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I see not just planets, but all other types of celestials to be a good justification for fighters.
No cover, no hiding place, no horizont, entirely true in deep space, not if you want to capture something. If you want to capture an asteroid mine for example, mobile defender units can move behind the asteroid, or even hide in a shaft, missiles are a waste against them. Fighters can attack behind cover, and one dont have to bring the big ones close - the later sacrificies the advantage of superior laser range, and make the big ships also quite vulnerable.
You can put this argument on the page, you know...
Sorry, i'm new. I have added my arguments to the page.
I'm cutting "Stability" because let's be honest, if the real-world navies didn't see any stability problems with their battleships and other capships, why should it suddenly be an issue INSPACE?
Actually, navies can have stability problems with their ships; the Swedish Vasa sank in part because of a stability problem. Also, water does habe friction to slow down certain oscillations; space doesn't.
Nothing constructive, just wooooow. *high-pitched-noises*
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How well does it match the trope?