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openInter-Universal/Canon Character Videogame
So on Final Fantasy Recurring Monsters, Omega and Shinryu are listed as "Walking The Multiverse ", but is there a more specific trope for characters who are the same individuals that between canons/universes rather than frankensteining Walking the Earth and The Multiverse?
Examples:
Final Fantasy- (context: afaik each numbered game is a new canon separate from the other games, or at least that's how it usually works.)
- Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
- As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.
If the theory about Sans in Undertale being the same sans as the one in Deltarune is true, that would also count.
openCharacter speaks exclusively in a language different than the media they appear in Videogame
Deltarune: Guei speaks in (broken) Mandarin Chinese.
openUsing a sequel's equivalents of a characters to improve their respective balance? Videogame
The three main characters of EarthBound (1994) — Ness, Paula and Jeff — are clearly based on the three main characters of its precursor game, EarthBound Beginnings, Ninten, Ana and Lloyd. However, there are notable tweaks to all three of them to address problems that players had with Ninten, Ana and Lloyd. For example, Ness has an offensive psychic power in PK Rockin', whereas Ninten only knew defensive psy powers, and Jeff is widely considered to be much more useful than Lloyd was. In particular, Jeff has the ability to create a Counter PSI device that can be used to temporarily disable an enemy's psychic attacks — in Earthbound Beginnings, this was a power that Ana had, and it also affected the target for the whole battle.
Are there actually tropes relating to this kind of "make the same character(s) again, but fix them" game design, or am I thinking too much about a case of People Sit On Chairs?
openKeep It For The Passive Videogame
An item/unit/character that gives a passive benefit that's considered Too Awesome to Use for its active ability / too important to lose and so is kept away from battle/is considered their most useful trait. For instance, a Propaganda Hero who wants to fight, but is unhappy to learn he'll never see combat because he's more important as a figurehead.
The Eldar avatar in Dawn Of War passively increases vehicle and infantry cap while the Tau Ethereal gives the entire army health and damage boosts (and a massive debuff if he dies), the Health/Mana Stones in Warcraft III give a boost to regen but can also be consumed for a one-time heal, many heroes in 40K Gladius have a passive economy-boosting ability that's lost if they die, Surviving The Game As A Barbarian has monster essences that give passive abilities that aren't always welcome, etc.
Edited by Chabal2openArtistic License – Traffic/Infrastructure Videogame
Depictions of traffic infrastructure in many video games are often inaccurate and/or would be nonsensical in real life. This can range from inaccurate traffic signs or markings to nonsensical road and highway layouts. For example, this video
showcases errors in the freeway layout of GTA V, like at-grade crossings on an Interstate or a highway being signed as "North" in both directions, neither of which is actually north, due to reuse of textures.
This may also apply to works outside of video games, but it is definitely most common there.
Does such a trope already exist, or may it be grouped with Artistic License – Cars?
Edited by SBahnBerlinopenInitial Cooldown Videogame
An ability with a cooldown when first obtained before it actually becomes useable.
- In the Command And Conquer games, superweapons can't be used as soon as they're built, they need to charge to give other players a chance to take them out.
- In 40K Gladius, items can't be used on the same turn as they're bought. In some cases this means it's more efficient to use an item with a long cooldown, toss it out and buy a new one to be able to use the item again on the next turn.
openTechnology Getting Smaller Videogame
Is there a trope for when more technologically advanced objects are smaller than older versions? It's Truth in Television, but two examples I'm thinking of are how the Humongous Mecha of Earthsiege and Starsiege give way to the Powered Armor in Tribes, or how the Arsenals of Daemon X Machina are downsized from mechas to powered armor in the sequel, Titanic Scion.
Edited by superkeijikunopenWhat's it called when an enemy explodes into a comical amount of loot upon dying? Videogame
the example i have in mind:
- Girls' Frontline 2: Exilium: Supply Missions that reward Sardis Gold mostly feature Deserters, Human Pack Mule enemies that only aimlessly wander around. Their death animation includes comically oversized Sardis Gold bars bursting from them. Harder missions include gold-painted Humongous Mecha with gold cargo containers full of the stuff.
openBubbling Fishing Spot Videogame
In video game with fishing, bubbling or otherwise disturbed spot on the water has increased rate of fish biting the hook.
Edited by AndermannopenOriginally NOT believing the supernatural exists only to be proven otherwise. Videogame
What it says on the tin, a character doesn't think the supernatural is real only to be proven otherwise with lets say for this, an exorcism.
I'm mainly looking for a trope like this cuz' in a case in Supernatural Investigations, George the FBI agent goes through this, initially not believing the hunters about the ghost of Abigail Riley possessing Luke only to be proven that yes, the supernatural DOES exist when Felix exorcises her out of him. (He Faints in Shock afterwords.)
openThe Protagonist is the one who solves their friends problems Videogame
As seen in every Bioware RPG; it's always up to the Player Character (or other designated protagonist in non-video games) to fix their party's problems.
I'm pretty sure we have this, but I can't for the life of me remember what it's called.
openMacguffin Related Trope? Videogame
In Donkey Kong Bananza, there's a scene where Void Kong tries to use the Banandium Root (a wish granting MacGuffin(?)), but it turns out what he thought was the Root was King K. Rool's belly the whole time, and King K. Rool was stuck, and through Void Kong's actions, K. Rool was freed. And so K. Rool punches him into his meteor vehicle thing. And we never see him again, so he might be dead, but either way he's defeated and not seen again.
Pretty sure it counts as MockGuffin since Void mistakes King K. Rool for the Root, but I'm not sure it's Fatal MacGuffin since it's not the actual Macguffin, but the MockGuffin.
Edited by DromeoopenAPP This revival trope Videogame
I'm looking for this rare thing some games do where regular healing abilities can revive allies like Romancing Sa Ga or Deltarune
Resident Bollywood Nerd
openPretending to be their twin to kiss someone Videogame
Isn't there a more specific trope for this than Twin Switch? Bed Trick seems extreme for a kiss
openunable to move on from task Videogame
Basically when a character is shown in one mission doing something like playing video games and then even after the mission either they are still doing it forever or the sound continues and they are just on loop doing whatever it was they did during the mission
maybe they will always be sweeping the floor etc
if you know this tropes name or if it falls under something else please reply!
Edited by SKULLRVLT

When [mostly in videogames] the world is being transformed by an evil villain/force that turns everything into a big black/purple void. The most recent example I can think of being Zelda: Echoes of Wisdom.
Is 'Evil Tainted the Place' the best option for this trope?