When you find yourself trying to remember a show (or any works) that's on the tip of your tongue but just out of reach, come here - the collective brain of the TVTropes community can probably help. Post all the details you can remember (examples help). If you're looking for a trope, head over to Trope Finder. Have general questions about tropes? Visit Ask The Tropers!
Find a Show:
openNo Title Videogame
Alright this is an odd one. It is a flash game. You play as a stick figure and everything (including you) is drawn with neon-like lines. You get upgrades after beating certain enemies that allow you to walk through different areas such as bombs. You shoot a gun that shoots little lines. At the end you find the king who grants you powers to create a world. I believe it is called something like this: The (single syllable, short word.) Please help.
EDIT: the main character's head was a rectangle.
Edited by MasterheartsXIIIopenNo Title Videogame
It was a really stupid premise for a video game, a generic deserty squad-based Iraq third/first-person shooter except you played as photorealistic furry rabbits or cats in American GI uniforms. I saw it when it was lambasted in a list of stupid video games on youtube. It had an insulting title like "Air F*** Five" or "Black F*** Down", had the F-word in it. Pretty sure it was from Japan.
Edited by YeOldeLukeopenNo Title Videogame
This is somewhat recent. It's an indie game that was in development about a year ago. It might still be. It was a sandbox game where you could destroy a city by creating anarchy with riots and other things. The real draw of it was being able to destroy the city and then watch as nature took over and then seeing a city rise again. I think the art style used cubes. Oh, and it was a pc game.
Edited by Samari45openNo Title Videogame
PC game, played alongside Daggerfall when that was relevant, based around tanks. Simple block-color graphics, highly pixelated with no shading, where you played a tank against other tanks on different kinds of terrain. You could blast through the terrain and, I believe if you had gravity off it wouldn't collapse but I may be misremembering gravity being involved, but you could definitely sometimes tunnel through hills. It was only one screen wide. In between rounds you could buy a ton of different weapons and armor. Don't know if it was a port and I can't remember much of anything else about it.
openNo Title Videogame
I once saw two guys at school who were playing this game on their phone. It was a biking game where the characters were cute animals (or animal-like), and whenever the characters die, they always have some sort of gory death (similar to Happy Tree Friends).
I know this description is quite vague, but I know someone out there must know what this game is called. I'd like to know the name of it so I can download it once I get my iPhone back, because it looked pretty funny.
openNo Title Videogame
PC edutainment pack of some sort from the early/mid 90's. Had Lemonade Stand on it, some game involving selling candybars, some sort of calendar thing, and some kind of school detective game. The detective game is the one I remember best aside from Lemonade Stand, you had to work with given clues to eliminate each suspect at the school from the theft of a bike or backpack and it was mostly text-based. There might have been some kind of interviewing mechanic but all your clues wound up on one page almost in one big paragraph.
openNo Title Videogame
During the era of Windows 95/98, there was a PC shareware game on download.com and maybe other places. It was a real-time strategy game with pause, using simple cartoon-like sprite-based graphics (think early SNES Final Fantasy games). Gameplay was similar to Populous, but without spells. Your units were semi-autonomous (you could give general orders like "build houses", or "move here"), they built a bunch of little houses across the land, which let them gain in strength until you could collect them all into one big unit to go kill the three other faction leaders. (You had a leader too, but moving him out of the base drained his health rapidly.)
One of the more memorable traits was that each level had a different theme. The first level was sort of a medieval fantasy, with your guys using armor and swords, and I think some of the opponents may have been dwarves or elves. In the second level, you commanded anthropomorphic french fries and hamburgers against other food-themed units. The music also was also different between levels.
openNo Title Videogame
I think this was an edutainment title of some sort for computers. It was a first-person, Doom-like game where you explored the inside of people's bodies. I'm pretty sure you played some type of surgeon, and you had to fight various diseases by somehow attacking them. You could also explore the hospital where you worked, I think, also in first-person.
openNo Title Videogame
I remember one Genesis Game, I played it on Sega Channel. Anyway it involved selections of monsters and a fight on something chessboard like. It was isometric or top down. When you defeated an enemy they were added to your selection. There was a part in the game which allowed for merging of monsters in (a) big tube(s).. I remember a pink ooze being fused with some monstrous humanoid and the result being roughly that monster covered with the pink.
openNo Title Videogame
In about 1999-2001, I was enthralled by a game, but I've forgotten almost everything about it. The main things I remember is that you're trying to escape this open-top box. To do this, you have to melee other characters like yourself (blocky, cuboid humanoids). When they die, their body parts scatter on to the terrain, and you have to make a hill to escape from the box. I also remember guys with bombs instead of blocks for heads, and that the title screen had blocks slowly falling into the box that you play in. It's hard to explain, but I remember the box was white. If you need more info, I might have it, so ask. Thanks
openNo Title Videogame
Looking for a really cool online game which involved sending a floating beach ball through a series of obstacle courses, some of which included fans, deadly coconuts, reverse gravity, and disappearing walls. At the very end you fight a giant square-shaped beach ball. You have to start each mini-level over every time you touched something (anything—including the wall), and you kept the ball up using the arrow keys.
Any ideas? I played this game a few years ago (2008 or 2009, probably), and I wanted to revisit it.
Edited by CoujagkinopenNo Title Videogame
Some video games I played once or twice in the '90s.
