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Changed line(s) 5 from:
n
It was deleted due to a single arguable detail that didn\'t address most of the post - that since specials are gained by taking (which, in experience, does not pan out that way - the general back and forth of a single patch of territory is more than enough to give the winning team a continuous supply of specials, but I\'ll table that for the moment). For now I was going to put it back while removing the point about specials entirely - like so:
to:
It was deleted due to a single arguable detail that didn\\\'t address most of the post - that since specials are gained by taking (which, in experience, does not pan out that way - the general back and forth of a single patch of territory is more than enough to give the winning team a continuous supply of specials, but I\\\'ll table that for the moment). Either way, because the vast majority of the past had little to do with specials anyway, for now I\\\'m planning to put it back while removing the point about specials entirely - like so:
Changed line(s) 9 from:
n
Before doing that and possible being accused of edit warring, though, I decided to bring it here first. Since I disagree with the initial objection in the first place I\'d like to talk about it, but either way I think the second version shouldn\'t be an issue.
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However, before doing that and possibly being accused of edit warring if the revert was taken the wrong way even with an explanation, I decided to bring it here first. Since I disagree with the initial objection in the first place I\\\'d like to talk about it, but either way I think the second version shouldn\\\'t be an issue.
Changed line(s) 3 from:
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\'\'* UnstableEquilibrium: While most obvious with the specials (a winning team will gain specials fasters, thus allowing them to do better and gain even more specials, while a losing team will get fewer), the game as a whole lends itself to this due to its area based gameplay. A winning team will have more area to work with (and thus use to heal and outmaneuver opponents) and will be able to keep the pressure on with super jumps without losing momentum from individual losses, whereas a losing team will spend much of their time defending and reclaiming the same territory and will feel those same losses much more keenly. As such, a significant area loss - even very early in the match, can be very difficult to recover from.\'\'
to:
* UnstableEquilibrium: While most obvious with the specials (a winning team will gain specials fasters, thus allowing them to do better and gain even more specials, while a losing team will get fewer), the game as a whole lends itself to this due to its area based gameplay. A winning team will have more area to work with (and thus use to heal and outmaneuver opponents) and will be able to keep the pressure on with super jumps without losing momentum from individual losses, whereas a losing team will spend much of their time defending and reclaiming the same territory and will feel those same losses much more keenly. As such, a significant area loss - even very early in the match, can be very difficult to recover from.
Changed line(s) 7 from:
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* \'\'UnstableEquilibrium: Evident with abilities: winning allows players to gain perks on their clothes faster, easing gameplay. The game as a whole lends itself to this due to being territory based as well - a winning team will have more area to work with (and thus use to heal and outmaneuver opponents) and will be able to keep the pressure on with super jumps without losing momentum from individual losses, whereas a losing team will spend much of their time defending and reclaiming the same territory.\'\'
to:
* UnstableEquilibrium: Evident with abilities: winning allows players to gain perks on their clothes faster, easing gameplay. The game as a whole lends itself to this due to being territory based as well - a winning team will have more area to work with (and thus use to heal and outmaneuver opponents) and will be able to keep the pressure on with super jumps without losing momentum from individual losses, whereas a losing team will spend much of their time defending and reclaiming the same territory.
Changed line(s) 7 from:
n
For me, yes, as long as we also stop pretending stuff in the game not officially released doesn\'t exist. We are a Wiki that doesn\'t take itself as seriously as Wikipedia, I fail to understand that policy.
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For me, yes, as long as we also stop pretending stuff in the game not officially released doesn\\\'t exist. We are a Wiki that doesn\\\'t take itself as seriously as Wikipedia, I fail to understand that policy.

Also, TheMissingno is a trope by itself. Pretending the TropeNamer doesn\\\'t exist doesn\\\'t work that well.

In fact, what\\\'s up with pretending stuff doesn\\\'t exist, or isn\\\'t relevant?
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