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resolved in a fighting game you're fighting a character who's represented by another playable character Videogame
I know this trope exists yet for the life of me can't remember what it's called or find it ANYWHERE and can't think of a reason for it to be cut (I mean I can but it feels like such a stretch for it to be people sits on chairs considering how notable it feels)
resolved Trope misuse — replacement needed Videogame
I'm currently overhauling the Among Us page to reflect the existence of three roles that got officially added to the game in June 2024
(seriously, why did nobody else do this already?), and I found this entry that seems… problematic.
- Edible Theme Naming: There's a top hat made out of cheese, with a bite taken out of the rim.
…That's not Edible Theme Naming. That is a food-themed accessory. Which trope should be subbed in to replace the misused trope?
Oh, and speaking of the June 2024 roles, does the Tracker role count as a Scarily Competent Tracker? Its gimmick is placing a tracking beacon on another player so that their location always shows up on the Tracker's map. So it fits Scarily Competent Tracker in the raw sense of "the tracker always knows exactly where you are", but I'm not sure whether or not the limitations of only being able to track one player at a time, having to get within touching range to plant the tracking beacon, or being reliant on a tracking beacon instead of one's own senses and/or environmental awareness would disqualify it. (Seriously, using a tracking beacon to be a Scarily Competent Tracker feels like cheating…)
resolved Writing Around Trademarks, or Lawyer-Friendly Cameo? Videogame
In Pillar Chase 2, PCX's (this game's version of Sonic.exe) upcoming bestiary entry refers to Sonic as the "Blue Blur".
It's clearly referring to Sonic, just not saying his name so Sega doesn't take down the game or something
Edited by Dromeoresolved Critical Status Support Videogame
A medic has a skill that allows them to heal an ally in critical status more or gain additional effects than an ally not in the same status.
Examples:
- Fire Emblem Heroes:
- The Rehabilitate Staff heals more HP for allies under a certain HP threshold than those above it.
- The Wings of Mercy skill allows a character to warp near allies under a certain HP threshold.
resolved Adaptation Influences Source Material Videogame
In Monster Hunter Wilds the spider monster Nerscylla returns, possibly with some influence from the MH Movie. It has more poison spikes on its back, extra leg joints, and fights alongside a bunch of babies. The Nerscyllas in Monster Hunter (2020) also have more spikes on their backs and extra leg joints compared to the original game design, and lay eggs inside other creatures (including humans), and then the babies eat the victims.
resolved Reveal teaser trailer only consisting on the Logo / Title Videogame
It's a thing fairly common in modern videogame marketing is trying to build hype with anything you've got, in this cases even if you've got little to nothing of an actual game. I'm looking for a trope in which the reveal of the game consists in the logo, maybe a background or some music or a "coming soon". Something like the reveal of Metroid Prime 4 (2017) or The Elder scrolls 6 (2018) or Gta 4 (that guy's arm in 2006). It doesn't necessarily have to do with gaming but it's most common in game reveals. Thanks for your attention
resolved Character/item most effective against tanks/walls Videogame
A character or item which is most effective at taking out highly-durable targets, but worse against huge hordes or frailer opponents. I've been working on a draft for a trope like this, but I'd like to make sure this doesn't exist first.
The Battle Cats: There are some units, such as Balrog Cat and Lufalan Pasalan, which have immense attack power balanced out by a single-target attack. These cats can easily destroy bosses with huge health pools, but can be overwhelmed and defeated by a Zerg Rush of weaker enemies.
resolved Huge amount of lore Videogame
Of story content. Many side quests, for example, or many ways to upgrade your character.
resolved A trope for when you're impersonating "yourself" Videogame
To put forth an example, in Zenless Zone Zero, Belle and Wise are commissioned to impersonate a Proxy known as Phaethon. Little do their clients know, they are Phaethon; they just had to dispose of that identity when their account was hacked, and they're now working under a different moniker. As such, they're essentially impersonating their old identity.
Is there a trope for that?
resolved That One… Main Quest? Videogame
I would like some clarification on what trope would be best suited to a main story quest that is annoying or irritating to complete? I don’t think That One Side Quest works because it’s not optional, and I don’t really know if That One Level is appropriate because it’s not technically a level?
