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When I said \\\"Keep them at 3 damage\\\" I meant \\\"keep them at 3 damage and kill their rearguards until you are ready for your final push\\\". Link Joker is not known for large hand size or a lot of draw power (Chaos Breaker Dragon is the exception, and he requires Limit Break) and - like I wrote - 90% of Link Joker\\\'s units require that the opponent has a locked unit. A Link Joker deck at 3 damage has almost no skills to use, so you\\\'re dealing with just power and no on-hit pressure. Made even better (or worse, depending on how you look at it) if the Link Joker player is up against a Vanguard with an extra critical - a single critical trigger could mean the end for the LJ player (have fun guarding a vanguard like [[http://cardfight.wikia.com/wiki/Regalia_of_Cosmos,_CEO_Yggdrasil CEO Yggdrasil]] while trying to get to 4 damage).

Link Joker dominating tournaments? Yeah, right. They may have dominated for a bit due to all the hype and a lot of players switching to the clan, but that didn\\\'t last for long. People switched to Яeverse units, then to CBD because he is a great counter for Яeverse units then to [[http://cardfight.wikia.com/wiki/Dauntless_Drive_Dragon Dauntless]]-[[http://cardfight.wikia.com/wiki/Transcendence_Dragon,_Dragonic_Nouvelle_Vague Vague]] decks, then some switched to Glendios and Яe-birth decks (Dauntless-Vague remained very popular), and now people seem to be jumping to Legion (especially Thing Saver Dragon) because such decks don\\\'t need to wait for 4 damage. Things might change when LJ\\\'s first Legion unit gets released, but for now Break Ride-dependent decks are no longer what they used to be - and that includes any LJ deck that depends on IZD.

Locking really isn\\\'t as powerful as people make it out to be. If it was the unlocking units would be seeing some use.
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