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SebastianGray Since: Apr, 2011
Jun 28th 2020 at 8:28:44 AM •••

I have moved these here to see what to do with them as Dark Heresy only stuff such as this belongs on that page not here and I have not been able to find any reference to them outside of that licensed game. DH doesn't yet have a Character page and I don't know enough about the game to make one so should they be worked into the main page instead?

Libricars

Introduced in Dark Heresy, the Libricars are an overzealous offshoot of the Amalathians, focused on purging the Imperium of corruption. Violently.


  • Black-and-White Insanity: To the Libricars, being anything less than perfect makes you a target. Even the Monodominants think they're a bit nuts.

Oblationists

Introduced in Dark Heresy, the Oblationists believe that those who wield the tools of Chaos are utterly damned, but that those tools must be wielded to defend the Imperium nevertheless. They take it on themselves to sacrifice their own purity to defend the Imperium, generally coming across as the creepiest and most cultish Radical faction.


  • Cult: They're basically their own, very weird and dangerous offshoot of the Imperial faith.
  • Evil Is Not a Toy: They realise this, but think you need to play with it anyway to survive.
  • Hypocrite: Only the truly pure can be trusted with daemon weapons, according to the Oblationists. They define "pure" as "is an Oblationist".
  • No Place for Me There: They fully expect to be executed for their sacrifices.
  • Pride: It turns out that believing you're one of a handful of people who can wield the forbidden for the good of the Imperium does a number on your ego. They tend to look down smugly on the entire rest of the Inquisition; Radicals are fools who wield power they can't control, and Puritans are weaklings who reject the most powerful weapons.
  • That Man Is Dead: Sometimes they go so far as to take new names after taking the Oath.
  • Token Religious Teammate: Among the Radicals as a whole, the Oblationists are the most pious.

Ocularians

Introduced in Dark Heresy, the Ocularians attempt to divine the future, and carry out their secretive operations based on the information they gather thereby.


  • Arch-Enemy: Have a particular hatred of Tzeentch and his cults, due to their shared focus on scheming and the way Chaos tends to muddle their predictions.
  • Evil Is Not a Toy: Some of them barter with daemons or otherwise mess about with Chaos to make predictions.
  • Not So Different: A secretive group that uses divination and information gathering to set up complex and subtle schemes...are we talking about the Libricars, or the Tzeentch cults they hate?
  • Scry vs. Scry: The structure of their struggles against Tzeentch cults.

Phaenonites

Introduced in Dark Heresy, the Phaenonites are a schismatic Radical Inquisitor faction that has since been declared Excommunicate Traitoris. Essentially an Inquisitorial mirror of the Dark Mechanicum, the Phaenonites envision a future where humanity has attained great power by becoming a combination of flesh and steel, their ascension fuelled by the twisting energies of the Warp.


  • Evil Is Not a Toy: Things went to hell with the Phaenonites a lot faster than they did for the Xanthites.
  • Faith–Heel Turn: Spelled out as losing their faith in any god but their own ambitions.
  • Magitek: The Xanthites have a very dark-fantasy daemon-sword-and-fireball approach to toying with Chaos; the Phaenonites prefer to integrate their daemons into cybernetics.
  • Renegade Splinter Faction: From the Radical Inquisitorial faction known as the Xanthites, who also mess about with Chaos but broadly remain somewhere within the fuzzy grey zone that is Inquisitorial loyalty.
  • Take Over the World: Their long-term plan is to overthrow the Imperial authorities and seize power.
  • The Unfettered: The Phaenonites are excommunicate. The Inquisition that will put Xanthites and Horusians on trial has official permission to gun them down. As a result, most Phaenonites are willing to do far more terrible things than their fellow Radicals are — they know that nothing they can do will worsen the Inquisition's view of them, and have nothing left to lose.
  • Visionary Villain: They have a long-term vision for the future of humanity. It's a terrible vision, but at least they have it!

Polypsykana

Introduced in Dark Heresy, the Polypsykana believe that humanity is evolving into a psychic species, and they must guard psykers while they guide humanity down the path of evolution.

  • Evolutionary Levels: They believe in psykers as the next stage in evolution.
  • Genius Serum: One of their methods is to inject people with psi-active drugs to awaken powers.
  • Super Breeding Program: Eugenics to develop bigger and better psykers are a part of their agenda.
  • Token Good Teammate: They're Inquisitors, so their hands are far from clean, but their main purpose is to save lives. Often from other Inquisitors who've got witch-fires on the brain.
  • Underground Railroad: Their primary directive is to whisk psykers out of danger.

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Willbyr MOD (Y2K)
Jun 28th 2020 at 2:52:37 PM •••

I'd say, if they have to be moved, then they should be worked into the main page's tropes, possibly as a separate folder. Several of them need a lot more meat on their bones.

SebastianGray Since: Apr, 2011
Jun 30th 2020 at 12:56:32 PM •••

Yeah, the zero context problem is another issue with them, Ive never played the game or read the sourcebooks so I an't expand them myself. As for moving them, part of the reason we have pages for different works in the same setting is so that infermation that is only presented in one place is found in that place, especially for a game that wasn't produced by GW themselves.

Knowledge is Power, Guard it Well
SebastianGray Since: Apr, 2011
Jul 17th 2019 at 12:45:25 AM •••

Removed this from the trope list for discussion about what the best trope to use for it is.

  • Everyone Has Standards: It's rare for a particular course of action to be so extreme that the Inquisition thinks it's going too far, but when it does, you know it's horrific. For instance, Inquisitor Kryptman was sanctioned and excommunicated for his scorched earth method to defeating Hive Fleet Leviathan, carrying out Exterminatus on roughly a dozen (at the time) untouched planets in its way to deny the enemy biomass. Ultimately, the reasoning for this was not the massive holocaust of human life, but because those planets might have been able to be held onto; in other words, billions of humans are expendable, but planets are not.

Knowledge is Power, Guard it Well
55Revolver Since: Jul, 2017
Mar 6th 2019 at 6:39:56 PM •••

Am I the only one who thinks Gregor Eisenhorn should be added to this page, given that he now has a model and rules for the 8th edition?

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Willbyr MOD (Y2K)
Mar 6th 2019 at 7:27:26 PM •••

Eisenhorn already has his own page for the books...we could possibly scrounge enough information to make a character entry for him here.

SebastianGray Since: Apr, 2011
Mar 7th 2019 at 12:38:46 AM •••

I have been thinking about how to deal with characters from the novels and I personally would prefer to see them left on their own Literature page if they have one to stop duplication of information and effort. I had also been thinking, however, of maybe making an entry with a short description and their in-game tropes for such characters with game rules and have a "This entry is for in-game tropes only, see [X Series Page] for [Y Character's] full tropes" note or some such.

Knowledge is Power, Guard it Well
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