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openPS2 game. Videogame
The only thing I can remember about this is that I think it had a game over screen with the main character mutated (in one of those stereo typical green tank thingies)
It was not Banjo-Kazooie, played that later.
I think it was Crash Bandicoot. May be wrong.
I think it was also top down…?
openSWAT guy with go-kart fights zombies - viewed from above. Videogame
I remember this rather old flash game (maybe it was a part of a series, because it had a number) where you assumed the role of a SWAT guy and fought various zombies. You could drive around town in some kind of go kart. You could wield differnt weapons in each hand. And there were optional "missions" where you had to defend certain spot from zombie attacks.
The game was viewed directly from above. Day and night altered in the game. At night some more dangerous types of zombies came out.
And I remeber that there was some kind of doctor who guided you through a radio and in the end you met up with him and he actually caused the zombie outbreak. You took off in a chopper and left hif for the undead. That was about it.
resolved A 2d point-and-click adventure flash game that ends with the player hitting an old woman in the head Videogame
I'm copying and pasting from this reddit forum because it's sound like the same game im trying to find.
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- Platform: Online flash game.
- Genre: Point and click adventure
- Estimated year of release: can’t be later than 2015
- Graphics/art style: 2D, cartoonish, lots of dark colors, mostly blacks and greys. Everything seems all worn down and abandoned in my memory. Imagine a set from Courage the Cowardly in grayscale.
- Notable characters:
You play as a small black gremlin-thing. Imagine Scratchy from the Simpsons but with the height, proportions, and handless arms of a Power Puff Girl. I don’t think it ever made any facial expressions, it was just kind of cross eyed. I’m not entirely sure whether or not there was some sort of villain protagonist situation going on or not.
There were these enemies, they were these kind of ape-like blobs made of shadow. You either had to avoid them or shine light on them, and they’d turn into these cute little teddy bears in the light. At one point you use a flashlight on one blocking your path.
This old woman, in a pink nightgown I think, was at the end. I think killing her was your goal the whole time, but it came as a kind of surprise. I don’t know if she deserved it or not. It’s like it’s blocked from my memory.
- Notable gameplay mechanics: there was of course the light shining. I think you had to hide before hitting the old woman.
- Other details: This game feels like a dream, I was on a road trip with family and we’d stopped at somebody’s house and they let me play on the computer.
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I been looking for this game for a while and i don't if i broke any rule here by copy and pasting.
resolved "Vs. Zoe and Mr. Lobster"? Videogame
On this countdown of boss themes
, number 8 is a theme titled "Vs. Zoe and Mr. Lobster", however the list doesn't mention what game it is from (or any game really besides number 9). I have no clue where this is from, and searching for it turns up anything but the music. Does anyone know what game this is from.
resolved side scrolling horror game Videogame
I saw a let's play of this game, I think it was Markiplier who played it but I forgot which video. It was a side-scrolling horror game set in a decrepit futuristic setting. You play as a sentient suit of cybernetic armor, and the human wearing you is dying so you're trying to find help for them.
openBunker Fey Moles Videogame
Most likely Videogame, but i could mis-remember that (especially what i remember it partially).
Basically, world of fey/spirits gets progressively more overrun with The Corruption as Spirit Trees die, making life on the surface increasingly more impossible. Cue group of Spirits deciding, what "The only way to go, is downwards" - burrowing and digging deep undergrounds, and living in deep, claustrophobic system of bunkers and trenches - only emerging for quick expeditions to take something valuable or destroy enemies trying to invade.
Very large amount of time passes, and survivors change. Tunneling spirits evolved from cute "Fey Mice" into virtually dwarve-like mole men literally known as "Fey Moles" - what indeed kinda look like stout, humanoid moles. Tunneling spirits also dropped the "living in harmony with nature" altitude - becoming technologically advanced, industrialist, militarist species who pollute the heck of their bunkers, due to being immune to pollution. And their empire constantly expands in all directions, especially downwards kilometer by kilometer - all that being mostly filled with factories, military bases and laboratories.
