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resolved Hivemind Damage Boss Videogame
A videogame boss made of multiple parts, where hurting enough of one part makes the entire boss die, even if there's no plot explanation for it.
resolved I also live in ANONYMOUS_PROXY Videogame
There's a thing I've seen in videogame RP Gs, where whatever name the player chooses turns out to be relevant to the plot, or whatever random sequence a player chooses means the character has some hidden knowledge.
For instance, an intro to a game:
- King: what's your name, young man?Hero: My name is...(player is taken to the name choice menu)Hero: Dickbutt420.King: Dickbutt420? Our oldest legends tell a hero with that name will come to deliver us from our opressors!
And so on...
Edited by Mac_Rresolved Cowardly Boss Videogame
Is there a trope for a videogame boss that's considered hard or annoying not because he's deadly, but because he runs/teleports so often it's almost impossible to land a hit on him? So the difficulty for the player isn't really to avoid dying, but to beat him before running out of time or resources?
I mean 'cowardly' not as a characteristic of the character, but as something perceived by players.
resolved Gaming Collectibles Videogame
Basically just collectibles in a game. They may serve a practical purpose in one way, while they're just simply rewards in another. The Trophies and Stickers from the Super Smash Bros. games for example. (Not to be confused with Collect-a-Thon Platformer, a specific genre of games with a specific focus on collectibles to progress.)
Quasi-official Pretty Cure Entry Pimp
resolved Not "Death World", but "Death Level" Videogame
Is there a trope for an area in video games that will drain your health just by being in it? An example of this would be the "out of bounds" areas in a Battle Royale style of game (Fortnite, Surviv.io, etc.)
resolved Sudden video game action sequence Videogame
An Adventure Game or something similarly slow suddenly turns into an action game for one sequence, like the river rafting in The Oregon Trail. Can overlap with Press X to Not Die.
Edited by Madison14resolved Tiered expense purchase Videogame
Here's the setup. You have a event where there are a set number of items available for purchase, with one extremely valuable item as the end goal. The first item is free, but each item after that costs an increasing amount of either in-game currency or real money. Alternatively, the items have random chances of being picked up with each purchase, with some being harder to get than others and the end-goal item having the least chance to be pulled early; you pay your money/in-game currency and see what it gives you, paying more for each pull as you go.
This is a variant on Loot Boxes but I'm checking to see if it exists as its own subtrope.
Edited by Willbyrresolved Class focused on heavy weapons and armor Videogame
Is there a page about classes or characters who have access to heavier weaponry and armour than what Squishy Wizards and Sneaky Rogues can equip? I know this is a key part of the Warrior/Fighter class.
resolved Everything is a Robot Videogame
In the Mega Man series, not only are there humanoid and industrial robots, which makes sense, but also animal robots, plant robots, robot rocks, robot trees, robot clouds... even mountains in the background have exposed circuitry for some reason. Is there a trope for that?
Edited by Mac_Rresolved Borrowing a Game Mechanic from a Sister Series Videogame
I'm looking for a trope to describe a scenario in which a video game creator borrows elements from one of its series to put into another. For example, Company X has been producing Series A for many years. They come out with a new game, Series B, which has a popular new mechanic. When the next iteration of Series A comes out, it includes a very similar mechanic. Two real examples I can think of:
- After years of featuring a Class and Level System, Bethesda's The Elder Scrolls series brought in a Skill Scores and Perks system for The Elder Scrolls V: Skyrim, similar to what their Fallout series has featured since its inception.
- After its success in FIFA Soccer, EA brought the micro-transaction loaded "Ultimate Team" over to its other Cash Cow Franchise, Madden NFL.
Is there a trope that covers this? I thought possibly Follow the Leader, with the "leader" in this case being the same company, but it doesn't fit it in my mind. Another key piece is that "Series A" in this case has to have already existed. If it's a new series sharing that mechanic with another of the creator's series, then it would be Creator Thumbprint.
