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openNo Title Videogame
Okay. This has been bugging me for ages now. Back when I was younger, about 3 or 4 years old, I would play a game on our kindergarten's computer with my friends every time we got the chance. I can remember it being about a group of kids, about 4 of them. I think it was either three or all of them that were boys. The opening sequence of the game had the kids playing baseball outside an old house and accidentally smashing the window, which was followed by them talking to the player and asking them to click on the house or something similar. Anyone know what it is?
openNo Title Videogame
Well, Internet game, actually. Or at least I found and played it on the internet, I'm not sure if it originally was an arcade game or anything.
Either way, I just remembered this game I played on the net back in 2004-2005, but it was likely older than that. It had 8-bit graphics, and you controlled a worm through a maze, trying to collect "food" things (I think they were just dots) The worm was made out of circles, and I think it had a smiling face, and round "ears"(antennas?) It might have grown whenever it ate something. The goal was to eat all the food in the level. Thinking about it, it's kind of like a mix of Snake and Pac-man...
I'm not sure if there were enemies/obstacles, but if there were they weren't in every level, and it took a few levels before they first appeared. I think the name of the game might have been a name, as in the "name" of the worm, but don't trust me on that one, I don't remember.
So anyone know what this might be? I feel like playing it again for nostalgia's sake.
Edited by ZanreoopenNo Title Videogame
Played it on one of those old demo discs that used to come for PS 1 consoles. From what I remember, it was RPG styled - very similar to the Final Fantasy style, might even be from that series, but I've not found it yet.
There are one or two characters, with random battle encounters, and after a time, one character falls into a river and is washed down stream. When that character wakes up, they are in a prison/jail cell somewhere and is given a meal by the people holding him/her captive. The character uses the spoon/fork to jimmy the lock and escape.
One of the random enemy encounters may have also been a large white rabbit - which is what makes me think Final Fantasy, but I haven't been able to find it. I understand that isn't much information to go on, and it's been over a decade since I played it, so my memory is fuzzy and may be a little off so any suggestions or games it may be would be greatly appreciated.
openNo Title Videogame
A very old game, I think it was for windows 95 or 98. You had a yellow anteater (at least I think it was an anteater) as your pet. You could flatten him with an anvil, give him stuff to eat, sometimes he would even go somewhere past the screen and bring a new thing with him. There was also this gimmick, that when you opened the exit door from your house it would always show a different scenery outside and you could sometimes find a gift at your doorstep. I've been looking for this for many years now, it's a game I held really dear in my childhood.
He looked pretty similar to this: img29.imageshack.us/img29/2033/anteater12.jpg
Edited by HiranopenNo Title Videogame
I remember a game from PS 1, JRPG genre i suppose. I think you can choose between boy or girl at the beginning, and there's a blue-haired girl named Reena, IIRC. It was started in this chick's hometown, then she was wandering to the forest near her town. Then she was attacked by a monster but the boy avatar saved her. Then later in the game, you meet some people that you can choose to add them in your party, one of their name was Celine I think. You can walk through the overworld, the town and dungeon is a small area from overworld. There's some islands too, and you can reach them by an airship. Also, the final boss (not counting the game plus) was named Gabriel or something.
Edited by misterdarvusopenNo Title Videogame
Fighting flash-game from early 00s. The protagonist is a monk and has to defeat a demon king/warlord. There are four levels, each of them ends with a boss fight.
The first level is forest location. There is an upbeat Chinese song playing in the background. The second level is a beach with relaxing background music. The third level is another forest and re-uses the song from the first level. The last level is Big Bad's castle and background music is generic "epic" song.
There is a password system for accessing levels. If you finish the game with low score there is a prompt telling you to go do your homework. Finishing game with high score unlocks another playable character.