They are associated with light, but only love artificial light - as they associate sunlight with both harmful corrupted surface, and with bright explosions of industrialized weapons of theirs (from howitzers to nukes - you don't want to stay near something exploding); yet they're not weakened by sunlight either - they just hate it, but physically can operate in it. All while The Corruption is harmed by light - both sunlight, and by flashlights.
Fey Moles are also stoic to the point of being devoid of any emotions and feelings, operating exclusively on cold logic, sometimes to the point of being seemingly "soulless". That's because The Corruption can manipulate one's feelings and emotions - so if you lack those, you are effectively immune. After all, feelings and emotions is why their previous land was destroyed - and they'll make sure it never happens again.
Fey Moles technologies, at least on start of the campaign, are closer to late 19-th century or early 20-th century. Fey Moles have rather peculiar looks in their World War One-like gas masks, NBC suits, "steel pot" helmets, steel breastplates with lots of grenades pocketed, and all sorts of weapons from "Trench Gun" shotguns and "Flammenwerfers", to Bazooka and Faustpatrone-like rockets. Tech gets better as campaign goes.
You play as stormtrooper/combat engineer type Fey Mole troopers, clearing the way; as i remember, you play as multiple Fey Mole troopers at once, like in RTS - and even field some sort of "underground submarine"/drill-tank like armored machines. All action happens in underground tunnels, with complete destructibility. You can both create and destroy tunnels as you go. Most units specialize in close quarters combat of cramped trenches and bunkers. Non-cramped spaces like spaceous caves, depths of dead forests and the dreaded outside surface are usually That One Level. Quite often, point of mission is retrieving some kind of magical artifact from infested territories. Soldiers can respawn at respawn points, as they're Spirits.
Enemies are those infected with The Corruption. Most of them are barely on "tool usage" development stage - but try to compensate with brute force and sheer numbers. And they're bad at digging things, what you often exploit.
As game goes on, Fey Moles technologies become increasingly more advanced. They start at something resembling late 19th century to World War 1. Next tech levels roughly correspond to Interbellum, World War 2, multiple stages of Cold War, Modern Times, and various Future epochs of various "near-ness". Since Fey Moles are so specialized in being underground, and since they use Magitech devices, their technological progression goes somewhat differently from Earth's.
One scene has part, where Fey Moles reached one of the last surviving Spirit Trees. We see as both Fey Moles and Fey Mice (pre-apocalypse ancestors of Fey Moles) sit around Fey-Mole-made black-and-white paunchy TV, watching translation of Fey Mole's "Great Leader" doing glorious pathos speech. Since language difference between "Fey Mice" and "Fey Mole" are about as large as between English and German - and since that's the first time two species meet - both species have trouble communicating, using gestures and "butchered" pidgin language.
Another scene depicts Fey Moles sitting around tiny mutated spirit tree - more like "Spirit Bush", as it's wide and short, and grows like kudzu by engulfing the trench - with Fey Moles drinking alcohol and eating foodstuffs - celebrating some kind of holiday, not unlike New Year.
One of the missions involves using zeppelin with lots of howitzers, bombing enemy positions with impunity...
Edited by Player8950openSonic-like Cyborg Warbot Mech Game Videogame
Platformer-like game of non-typical type. It's different from typical "Sonic-like" platformers to same degree, to which "Wario-like" platformers are different from "Mario-like" platformers.
Plot is: Mad Scientist roboticist is fighting against local anthropomorphic animals, and you are one of his special robots/cyborgs/mechs.
Game has side-view, as in platformer. The player character is stout, heavily armored mech - about the size and complexion of Cyberstanian Hulk or Imperium Dreadnought - heavily armored and armed with variety of weapons. He slowly and purposefully goes through the level, fighting through hordes of organic enemies; he doesn't dodge, instead relying on heavy armor, massive physical shield, energy shields, lots of spikes and huge HP to tank or deflect hits.
