Out of curiosity, in a game where skills go on cooldown at the end of the animation, if it allows you (whether intentionally or not) to activate a skill shortly before it comes off cooldown, so that the casting animation finishes and the skill actually activates the instant it comes off cooldown, does this count as a minor form of this trope?
For example, if a skill has a cooldown of 2s, and an animation that lasts 0.2s, you can activate the skill 1.8s after you last used it, which will cause the animation to play while the skill finishes coming off cooldown, and the skill to activate the instant it's available again. If a game allows this, does it count as a minor player-skill-based Cooldown Manipulation mechanic?
Edited by OmegaMetroidThus speaks the Omega Metroid! ...Or something like that.
Out of curiosity, in a game where skills go on cooldown at the end of the animation, if it allows you (whether intentionally or not) to activate a skill shortly before it comes off cooldown, so that the casting animation finishes and the skill actually activates the instant it comes off cooldown, does this count as a minor form of this trope?
For example, if a skill has a cooldown of 2s, and an animation that lasts 0.2s, you can activate the skill 1.8s after you last used it, which will cause the animation to play while the skill finishes coming off cooldown, and the skill to activate the instant it's available again. If a game allows this, does it count as a minor player-skill-based Cooldown Manipulation mechanic?
Edited by OmegaMetroid Thus speaks the Omega Metroid! ...Or something like that.