The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at the Trope Launch Pad.
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resolved Skornergy Videogame
Skornergy is a term coined in reference to the Skorne faction in the Tabletop game Warmachine
It refers to, effectively, the opposite of synergy in gameplay.
The Skorne faction in the first several editions had the inverse of synergy in their gameplay designs. Some examples:
A character whose Limit Break resurrects dead enemies to fight for him, but all his offensive moves remove enemies from play so they never die and can't be returned to life.
A character who wants to collect souls from dead allies and use them to fuel allies, except the specific brand of allies they fuel (Immortals) don't have souls to collect
A character who wants to command lots of Kaiju to fuel her Mana reserves, but all of her abilities focus on keeping Infantry alive, meaning she has no ability to keep her Kaiju alive so she can harvest them for Mana
What's the trope for this? When a character or a faction is designed in such a way that their own abilities contradict one another. Is it just Oxymoronic Being?
resolved Control Screw Videogame
An enemy has an attack the messes up the way your controls work. Example: in ToeJam & Earl there was some enemy (I forget what), with an attack that inverts your d-pad, so pressing the up key makes you go south instead of north, and vice versa.
resolved Navigators? Videogame
A character whose entire purpose is to relay information about the game state to you, Games like Personas 3-5, or Phantasy Star Online 2 have these types of characters, who do things like announce enemies are approaching or that an objective has been completed.
resolved Haunted Game Simulator Videogame
A specific type of horror game that plays like you're the protagonist of a creepypasta. However, instead of simply Defictionalizing a haunted game as described in the creepypasta, these games are programmed to actually act as if they're haunted, in a The Fourth Wall Will Not Protect You way, like closing and opening by themselves.
There's apparently a recent game called 98xx, which is presented as if you're using a PC from the late 90s, before it starts acting all creepypasta-y, even if it doesn't seem to have a Tv Tropes page. Aside from opening and closing automatically, players also have to find secret links in the game, that when searched on the internet will yield videos and pages, which tell more of the lore.
However, a more familiar example would be Imscared. This game also closes down automatically at some points, and goes even further by adding files on your PC, which contain the hints to progress in the game.
I haven't found anything specific in Video Game Genres, but I first wanted to ask here if the fourth-wall breaking/diegetic gameplay can be already covered by an existing trope.
resolved in a fighting game you're fighting a character who's represented by another playable character Videogame
I know this trope exists yet for the life of me can't remember what it's called or find it ANYWHERE and can't think of a reason for it to be cut (I mean I can but it feels like such a stretch for it to be people sits on chairs considering how notable it feels)
resolved This Is Your Savior And You Will Like Him Videogame
When a game makes you lose a very much winnable fight in cutscene, just so that a character they clearly want you to like can save you.
resolved A human (or humanoid) boss enemy has boss perks for no justifiable reason Videogame
do we have a trope for human/humanoid boss enemies that have the typical boss traits (e.g. Damage-Sponge Boss) for no justified reason, other than their designation as a boss? especially when the work has other boss enemies that are explicitly non-human (big mythical beasts, fighting a Humongous Mecha on foot, etc.)
the specific example i'm thinking of is the Oljefat in Girls' Frontline 2: Exilium. despite being just another human foot soldier of the game's Gas Mask Mooks faction (with the only visual difference being he's armed with a flamethrower), he can still tank small arms fire like nobody's business and act multiple times in one turn like every other boss in the game, which run the gamut from Super Prototype versions of the player's android soldiers and Humongous Mecha to 8 foot tall "human" monstrosities powered by Fantastic Fallout, a la The Incredible Hulk.
resolved The Big Bad is Already Dead Videogame
In the game I want to add a trope for, the Big Bad of the game was created by a group of people now long gone. A post-humous Man Behind the Man (trope might also apply to post-humous Big Bads?)
