I'd say, if they have to be moved, then they should be worked into the main page's tropes, possibly as a separate folder. Several of them need a lot more meat on their bones.
Yeah, the zero context problem is another issue with them, Ive never played the game or read the sourcebooks so I an't expand them myself. As for moving them, part of the reason we have pages for different works in the same setting is so that infermation that is only presented in one place is found in that place, especially for a game that wasn't produced by GW themselves.
Knowledge is Power, Guard it WellRemoved this from the trope list for discussion about what the best trope to use for it is.
- Everyone Has Standards: It's rare for a particular course of action to be so extreme that the Inquisition thinks it's going too far, but when it does, you know it's horrific. For instance, Inquisitor Kryptman was sanctioned and excommunicated for his scorched earth method to defeating Hive Fleet Leviathan, carrying out Exterminatus on roughly a dozen (at the time) untouched planets in its way to deny the enemy biomass. Ultimately, the reasoning for this was not the massive holocaust of human life, but because those planets might have been able to be held onto; in other words, billions of humans are expendable, but planets are not.
Am I the only one who thinks Gregor Eisenhorn should be added to this page, given that he now has a model and rules for the 8th edition?
Hide / Show RepliesEisenhorn already has his own page for the books...we could possibly scrounge enough information to make a character entry for him here.
I have been thinking about how to deal with characters from the novels and I personally would prefer to see them left on their own Literature page if they have one to stop duplication of information and effort. I had also been thinking, however, of maybe making an entry with a short description and their in-game tropes for such characters with game rules and have a "This entry is for in-game tropes only, see [X Series Page] for [Y Character's] full tropes" note or some such.
Knowledge is Power, Guard it Well
I have moved these here to see what to do with them as Dark Heresy only stuff such as this belongs on that page not here and I have not been able to find any reference to them outside of that licensed game. DH doesn't yet have a Character page and I don't know enough about the game to make one so should they be worked into the main page instead?
Libricars
Introduced in Dark Heresy, the Libricars are an overzealous offshoot of the Amalathians, focused on purging the Imperium of corruption. Violently.
Oblationists
Introduced in Dark Heresy, the Oblationists believe that those who wield the tools of Chaos are utterly damned, but that those tools must be wielded to defend the Imperium nevertheless. They take it on themselves to sacrifice their own purity to defend the Imperium, generally coming across as the creepiest and most cultish Radical faction.
Ocularians
Introduced in Dark Heresy, the Ocularians attempt to divine the future, and carry out their secretive operations based on the information they gather thereby.
Phaenonites
Introduced in Dark Heresy, the Phaenonites are a schismatic Radical Inquisitor faction that has since been declared Excommunicate Traitoris. Essentially an Inquisitorial mirror of the Dark Mechanicum, the Phaenonites envision a future where humanity has attained great power by becoming a combination of flesh and steel, their ascension fuelled by the twisting energies of the Warp.
Polypsykana
Introduced in Dark Heresy, the Polypsykana believe that humanity is evolving into a psychic species, and they must guard psykers while they guide humanity down the path of evolution.
- Evolutionary Levels: They believe in psykers as the next stage in evolution.
- Genius Serum: One of their methods is to inject people with psi-active drugs to awaken powers.
- Super Breeding Program: Eugenics to develop bigger and better psykers are a part of their agenda.
- Token Good Teammate: They're Inquisitors, so their hands are far from clean, but their main purpose is to save lives. Often from other Inquisitors who've got witch-fires on the brain.
- Underground Railroad: Their primary directive is to whisk psykers out of danger.
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