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I looked it up, but everything I can find says that the \'battle short\' switch is a feature on \'\'some\'\' - not all - military computer systems and power generators, and it\'s more of an OverrideCommand or a (deliberate) FailsafeFailure than a SelfDestructMechanism: it bypasses all fuses, breakers, and thermal cutouts. It is intended to be activated when going into battle, when you\'d rather risk the equipment melting than have it shut down \'for safety\' at a critical moment. Tripping it may be \'\'part\'\' of the procedure for destroying equipment that might be captured, but it won\'t do it by itself - it\'s not \'\'inherently\'\' destructive to the equipment.
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I looked it up, but everything I can find says that the \\\'battle short\\\' switch is a feature on \\\'\\\'some\\\'\\\' - not all - military computer systems and power generators, and it\\\'s more of an OverrideCommand or a (deliberate) FailsafeFailure than a SelfDestructMechanism: it bypasses all fuses, breakers, and thermal cutouts. It is intended to be activated when going into battle, when you\\\'d rather risk the equipment melting than have it shut down \\\'for safety\\\' at a critical moment. Tripping it may be \\\'\\\'part\\\'\\\' of the procedure for destroying equipment that might be captured, but it won\\\'t do it by itself - it\\\'s not \\\'\\\'inherently\\\'\\\' destructive to the equipment.

Edit: Also, it\\\'s \\\'\\\'not\\\'\\\' impossible to cancel as is claimed.
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