Follow TV Tropes

Discussion Analysis / TurnBasedCombat

Go To

Jul 2nd 2016 at 2:18:18 AM •••

In Fallout 1&2, ending your turn with unspent AP gave you a bonus to AC (defence). In some other games, contingent actions can be set up, e.g. pointing one's firearm in a particular direction or arc, ready to shoot if an enemy enters that area. Paying AP for a potential action. In my homebrew tabletop, Sagatafl, AP are also paid to perform defensive Re-Actions such as Parrying or Dodging. It might also be worth examining another thing, the relationship between AP and movement. Fallout 1&2, for instance, sticks very close to 1 AP = 1 of movement, so that approach is incapable of simulating encumbered characters (except in an extremely coarse-grained way that if you're severely encumbered then it's 2 AP per hex).

Hide/Show Replies
Jul 2nd 2016 at 3:55:51 AM •••

If you want to expand upon the possible usages of action points in TBC, feel free to add a new section. That's what the Analysis/ namespace is for, after all. :-)

Type the word in the image. This goes away if you get known.
If you can't read this one, hit reload for the page.
The next one might be easier to see.

How well does it match the trope?

Example of:


Media sources: