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I think the lead paragraph should be rewritten to better explain the trope, distinguish it from {{Zeerust}}, de-emphasize the \\\"prediction\\\" theme (works using this trope usually are more interested in commenting on current society than predicting the future) and shorten the long list of ways in which decade X imagined the future, which might be misleading. Here\\\'s an attempt, if anyone would care to offer feedback.

\\\"TheFuture, but not so far into it that you\\\'d notice except for the abundance of AppliedPhlebotinum. Works set 20 Minutes into the Future add futuristic technology and limited social change to what is otherwise ThePresentDay. Said social change is usually a linear extrapolation of existing crises, and rarely more radical than that; thus, for example, American works from TheSeventies making use of this setting often have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]], while those of TheEighties feature MegaCorps and the notion that [[JapanTakesOverTheWorld Japan would rule the world]].

This tends to result in some form of {{Zeerust}}, but the two tropes are distinct. While works affected by the latter \\\'\\\'reflect\\\'\\\' the time they were made in, those taking place 20 Minutes into the Future necessarily \\\'\\\'resemble\\\'\\\' their time in non-trivial ways. Exactly when the depicted society is too different to fall here is not well-defined, but an important clue that you have this trope is when cultural details such as fashion and architecture are practically identical to those that were in vogue when the work was created. Another is when there are points in the story where the setting could easily be mistaken for ThePresentDay.\\\"
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I think the lead paragraph should be rewritten to better explain the trope, distinguish it from {{Zeerust}}, de-emphasize the \\\"prediction\\\" theme (works using this trope usually are more interested in commenting on current society than predicting the future) and shorten the long list of ways in which decade X imagined the future, which might be misleading. Here\\\'s an attempt, if anyone would care to offer feedback.

\\\"TheFuture, but not so far into it that you\\\'d notice except for the abundance of AppliedPhlebotinum. Works set 20 Minutes into the Future add futuristic technology and limited social change to what is otherwise basically ThePresentDay. Said social change is usually a linear extrapolation of existing crises, and rarely more radical than that; thus, for example, American works from TheSeventies making use of this setting often have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]], while those of TheEighties feature MegaCorps and the notion that [[JapanTakesOverTheWorld Japan would rule the world]].

This tends to result in some form of {{Zeerust}}, but the two tropes are distinct. While works affected by the latter \\\'\\\'reflect\\\'\\\' the time they were made in, those taking place 20 Minutes into the Future necessarily \\\'\\\'resemble\\\'\\\' their time in non-trivial ways. Exactly when the depicted society is too different to fall here is not well-defined, but an important clue that you have this trope is when cultural details such as fashion and architecture are practically identical to those that were in vogue when the work was created. Another is when there are points in the story where the setting could easily be mistaken for ThePresentDay.\\\"
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I think the lead paragraph should be rewritten to better explain the trope, distinguish it from {{Zeerust}}, de-emphasize the \\\"prediction\\\" theme (works using this trope usually are more interested in commenting on current society than predicting the future) and shorten the long list of ways in which decade X imagined the future, which might be misleading. Here\\\'s an attempt, if anyone would care to offer feedback.

\\\"TheFuture, but not so far into it that you\\\'d notice except for the abundance of AppliedPhlebotinum. Works set TwentyMinutesIntoTheFuture add futuristic technology and limited social change to what is otherwise basically ThePresentDay. Said social change is usually a linear extrapolation of existing crises, and rarely more radical than that; thus, for example, American works from TheSeventies making use of this setting often have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]], while those of TheEighties feature MegaCorps and the notion that [[JapanTakesOverTheWorld Japan would rule the world]].

This tends to result in some form of {{Zeerust}}, but the two tropes are distinct. While works affected by the latter \\\'\\\'reflect\\\'\\\' the time they were made in, those taking place TwentyMinutesIntoTheFuture necessarily \\\'\\\'resemble\\\'\\\' their time in non-trivial ways. Exactly when the depicted society is too different to fall here is not well-defined, but an important clue that you have this trope is when cultural details such as fashion and architecture are practically identical to those that were in vogue when the work was created. Another is when there are points in the story where the setting could easily be mistaken for ThePresentDay.\\\"
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I think the lead paragraph should be rewritten to better explain the trope, distinguish it from {{Zeerust}}, de-emphasize the \\\"prediction\\\" theme (works using this trope usually are more interested in commenting on current society than predicting the future) and shorten the long list of ways in which decade X imagined the future, which might be misleading. Here\\\'s an attempt, if anyone would care to offer feedback.

\\\"TheFuture, but not so far into it that you\\\'d notice except for the abundance of AppliedPhlebotinum. Works set TwentyMinutesIntoTheFuture add futuristic technology and limited social change to what is otherwise basically ThePresentDay. Said social change is usually a linear extrapolation of existing crises, and rarely more radical than that; thus, for example, American works from TheSeventies making use of this setting often have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]], while those of TheEighties feature MegaCorps and the notion that [[JapanTakesOverTheWorld Japan would rule the world]].

This tends to result in some form of {{Zeerust}}, but the two tropes are distinct. While works affected by the latter \\\'\\\'reflect\\\'\\\' the time they were made in, those taking place TwentyMinutesIntoTheFuture necessarily \\\'\\\'resemble\\\'\\\' their time in non-trivial ways. Exactly when the depicted society is too different to fall here is not well-defined, but an important clue that you have this trope is when cultural details such as fashion and architecture are very similar (if not identical) to those that were in vogue when the work was created. Another is when there are points in the story where the setting could easily be mistaken for ThePresentDay.\\\"
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I think the lead paragraph should be rewritten to better explain the trope, distinguish it from {{Zeerust}}, de-emphasize the \\\"prediction\\\" theme (works using this trope usually are more interested in commenting on current society than predicting the future) and shorten the long list of ways in which decade X imagined the future, which might be misleading. Here\\\'s an attempt, if anyone would care to offer feedback.

\\\"TheFuture, but not so far into it that you\\\'d notice except for the abundance of AppliedPhlebotinum. Works set TwentyMinutesIntoTheFuture add futuristic technology and limited social change to what is otherwise basically ThePresentDay. Said social change is usually a linear extrapolation of existing crises, and rarely more radical than that; thus, for example, American works from TheSeventies making use of this setting often have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]], while those of TheEighties feature MegaCorps and the notion that [[JapanTakesOverTheWorld Japan would rule the world]].

This tends to result in some form of {{Zeerust}}, but the two tropes are distinct. While works affected by the latter \\\'\\\'reflect\\\'\\\' the time they were made in by projecting current trends and attitudes into long-term predictions of the future, those taking place TwentyMinutesIntoTheFuture necessarily \\\'\\\'resemble\\\'\\\' their time in non-trivial ways due to not actually engaging with the long-term at all. Exactly when the depicted society is too different to fall here is not well-defined, but an important clue that you have this trope is when cultural details such as fashion and architecture are very similar (if not identical) to those that were in vogue when the work was created. Another is when there are points in the story where the setting could easily be mistaken for ThePresentDay.\\\"
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I think the lead paragraph should be rewritten to better explain the trope, distinguish it from {{Zeerust}}, de-emphasize the \\\"prediction\\\" theme (works using this trope usually are more interested in commenting on current society than predicting the future) and shorten the long list of ways in which decade X imagined the future, which might be misleading. Here\\\'s an attempt, if anyone would care to offer feedback.

\\\"TheFuture, but not so far into it that you\\\'d notice except for the abundance of AppliedPhlebotinum. Works set TwentyMinutesIntoTheFuture add futuristic technology and limited social change to what is otherwise basically ThePresentDay. Said social change is usually a linear extrapolation of existing crises, and rarely more radical than that; thus, for example, American works from TheSeventies making use of this setting often have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]], while those of TheEighties feature MegaCorps and the notion that [[JapanTakesOverTheWorld Japan would rule the world]].

This tends to result in some form of {{Zeerust}}, but the two tropes are distinct. While works affected by the latter \\\'\\\'reflect\\\'\\\' the time they were made in , those taking place TwentyMinutesIntoTheFuture necessarily \\\'\\\'resemble\\\'\\\' their time in non-trivial ways. Exactly when the depicted society is too different to fall here is not well-defined, but an important clue that you have this trope is when cultural details such as fashion and architecture are very similar (if not identical) to those that were in vogue when the work was created. Another is when there are points in the story where the setting could easily be mistaken for ThePresentDay.\\\"
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I think the lead paragraph should be rewritten to better explain the trope, distinguish it from {{Zeerust}}, de-emphasize the \\\"prediction\\\" theme (works using this trope usually are more interested in commenting on current society than predicting the future) and shorten the long list of ways in which decade X imagined the future, which might be misleading. Here\\\'s an attempt, if anyone would care to offer feedback.