Edited by BeerBaronresolved Figure out the which player is secretly the monster game Videogame
There a few recent games like Deceit or the Secret Neighbor Spin-Off of Hello Neighbor were players play as a group trying to complete tasks to escape but some players are secretly a monster trying to pick the others off one by one
Is there a name for this genre?
Edited by jormis29resolved Credits for extra-official work? Videogame
So, some videogames have the main character being member of some organization, like a school or military body, and stuff like Experience Points and scores have in-universe explanation. Thing is, the character is still rewarded even if he's acting outside the organization knowledge or control - or somtimes even going against it.
For instance, in a Harry Potter game, the player is awarded house points for stuff the characters are forbidden to do, like going into the forbidden 3rd floor hallway.
resolved Boss won't let you deal too much damage before its next scripted attack Videogame
In Pokémon Sword and Shield, higher-rank Max Raid targets put up their Deflector Shields twice, and if you wear their HP down enough without breaking the first barrier, they'll temporarily become completely invincible
until they get their next turn and put up the second barrier.
Do we have a trope for this? My first thought was Railroading, but that seems to be specific to plot, not gameplay.
Edit from the future: We did not have this, but we now do, it's Unstoppable Mid-Battle Tactics Change.
Edited by wingedcatgirlresolved Secondary Characters that are only silhouettes Videogame
A visual novel in which all the secondary characters are only silhouettes/shadows, with no expressions. What is the trope for this? It isn't an animation, so Faceless Masses doesn't seems right.
resolved Sequel has Inverted Themes or Characters Videogame
Is there a trope describing a sequel that's thematically, a 180 degrees turn from the previous work? Like, if the first movie's about ice, the sequel's about fire, if the first movie has the character become super rich, the sequel's about him becoming super poor.
I've also seen this working with sequel villains being the antithesis of their predecessors - if the villain of the first movie's a nazi, the sequel has a communist. If the first movie has a big muscular bad guy, the sequel has a Lean and Mean one who uses his brain, or something...
resolved Flavor text compendium Videogame
A menu option consisting of Flavor Text you've collected throughout the game. If a game has this, one section will invariably be a Monster Compendium.
Dragon Age and Mass Effect have the codex, Kingdom Hearts has Jiminy's Journal...
Edit from the future: Lore Codex now exists.
Edited by wingedcatgirlresolved Bullet Grazing Videogame
We have this one, right? Bullet Hell games give a bonus for getting really close to the bullets without letting them hit you. Touhou has it, Deltarune has it, I'm sure many games have it but I'm not that into the genre so I'm out of examples.
Edit from the future: Close-Contact Danger Benefit now exists.
Edited by wingedcatgirlresolved Name makes you think of something else Videogame
In the English version of Dragon Warrior there is a spell called Infernos. Based on the name you'd think it's a fire spell but it is actually a wind spell. Later games would call it Whoosh. So what trope is it when a name makes you think it is something else but it is totally wrong?
resolved Is There a Trope That... Videogame
...describes an instance in which the entire character line-up is dressed up in different costumes for a limited time, such as Halloween? Or maybe just changing the costumes in general. For example, the video game Cookie Run has every Cookie dress up in a unique costume for Halloween. http://cookierun.wikia.com/wiki/Halloween_Party
Sorry if my wording sounds bad; usually I tend to express what I want to say badly. .~.

So when playing The Room VR: A Dark Matter, one plot point had a gambit. Let me explain: [[spoiler the detective (aka. the player character) stumbles across the Hedgewitch's hut and has to solve all the puzzles. After that's done, the Hedgewitch deliberately traps her own soul in an artefact that the Craftsman wants to collect. After placing all of the artefacts on an altar that the Craftsman presented and he remarks in a note that it was foolish for the Hedgewitch to make use of the artefact and betrays the Detective. The Hedgewitch's soul breaks out of one of the artefacts and guides the detective to an Egyptian temple where they can trap the Craftsman and trap his soul in an artefact]].