Player character robot/cyborg/mech is equipped with astonishing number of weapons; including "flamethrowers what don't suck", autocannons, plasmaguns, lasers, tesla-cannons, missiles, and other weapons. He can fire all that simultaneously.
One level simultaneously parodies Sonic.exe, Warhammer 40,000 (especially Space Hulk) and The Furry Crusades. Massive "flying cathedral"-like battleship full of heavily malformed Khornite mobians tries to assault the Space Station controlled by our Mad Scientist, in order to spill blood. Our massive robot/cyborg/mech goes to boarding action on enemy's demon-infested ship. Eventually, because player character just turned everyone into robots during previous levels, cultists realize what the entire planet is populated entirely by robots, who have no blood to spill; so cultists start killing each other in honor of Dark Gods, and accidentally blow up their own ship.
openLooking for an evil Mega-Corp with fingers in many pies Videogame
All I know is the following:
In-Universe
1) In the backstory, this mega-corp was founded by an english nobleman who was a Sir.
2) It has it’s fingers in many businesses and was (possibly) led by a large Board of Directors.
3) They’re possibly behind a fighting tournament (I think)!!
4) The company is based in either Japan or the US.
Out of Universe
1) It’s a large(-ish) part of a particularly video game series.
2) The series is quite possibly a beat ‘em-up from either Japan or the US.
This corporation is also more along the lines of Mishima Zaibatsu and Sumeragi Group.
Please help me find this mega-corp and/or the game series, as it’s been bugging me on/off for the past few months!!
Edited by The10thGeekopenBlob Monster Decontamination Videogame
A heavily armed human (survivor? soldier?) in NBC suit goes on to clean the lab full of disgusting Blob Monsters (think "puddles of blood") and techno-undead. Also includes looting and finding notes - going from raid to home shelter and back. Maybe, there's multiple facilities - or parts of facility - to raid.
If character's bare body contacts with enemy, you get killed/assimilated quickly or even instantly - but in practice, you can survive contact as long as hazmat suit is sufficiently intact.
Player character uses all sorts of weapons - including shotgun, machinegun, flamethrower (World Wars-like makeshift one, and modern thermobaric launcher), various types of grenade/rocket/missile launchers, chemical weapons, explosives of all kinds.
Player can also change suits. He starts with standard civilian hazmat suit - but can later find more protective outfits. Some have special properties - such as bunker gear being fire-proof. That goes on to some rather ridiculous models - such as hazmat EOD bombsuit, and Power Armor.
openGraffiti creature-making indie game Videogame
I saw a trailer for this game online years ago. It might have been on Tumblr. The game was about using magic spray-paint to draw graffiti of creatures on walls, which would then come off the wall as a three-dimensional being. There was some other gameplay involving the creatures once you’d brought them to life, but I’m not sure what it was. Solving environmental puzzles, maybe? I think it also took place in some kind of grimy urban area.
openVague tall green figures pursue player onboard a futuristic space station Videogame
I have a vague memory of an isometric action(?) adventure taking place aboard a spaceship/station of sorts. The intro cutscene showed a dead human dropping from behind a corner and shorlty after that some vague bright green figure emerged from beyond the same corner. It mostly resembled a tangled bunch of seaweed. From the gameplay itself I only remember roaming depopulated steel-plated rooms until I ran directly into two of those tall green things and was killed by them.
The game is very old, and now I'm not sure whether I was running it on Commodore 64 or IBM 486. The visual style was mostly Cassette Futurism.
openClassic Edutainment games on PC Videogame
There are several Edutainment Games that I remember growing up with, but they were so long ago that I cannot place the names:
- One was about dinosaurs. It had a prehistoria setting with three regions based on the Triassic, Jurassic, and Cretaceous periods in which you played mini-games and watch FMV clips. Your guide was a Parasaurolophus with a Pteranodon friend, and the objective was to gather all of the dinosaur eggs displaced by a rampaging T Rex.
- One was divided into two sections: one where you took quizzes and a point-and-click location where you presumably found hints for said quizzes. The mascot was a red pencil with a knotted center and Floating Limbs.
