers rather than eclipsing them).

Cons, the only one I can think of, but a biggie - the urban setting is missing. In classic cyberpunk, the story would be set on one of the industrialized, urbanized inner planets, but the crew of Serenity avoids them like the plague so most of what we see is set on the fringes of civilization, either on underdeveloped, rural worlds or in space.

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Larkmarn Since: Nov, 2010
Jun 1st 2013 at 10:33:23 PM •••

It sort of completely lacks the... Cyber aspect of the trope. A large part of the trope is the "everything is wired" idea which Firefly, as a Space Western, really lacks.

It has a lot of the minor themes, but misses a lot of the major ones.

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Doleth Since: Oct, 2011
Oct 1st 2012 at 8:24:16 AM •••

I removed this example:

I just don't see how these games can be considered to be clear-cut Cyberpunk, especially since Final Fantasy VII, a game where the main antagonist is a bioengineered super-soldier created by a mega-corporation who rules the world from a heavily polluted city where it's always night and your party is made up of eco-terrorist who willingly caused the death of numerous innocents a the start of the game, is in the "have some element of" section. Hell, even Final Fantasy VI has more Cyberpunk element than VIII or XIII with the city of Vector and the empire in general, though they get these element via Magitek and the rest of the world is more Steampunk.

Edited by Doleth Hide / Show Replies
LordVader Since: Oct, 2012
Oct 29th 2012 at 2:48:43 PM •••

Another ps2 game series, the Jak series. Jak 2 and 3 are classified as cyberpunk on this site. Why? Why are they cyberpunk? They don't seem futuristic, they could be, but not necessarily. The gamemakers called it a "fantasy world". A fantasy world could take place in a completely made up universe, and therefore cannot be futuristic since it has no relation to earth whatsoever.

I don't understand why it is considered cyberpunk.

Hasfet Since: Apr, 2011
Jun 3rd 2012 at 3:24:02 AM •••

How is the new Battlestar Galactica a clear-cut example and Human Revolution just exhibiting some elements? Shouldn't it be opposite?

BSG lacks the corporate, oppressive police state, near future dystopia and IT centered elements- which are all very important even defining for cyberpunk. Human Revolution on the other hand features all those things and puts them center stage.

Moving for now, if you decide on changing it back please state here why.

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zarpaulus Since: Jan, 2001
Jun 3rd 2012 at 7:12:08 AM •••

Human Revolution isn't quite a corporate police state yet, well Hengsha is but Detroit isn't quite there yet.

And whether the advances in technology are good or bad is left up to the player's opinion.

chankljp chankljp Since: Jan, 2010
chankljp
May 10th 2012 at 2:26:14 PM •••

Should the entire Real Life section be removed? There is a lot of politically YMMV materials that can easily cause a fame war, especially those that name specific countries.

urochordata Since: May, 2009
Mar 5th 2012 at 8:00:22 AM •••

I originally edited the main article a few years ago, however it was removed unfortunately, but the point I made was valid and I would like the following version considered for integration.

So: Cyberpunk can be considered a type of sci-fi-horror, and works most effectively within this framework of understanding. The obsession with information networks (sensory input, information overload, too many things going on at once too handle), blurring cultural/moral/scientific boundaries (the difference between life and robot through prosthetics, mind-computer amalgamations and identity, genetic experiments sowing impurities in the very substance of an organism),and fast paced superficial actions with no noble goal act to destabilise readers (or whatever have we) from their preconceived notions of the current day. Or at least the 1980's. The world of cyberpunk invades the personal comfort and sense of being of the reader; whom is reading the story and understanding it through the protagonist. The end result typically is to have the reader morally recoil and suffer a case of future shock which establishes the mood.

As society has developed since the 1980's and the founding of cyberpunk and many of the concepts used therein become commonplace, such as mechanical hearts, genetically engineered food assimilating into our bodies, rapidly accessible information networks shrinking the planet and changing the very way we and our minds/scoiety works; we have not all been afflicted with a severe social breakdown and restructuring into an alien (to us)form, hence the emergence of the lighter and softer Postcyberpunk which deconstructs the horror of Cyberpunk proper.

WiddershinsCat Since: May, 2011
Sep 24th 2011 at 7:23:16 PM •••

The page quote is arguably inaccurate, since transhuman fiction is about how technology, in solving currently extant problems, creates new ones.

Mercy Since: Jan, 2001
Jul 14th 2011 at 4:22:39 PM •••

Is this trope meaningful any more? Tropers are treating Cyberpunk as shorthand for every technological dystopia ever in the history of the science-fiction genre.

Edited by Mercy Hide / Show Replies
Mercy Since: Jan, 2001
Jul 14th 2011 at 4:43:54 PM •••

I just removed Metropolis from examples of Cyberpunk. It had even been given the status of Ur-Example! Really? More than Neuromancer? Metropolis is a SF dystopian work for sure, but it is an old-fashioned people-rise-up-against-an-oppressive-regime-and-usher-in-reform parable. The ending is optimistic about the ability of "the people" to reform society, something Cyberpunk is not. There is of course no trace of the impact of computers and information systems, but also none of the subversive, unintended uses of technology so characteristic of technology. Where too is the cultural blending and consumerism?

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