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Image does not fit trope. You can't buy any kind of significant advantage in League of Legends. You can buy new champions instead of unlocking them the hard way, but that just means you'll get your ass kicked with more variety. You can't buy runes or any kind of gameplay advantage. They're real sticklers about that because it would otherwise ruin the eSport aspect of the game.
Not only that, if you're going to put up a non-fitting image, to not say anything about it doesn't make any sense.
It seems questionable, but it's an Image Picking topic.
The image is fine, it's topical and amusing. But considering LoL is a complete AVERSION of this trope, does it even warrant an entry on this page? Maybe a short note saying "Despite the page pic, LoL actually completely averts this trope", but it currently has 2 full paragraphs explaining all the ways that it's not an Allegedly Free Game.
Kingdom Of Loathing's had a few relevant changes over the past few six months, and I don't feel quite up to compiling a proper, succint "**" in the main entry - it might even still be too early to tell the new community attitude. It's still definitely true that if you're a speedrunner (I'm uncertain that this even makes up a majority of the Ko L playerbase but that's still probably the group relevant to this trope) you're going to want to be paying money.
What they've done is make it so that in the currently "competitive" run type, any resource a player who started a year ago couldn't have obtained somewhere than from another player (aside from Iot Ms this includes things from limited-time events or things which just got retired in some remodel) is disabled. This:
From the noncompetitive standpoint things are shifting a bit in the pay-to-play direction. The standard's been that when new game content is Iot M-linked, in some way buying the Iot M allows a player to produce temporary "access keys" to that content, more than that player will in the long run have any use for. This has resulted in a steady market supply of pretty cheaply priced access (think ten minutes of grinding instead of two months). The most recent system (Iot Ms as permanent access passes to the Elemental Airlines) has made things rougher: players will have to do considerable work to buy temporary airway vouchers for other players, and the type of work is sufficiently metagame-based (these quests are persistent across ascensions and the region difficulty keeps rising if you don't ascend) that access will be a lot rarer, at least until players with permanent access run out of personal rewards to pursue there. On the other hand, the game world is steadily expanding and there's a greater variety of ways to play whether you're paying or not.
The Wow entry sure is biased.
Yes, the "demo" version of wow was retooled as free to play (when they removed the time limitation on free accounts). The ad may fit this trope, but Wow isn't heading that way by itself.
The second entry though,
Yes, you can get currency that is effectively capped week (as in you get currency X, and can trade it for Y once per week). There are lots of ways of getting it though, it is really only a grind if you want to try and optimize the way you get it though. So, yes several hours of grinding (if your slow), but it is over a week. If you play a decent amount outside of raids, you will easily get the currency you need to cap that week.
Is Grand Theft Auto Online becoming allegedly free? In the early days of Grand Theft Auto Online, there were plenty of missions that payed high and were pretty quick (notably Coveted and Rooftop Rumble). However, through various updates, Rockstar made changes to the missions, such as nerfing payouts and making the missions longer and more difficult. Now, it's much harder to make money in GTA Online, with Rooftop Rumble and Coveted now very difficult after 1.14. Things like cars, guns, modifications, etc are quite expensive. GTA Online does have something called "cash cards" where you pay real money for in-game money.
It wasn't free in the first place - you need GTA V to play it.
Putting this here, since it's at best a historical note and definitely doesn't count as an example:
Re: Adventure Quest — removed a misremembered example. The final event of that chain was definitely available to everyone.
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