1. Spaceship shooter thing with first-person (cockpit) view, on Windows 95. Included an allied ship you could shoot (prompting him/her/it to call you a traitor and return fire) and an early/intro cutscene involving what appeared to be anthropomorphic lions. (At least that's how another player characterised them.)
2. Spaceship shooter thing with third-person view on the Playstation 1 but was probably an arcade game originally (it had the "continue" feature that arcade games use to extract more quarters, though the number of continues allowed per game was capped in the Playstation copy). It had reasonably 3D-ish (maybe 2.5D) graphics, (admittedly of fairly low quality), the predominant flavour of alien spaceship was shaped kind of like an upside-down "U" and I think it may have come in a multi-pack with a vaguely similar game called "Jupiter Strike" but I'm not absolutely certain of that. Opening cutscene featured the "U" shaped ships destroying some spaceship or space station, and final game over prompted a cutscene of some alien figure laughing at you. This one is really driving me nuts because I found a picture I drew back then which featured one of the "U" ships.
3. Tie-in video game for the movie "Independence Day" in which you play as one of the movie's aliens trying to wreck a city. Success at this mission would result in promotion to custom-named ranks, one of which was "Talon Leader" or something like that. Required the player to switch between "bombing mode" to wreck the city and "shooting mode" to attack fighter jets trying to shoot you down. Required clicking to or bringing up a separate "map screen" thing to indicate which parts of a completely unchanging city background needed bombing. Purely 2D gameplay. Suffered from the Problem With Licensed Games with a vengeance.
4. Third person adventurey game for the Playstation 1 with what I believe was awkward PS 1 3D graphics. Offered a choice between 2 characters, one male and one female with no appreciable differences. Level exit point was a sort of crystal thing. The exit point for the first level would constantly change colour, and what colour it was when you entered it would indicate which level you'd be transported to next; the levels were grouped by theme, so entering it while it was, say, yellow would take you to "Desert World 1" and that would have an exclusively yellow exit crystal to take you to "Desert World 2" and so forth. The colour-changing exit crystal and the relationship between colour and destination world were explicitly described in the manual, along with the second-level exit crystal being static. Health/hitpoints were represented by four hearts at the top of the screen, with "half-heart" being the smallest increment of health/damage. There were "lives" on top of the health hearts and possibly "continues" but losing a life (or using a continue) would incur some penalty (having to restart the level, I think). Involved platforming, probably had had a fantasy story.
Edited by HangBrainopenNo Title Videogame
I played this once when I was pretty young, so my memory is vague and some of these details could be wrong. It was an arcade game in the late '80s. It was a racing game much like any other, except one thing made it memorable. Every so often a pair of laser cannons would come down from the sky and attach to your car, allowing you to blast away obstacles.
openNo Title Videogame
I just finished a major cleanup on Previous Player-Character Cameo and had to leave an example unsorted because we don't have a page for it and a brief Google search didn't turn up anything.
- Star Dream - if you hung onto the install disc of the first game, the protagonist of the sequel can meet the protagonist of the first and become her manager—a raising sim mini-game, in effect.
Anybody at all familiar with this and know which genre folder it belongs in?
openNo Title Videogame
These are a couple of Game Maker games that were on some website used to demonstrate the capabilities of the program. However, I only remember two of them and I can't remember the names or where they are.
The first, and by far my favorite, was this restaurant sim with a Japanese title, where you had to make food and quickly serve it to the right customers. The main thing I remember is that every so often the restaurant would go into rush hour with a big announcement and the music would start getting bombastic/hectic and customers would pour in.
The other game was a god game (a pretty bad god game, but a god game nonetheless) where you clicked on icons to add things to the world. You could also put plagues on the people like turning a river to blood and killing the firstborns (this plague had a delightful treat of playing a baby crying noise when it was activated. For the life of me I don't remember what these games were.
Edited by AllHailThrallopenNo Title Videogame
Just watched Wreck-It Ralph with Vanellope using her glitch powers to win the race, and a thought crossed my mind: was there ever a videogame about glitches? A game where things that happen accidentally in other games and ruin them are acknowledged and used as a part of the game's actual mechanic? I'm not sure if such a game exists, but I can't be the first one to think of it, right?
openNo Title Videogame
Played it on one of those old demo discs that used to come for PS 1 consoles. From what I remember, it was RPG styled - very similar to the Final Fantasy style, might even be from that series, but I've not found it yet.
There are one or two characters, with random battle encounters, and after a time, one character falls into a river and is washed down stream. When that character wakes up, they are in a prison/jail cell somewhere and is given a meal by the people holding him/her captive. The character uses the spoon/fork to jimmy the lock and escape.
One of the random enemy encounters may have also been a large white rabbit - which is what makes me think Final Fantasy, but I haven't been able to find it. I understand that isn't much information to go on, and it's been over a decade since I played it, so my memory is fuzzy and may be a little off so any suggestions or games it may be would be greatly appreciated.

There was this one educational video game i got as a kid, and it had these three yellow people, a guy wearing glasses, I think a guy dressed like a rockstar/Elvis Lookalike, and some girl in a dress. They were getting ready for a concert when the glasses guy accidently ruined all of their equipment, and so you had to help fix it. The game taught about light, sound, and electricity, allowing experimentation, anyone know what this is? I think the girl was in charge of light, the rockstar in charge of sound, and the nerdy guy in charge of electricity.