\\\"TheFuture, but not so far into it that you\\\'d notice except for the abundance of AppliedPhlebotinum. Works set TwentyMinutesIntoTheFuture add futuristic technology and limited social change to what is otherwise basically ThePresentDay. Said social change is usually a linear extrapolation of existing crises, and rarely more radical than that; thus, for example, American works from TheSeventies making use of this setting often have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]], while those of TheEighties feature MegaCorps and the notion that [[JapanTakesOverTheWorld Japan would rule the world]].

This tends to result in some form of {{Zeerust}}, but the two tropes are distinct. While works affected by the latter \\\'\\\'reflect\\\'\\\' the time they were made in, those taking place TwentyMinutesIntoTheFuture necessarily \\\'\\\'resemble\\\'\\\' their time in non-trivial ways. Exactly when the depicted society is too different to fall here is not well-defined, but an important clue that you have this trope is when cultural details such as fashion and architecture are very similar (if not identical) to those that were in vogue when the work was created. Another is when there are points in the story where the setting could easily be mistaken for ThePresentDay.\\\"
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I think the lead paragraph should be rewritten to better explain the trope, distinguish it from {{Zeerust}}, de-emphasize the \\\"prediction\\\" theme (works using this trope usually are more interested in commenting on current society than predicting the future) and shorten the long list of ways in which decade X imagined the future, which might be misleading. Here\\\'s an attempt, if anyone would care to offer feedback.

\\\"TheFuture, but not so far into it that you\\\'d notice except for the abundance of AppliedPhlebotinum. Works set TwentyMinutesIntoTheFuture add futuristic technology and limited social change to what is otherwise basically ThePresentDay. Said social change is usually a linear extrapolation of existing crises, and rarely more radical than that; thus, for example, American works from TheSeventies making use of this setting often have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]], while those of TheEighties feature MegaCorps and the notion that [[JapanTakesOverTheWorld Japan would rule the world]].

This tends to result in some form of {{Zeerust}}, but the two tropes are distinct. While works affected by the latter \\\'\\\'reflect\\\'\\\' the time they were made in, those taking place TwentyMinutesIntoTheFuture necessarily \\\'\\\'resemble\\\'\\\' their time in non-trivial ways. Exactly when the depicted society is too different to fall here is not well-defined, but a very important clue that you have this trope is when cultural details such as fashion and architecture are very similar to those that were in vogue when the work was created. Another is when there are points in the story where the setting could easily be mistaken for ThePresentDay.\\\"
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I think the lead paragraph should be rewritten to better explain the trope, distinguish it from {{Zeerust}}, de-emphasize the \\\"prediction\\\" theme (works using this trope usually are more interested in commenting on current society than predicting the future) and shorten the long list of ways in which decade X imagined the future, which might be misleading. Here\\\'s an attempt, if anyone would care to offer feedback.

\\\"TheFuture, but not so far into it that you\\\'d notice except for the abundance of AppliedPhlebotinum. Works set TwentyMinutesIntoTheFuture add futuristic technology and limited social change to what is otherwise basically ThePresentDay. Said social change is usually a linear extrapolation of existing crises, and rarely more radical than that; thus, for example, American works from TheSeventies making use of this setting often have [[UrbanHellscape endlessly skyrocketing crime and inner urban decay]], while those of TheEighties feature MegaCorps and the notion that [[JapanTakesOverTheWorld Japan would rule the world]].

This tends to result in some form of {{Zeerust}}, but the two tropes are distinct. While works affected by the latter \\\'\\\'reflect\\\'\\\' the time they were made in, works set TwentyMinutesIntoTheFuture necessarily \\\'\\\'resemble\\\'\\\' their time in non-trivial ways. Exactly when the depicted society is too different to fall here is not well-defined, but a very important clue that you have this trope is when cultural details such as fashion and architecture are very similar to those that were in vogue when the work was created. Another is when there are points in the story where the setting could easily be mistaken for ThePresentDay.\\\"
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