Follow TV Tropes

Discussion History Main / UnwinnableByMistake

Go To

Changed line(s) 1 from:
Cut the Broken Sword 2 example after some thought. It seems that one should have to go to some trouble to turn an item that can be picked up into an item that can\'t. Since it always happens at the same time, this seems comparable to the classic By Design example of the door that turns into graffiti after you cross its threshold.
to:
Cut the Broken Sword 2 example after some thought. This isn\\\'t a conventional sequential LostForever: One should have to go to some trouble to turn an critical item that can be picked up into an item that can\\\'t be picked up. Since it always happens at the same time, and since the refusal is so blunt -- \\\"your character sees no need to carry that\\\"? -- it seems comparable to the classic By Design example of the door that turns into graffiti after you cross its threshold.
Top

Example of:

/
/

Feedback