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Changed line(s) 1 from:
Few (if any) of the examples in this section are based solely on \
to:
Few (if any) of the examples in this section are based solely on \\\"in-fiction\\\" meddling - the term itself is very broad and is used to different intent throughout the various subpages. The reason why I collated all those examples into one catch-all section is because (a) they were spread out all over the place, and could be grouped under a single publisher, and (b) most of the cited examples would fall under \\\"meddling\\\", especially when the majority of it falls under the production process or management of the studio, to generally-negative public and developer opinion.

The reason why I mentioned the employees quitting after EA acquired Westwood is partially due to the fact that it was a glorified hostile takeover, and partly because that departure led to increased executive oversight and screwing with what made the franchise famous.

The ME3 examples, on the other hand (which I didn\\\'t add), don\\\'t show how EA\\\'s influence negatively affected the game. In fact, I\\\'d go so far as to say the end product might have been worse if they \\\'\\\'didn\\\'t\\\'\\\' have the delay. I\\\'ll fix that up when I have time.

EDIT: Also, while EA never directly commented on the status of KOTOR II, it is widely known that Lucasarts outright refused Obsidian\\\'s request to make a patch that would restore all the cut content, and had them rush it out the door for a holiday release.
Changed line(s) 1 from:
Few (if any) of the examples in this section are based solely on \
to:
Few (if any) of the examples in this section are based solely on \\\"in-fiction\\\" meddling - the term itself is very broad and is used to different intent throughout the various subpages. The reason why I collated all those examples into one catch-all section is because (a) they were spread out all over the place, and could be grouped under a single publisher, and (b) most of the cited examples would fall under \\\"meddling\\\", especially when the majority of it falls under the production process or management of the studio, to generally-negative public opinion.

The reason why I mentioned the employees quitting after EA acquired Westwood is partially due to the fact that it was a glorified hostile takeover, and partly because that departure led to increased executive oversight and screwing with what made the franchise famous.

The ME3 examples, on the other hand (which I didn\\\'t add), don\\\'t show how EA\\\'s influence negatively affected the game. In fact, I\\\'d go so far as to say the end product might have been worse if they \\\'\\\'didn\\\'t\\\'\\\' have the delay. I\\\'ll fix that up when I have time.

EDIT: Also, while EA never directly commented on the status of KOTOR II, it is widely known that Lucasarts outright refused Obsidian\\\'s request to make a patch that would restore all the cut content, and had them rush it out the door for a holiday release.
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