- One was about human anatomy. The mascot was a Friendly Skeleton with visible organs.
openA massive fleshy growth with eyes on a mountain wall. Videogame
I came across this creepy screencap
◊. Any hint on where it might be from?
openHorror visual novel type game with text messages Videogame
Hello! I remember seeing this game (or at least I remember it as a game; it could have been some kind of web series) on You Tube in the 2010s.
It was a horror visual novel-style game. The characters communicated via text messages on some sort of online forum. I remember them mentioning something about a curse or a killer, some sort of urban legend about the school where the action takes place. This threat manifested itself on the forum, I think with ominous messages about the people it was killing or something like that.
At one point, the group of main characters became trapped in the school, while they were hunted and killed by the aforementioned killer/ghost/curse/whatever. I remember them each going their separate ways, or splitting up at some point, having to use the online forum to communicate and find a way out.
I don't remember any of the characters in terms of physical appearance or personality, other than they were probably teenagers between 16 and 18 years old. The art style didn't seem anime-like, and there was no voice acting beyond perhaps screams of horror. The backgrounds looked like photographs, with a normal atmosphere at first, but dark and gloomy once the murders begin.
If this sounds familiar to anyone, please let me know! I've been searching for it all morning like crazy with no results, and the description doesn't ring a bell to my friends at all. I hope I've given enough detail and that it's not too confusing; my memory is VERY fuzzy. Thanks for reading, and sorry for my poor English.
open2000s Web game about finding a mad scientist's monsters through trivia Videogame
There was a flash game back around 2007 or so that I believe I found using MSN search clicking around links. It was about a mad scientist who lost all but one of his monsters. The one monster I believe is a pink one-eyed(?) monster named "Sprinkles". To search for each monster, there's a grid of silhouettes and clicking on a monster would give a riddle I believe in the style of "Who am I?" after a few statements. Then you would search in the in-game search bar and whatever you typed, images would show up like Google images. I was a dumb kid so I don't believe I got one correct, but I assume if you did type the answer, the monster would be one of the images.
I did try contacting Dan Ferguson of because his studio, Blockdot, made other familiar games during this time frame while I was browsing the website and it also used "MSN Live Search" which I thought was used to find the monsters. He and this studio did not create this game, so I ruled them out.
resolved "What a weak and miserable boss you are!" Videogame
Another from my dad. He says he and his brother played this NES game a lot during the 80's or around that era. He describes it as a Kung Fu fighting game with a translation he explicitly compares to Zero Wing in the sense of being done in an overly literal way. The thing he mainly remembers was that you had a servant, and when you get a Game Over, you get a screen of your servant saying "What a weak and miserable boss you are! I'm leaving!", though he fully admits that he might be remembering this line wrong; he says his brother used to quote this line at work.
Given my last question had a bit of a Mandela Effect to it, this may also have one, which, again, he fully admits can be the case.
resolved Old Flash Game About A Girl Charming A Bunch Of People In A Mall? Videogame
Basically this game was a side scroller, about you being a girl, in a mall I believe, going around the floors essentially gathering power by charming everyone you came across into following you in a long line, sometimes getting into battles with rivals who were doing the same thing, and ultimately the goal was to charm a specific boy (because of course it is).
As a kid, I remember only occasionally coming across it on Y8, although I'm not sure where it was originally from. Trying to find it on Flashpoint is difficult, given that I don't remember what it could have been called and the tagging system is so broad.

So Instagram has once again been trying to seduce me with hot anime men, and it reminded me of the ads I got a while back for a different game with an anime art style. Some of them were "customize your ideal man!" ads, some of them were "surprise horror that's definitely in our game" ads, but the one I really remember in detail is one where one of the characters (a pretty boy with black hair, black-framed glasses, a black face mask that was always pulled down over his chin, I think black gloves, and a perpetually bored/morose expression) is chained up and you have to play a "connect three blocks" game to free him. I don't remember the name of the game, though; do these ads sound familiar to anyone?