Edited by WierdenopenNo Title Videogame
This is an old arcade game, circa 1996. It was a top-down driving/action game like the original Spyhunter. You had three options for cars at the beginning of the game. 1. Heavy class (A big rig, I think, or something similar) 2. Medium class (Generic sports car) 3. Light class (a F1 car I believe.)
openNo Title Videogame
I remember one Genesis Game, I played it on Sega Channel. Anyway it involved selections of monsters and a fight on something chessboard like. It was isometric or top down. When you defeated an enemy they were added to your selection. There was a part in the game which allowed for merging of monsters in (a) big tube(s).. I remember a pink ooze being fused with some monstrous humanoid and the result being roughly that monster covered with the pink.
openNo Title Videogame
I just finished a major cleanup on Previous Player-Character Cameo and had to leave an example unsorted because we don't have a page for it and a brief Google search didn't turn up anything.
- Star Dream - if you hung onto the install disc of the first game, the protagonist of the sequel can meet the protagonist of the first and become her manager—a raising sim mini-game, in effect.
Anybody at all familiar with this and know which genre folder it belongs in?
openNo Title Videogame
Some video games I played once or twice in the '90s.
1. Spaceship shooter thing with first-person (cockpit) view, on Windows 95. Included an allied ship you could shoot (prompting him/her/it to call you a traitor and return fire) and an early/intro cutscene involving what appeared to be anthropomorphic lions. (At least that's how another player characterised them.)
2. Spaceship shooter thing with third-person view on the Playstation 1 but was probably an arcade game originally (it had the "continue" feature that arcade games use to extract more quarters, though the number of continues allowed per game was capped in the Playstation copy). It had reasonably 3D-ish (maybe 2.5D) graphics, (admittedly of fairly low quality), the predominant flavour of alien spaceship was shaped kind of like an upside-down "U" and I think it may have come in a multi-pack with a vaguely similar game called "Jupiter Strike" but I'm not absolutely certain of that. Opening cutscene featured the "U" shaped ships destroying some spaceship or space station, and final game over prompted a cutscene of some alien figure laughing at you. This one is really driving me nuts because I found a picture I drew back then which featured one of the "U" ships.
3. Tie-in video game for the movie "Independence Day" in which you play as one of the movie's aliens trying to wreck a city. Success at this mission would result in promotion to custom-named ranks, one of which was "Talon Leader" or something like that. Required the player to switch between "bombing mode" to wreck the city and "shooting mode" to attack fighter jets trying to shoot you down. Required clicking to or bringing up a separate "map screen" thing to indicate which parts of a completely unchanging city background needed bombing. Purely 2D gameplay. Suffered from the Problem With Licensed Games with a vengeance.
4. Third person adventurey game for the Playstation 1 with what I believe was awkward PS 1 3D graphics. Offered a choice between 2 characters, one male and one female with no appreciable differences. Level exit point was a sort of crystal thing. The exit point for the first level would constantly change colour, and what colour it was when you entered it would indicate which level you'd be transported to next; the levels were grouped by theme, so entering it while it was, say, yellow would take you to "Desert World 1" and that would have an exclusively yellow exit crystal to take you to "Desert World 2" and so forth. The colour-changing exit crystal and the relationship between colour and destination world were explicitly described in the manual, along with the second-level exit crystal being static. Health/hitpoints were represented by four hearts at the top of the screen, with "half-heart" being the smallest increment of health/damage. There were "lives" on top of the health hearts and possibly "continues" but losing a life (or using a continue) would incur some penalty (having to restart the level, I think). Involved platforming, probably had had a fantasy story.
Edited by HangBrainopenNo Title Videogame
I played this once when I was pretty young, so my memory is vague and some of these details could be wrong. It was an arcade game in the late '80s. It was a racing game much like any other, except one thing made it memorable. Every so often a pair of laser cannons would come down from the sky and attach to your car, allowing you to blast away obstacles.
openNo Title Videogame
Looking for a really cool online game which involved sending a floating beach ball through a series of obstacle courses, some of which included fans, deadly coconuts, reverse gravity, and disappearing walls. At the very end you fight a giant square-shaped beach ball. You have to start each mini-level over every time you touched something (anything—including the wall), and you kept the ball up using the arrow keys.