Any input would be appreciated.
resolved Limited Total Experience Videogame
Do we have a trope about cases, where it becomes impossible to gain any more experience points in a game with a leveling system, because it averts Respawning Enemies and all possible other sources, like quests, are exhausted? This is neither about a level cap, nor about Anti-Grinding, as there are no game mechanics preventing you from gaining further levels, and you could still progress further at a similar rate as before, if there were sources for experience. Examples, that come to my mind right away are the Gothic series and Soulbringer.
Edit: Okay, judging by the examples, this is still covered in Anti-Grinding; just isn't mentioned in the description. Solved.
Edited by Jerryresolved What am I even thinking of? Videogame
Don't really know how to some it up so just gonna describe it fully. The game is a mon-collector. Overall, it's considered a buggy unplayable mess with an unfun gameplay loop and stripping away a ton of features that made the previous ones so good, but the mon added in that instalment are overall considered a net positive with no real stinkers. I was thinking Skip the Game but the story or characters aren't really seen as good persay, it's more the character designs and interesting concepts.
Edited by AwkbutTVTresolved Flower Mouth question Videogame
So I just watched the Chapter Four trailer
of Poppy Playtime where it introduces Yarnaby. During the last 20 seconds of the video the character’s face slits in two, showcasing four roles of teeth. Is that Flower Mouth? (Hoping to not sound too dumb)
Edit: I just answered my own question
Edited by Puttotheangel23resolved Supremely Costly Overpowered Item in the store, impossible without tons of grinding. Videogame
Like:
- Cthulhu Saves the World: The Infinity +1 Sword armor, "Heroine Dress" in Miskatonia which costs 50,000 Gold, and even my heavy-grinding Insane self only had under 2000 Gold when I first saw it.
- Boxxy Quest: The Cheese Sword which is a Game-Breaker weapon but costs a lot.
Edit: This is Teaser Equipment
Edited by Maladyresolved Level up health refill Videogame
Is there a trope for when leveling up in a game automatically refills your health/mana/etc? For instance, this happens in the Diablo games.
resolved Item / Powerup Theme To Function Disconnect / Sliding Scale Videogame
In games there can be a disconnect between what an item is and what it does, or the connection may be only symbolic.
Keys and bombs and other simple pickups usually do exactly what they should do. In shooters, first aid kits giving you health seems pretty straightforward, if a bit handwavey.
An item like the burner cell phone in buckshot roulette is sort of "reaching" for something relevant. yes its very direct in that the phone allows you to receive contact from someone who knows a future shell's quality but like, why a cell phone? really its just a wrapper for that information. this is the "neutral" zone. beyond this we are getting to the point of the trope.
Platformers like mario world and celeste have "feather" items that allow you to fly - they activate a transformation of the player that /thematically/ relates to the item itself but its not like the feather itself makes you fly with it. it just grants you its relevant power
after this we get to things like roguelike items where the reasoning is a bit strained - in the binding of isaac, different kinds of mushrooms grant different abilities like making you big or small or know more of the map. in balatro, there are planet cards which somewhat relate to what hands they influence
i struggle to think of further category examples but in some games the relationship between the item and its effect is almost not even there / not there at all. in SCP lingo, these items are "an x that does y". and when you look at games where there are just a lot lot lot of different themey items this sort of scale feels more relevant, as you stray from arcade style item design you see the like, difference between when the theme connects vs when it doesnt / when it connects to the game or not
so i guess i dont know which part of that is the trope but theres my spiel
Edited by TheJonyMysterresolved Death Hindsight Videogame
Trope where a character dies and comments about how their death and how it could be avoided next-time, usually in Video Games.
Stuff like being sniped would lead to a message like "I need to stay out of their line of sight next time..."
resolved "Force Aggro" Ability Videogame
A character has an ability where they can force enemies to attack a specific ally. For example, Alice casts Force Aggro on Bob, and now enemies will try to attack Bob.
We have Draw Aggro for when a character has the ability to draw enemies into attacking themself. I don't see anything for drawing aggro to another, but wanted to verify before I consider pursuing it as a sister (sub?) trope to Draw Aggro. TIA!
resolved Representing a game's character within the confines of another game Videogame
This is a little hard to describe, but a while ago I came across a trope for when a game character attempts to "translate" another character within its own confines - like a fighting game using existing fighters to stand in for another character who's not playable. (The example that immediately comes to mind are the Spirit Battles from Super Smash Bros. Ultimate, which is probably the easiest way to explain it.)

And knuckles
Edited by PsychedelicHeron953