Edited by Dromeoresolved A level you can only do once. Videogame
Maybe the final boss isn't repeatable after you beat it. Maybe the tutorial is formatted like a normal level, but can't be repeated. Maybe some other kind of level or quest or whatever is unrepeatable for some other reason.
Basically its when a level (or quest, or mission, or other analogous thing that would normally be repeatable) isn't repeatable.
resolved Trope misuse — replacement needed Videogame
I'm currently overhauling the Among Us page to reflect the existence of three roles that got officially added to the game in June 2024
(seriously, why did nobody else do this already?), and I found this entry that seems… problematic.
- Edible Theme Naming: There's a top hat made out of cheese, with a bite taken out of the rim.
…That's not Edible Theme Naming. That is a food-themed accessory. Which trope should be subbed in to replace the misused trope?
Oh, and speaking of the June 2024 roles, does the Tracker role count as a Scarily Competent Tracker? Its gimmick is placing a tracking beacon on another player so that their location always shows up on the Tracker's map. So it fits Scarily Competent Tracker in the raw sense of "the tracker always knows exactly where you are", but I'm not sure whether or not the limitations of only being able to track one player at a time, having to get within touching range to plant the tracking beacon, or being reliant on a tracking beacon instead of one's own senses and/or environmental awareness would disqualify it. (Seriously, using a tracking beacon to be a Scarily Competent Tracker feels like cheating…)
resolved Writing Around Trademarks, or Lawyer-Friendly Cameo? Videogame
In Pillar Chase 2, PCX's (this game's version of Sonic.exe) upcoming bestiary entry refers to Sonic as the "Blue Blur".
It's clearly referring to Sonic, just not saying his name so Sega doesn't take down the game or something
Edited by Dromeoresolved Critical Status Support Videogame
A medic has a skill that allows them to heal an ally in critical status more or gain additional effects than an ally not in the same status.
Examples:
- Fire Emblem Heroes:
- The Rehabilitate Staff heals more HP for allies under a certain HP threshold than those above it.
- The Wings of Mercy skill allows a character to warp near allies under a certain HP threshold.
resolved Adaptation Influences Source Material Videogame
In Monster Hunter Wilds the spider monster Nerscylla returns, possibly with some influence from the MH Movie. It has more poison spikes on its back, extra leg joints, and fights alongside a bunch of babies. The Nerscyllas in Monster Hunter (2020) also have more spikes on their backs and extra leg joints compared to the original game design, and lay eggs inside other creatures (including humans), and then the babies eat the victims.
resolved Fast Travel Ambush Videogame
In games with some form of fast travel (be it Warp Whistle, Zip Mode, or just picking a spot on the map and traveling), you can sometimes be attacked (or have some other kind of random encounter) along the way. The game shifts away from the "travel screen" and drops you into battle (or whatever the encounter is).
Do we have any trope that covers this? I scanned the usual video game trope indexes but didn't see anything. For example, this can happen in both Dragon Age: Origins (and possibly some other games in that series) and Kingdom Come: Deliverance.
It's not simply Random Encounters, as these specifically only happen while engaging in fast travel.
TIA!
resolved Octopus cooks octopuses Videogame
In Monster Chef, the chef is an Octopus-like monster, but one of the cooking ingredient you can get is the Octopus Tentacle, which come from another octo-like monster (a different species from the Chef). The chef doesn't eat it himself, but rather sell them to others (who are not octopuses). Is there a trope for this? Would it be I'm a Humanitarian?
Edited by LucasdaKoolresolved Death Hindsight Videogame
Trope where a character dies and comments about how their death and how it could be avoided next-time, usually in Video Games.
Stuff like being sniped would lead to a message like "I need to stay out of their line of sight next time..."

Where's that trope about knocking down an attack or magic user and his attack ceasing to fuction? I remember providing an example from Yū Yū Hakusho: Makyō Tōitsusen where Itsuki uses his blue hands attack that can be extinguished by knocing him down.