Any ideas? I played this game a few years ago (2008 or 2009, probably), and I wanted to revisit it.
Edited by CoujagkinopenNo Title Videogame
I think this was an edutainment title of some sort for computers. It was a first-person, Doom-like game where you explored the inside of people's bodies. I'm pretty sure you played some type of surgeon, and you had to fight various diseases by somehow attacking them. You could also explore the hospital where you worked, I think, also in first-person.
openNo Title Videogame
I once saw two guys at school who were playing this game on their phone. It was a biking game where the characters were cute animals (or animal-like), and whenever the characters die, they always have some sort of gory death (similar to Happy Tree Friends).
I know this description is quite vague, but I know someone out there must know what this game is called. I'd like to know the name of it so I can download it once I get my iPhone back, because it looked pretty funny.
openNo Title Videogame
In early 2010 I found this online wizard RPG I wonder if anyone knows the name of. There wasn't all that much to it as far as I remember. It was a wizard school RPG with a weird looking school that was nothing like Hogwarts. You created a detailed character from limited choices. You explored on this non-flash map that resembled the original two Neoquest games on Neopets. You didn't see your character on the map, but to the side. The classes were about different, element based types of magic, I want to say it was like earth, air, fire, water, dark, light, and energy, but if it wasn't it was something close. You had a very limited amount of energy, you used it up when you took a step or made an action. You only got 1 more energy point every hour or something unless you bought some with real money. I only played for less that a week before I gave it up. I believe a very early goal involved making a potion with "apricot mushrooms", which you often picked up when you walked.
Does anyone know what this was? Thanks.
openNo Title Videogame
During the era of Windows 95/98, there was a PC shareware game on download.com and maybe other places. It was a real-time strategy game with pause, using simple cartoon-like sprite-based graphics (think early SNES Final Fantasy games). Gameplay was similar to Populous, but without spells. Your units were semi-autonomous (you could give general orders like "build houses", or "move here"), they built a bunch of little houses across the land, which let them gain in strength until you could collect them all into one big unit to go kill the three other faction leaders. (You had a leader too, but moving him out of the base drained his health rapidly.)
One of the more memorable traits was that each level had a different theme. The first level was sort of a medieval fantasy, with your guys using armor and swords, and I think some of the opponents may have been dwarves or elves. In the second level, you commanded anthropomorphic french fries and hamburgers against other food-themed units. The music also was also different between levels.
openNo Title Videogame
PC game, played alongside Daggerfall when that was relevant, based around tanks. Simple block-color graphics, highly pixelated with no shading, where you played a tank against other tanks on different kinds of terrain. You could blast through the terrain and, I believe if you had gravity off it wouldn't collapse but I may be misremembering gravity being involved, but you could definitely sometimes tunnel through hills. It was only one screen wide. In between rounds you could buy a ton of different weapons and armor. Don't know if it was a port and I can't remember much of anything else about it.
openNo Title Videogame
PC edutainment pack of some sort from the early/mid 90's. Had Lemonade Stand on it, some game involving selling candybars, some sort of calendar thing, and some kind of school detective game. The detective game is the one I remember best aside from Lemonade Stand, you had to work with given clues to eliminate each suspect at the school from the theft of a bike or backpack and it was mostly text-based. There might have been some kind of interviewing mechanic but all your clues wound up on one page almost in one big paragraph.

These are a couple of Game Maker games that were on some website used to demonstrate the capabilities of the program. However, I only remember two of them and I can't remember the names or where they are.
The first, and by far my favorite, was this restaurant sim with a Japanese title, where you had to make food and quickly serve it to the right customers. The main thing I remember is that every so often the restaurant would go into rush hour with a big announcement and the music would start getting bombastic/hectic and customers would pour in.
The other game was a god game (a pretty bad god game, but a god game nonetheless) where you clicked on icons to add things to the world. You could also put plagues on the people like turning a river to blood and killing the firstborns (this plague had a delightful treat of playing a baby crying noise when it was activated. For the life of me I don't remember what these games were.
Edited by AllHailThrall