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This situation can happen in any kind of game, but is especially prevailing in RPGs. Basically some early challange is considerably harder than anything else in the game before and after that point, because you don't have access to better equipment, skills, objects etc. What trope is it?
Edited by rzorrzopenNo Title Videogame
Is there a trope for when towns and cities have far less people or even buildings to house said people actually visible than they're supposed to?
For instance, say a city is supposed to have thousands to even millions of people, but places where you'd expect to see anywhere from dozens to hundreds of people around (like a marketplace, a city hall, etc) you only see about 5 or 6 people at the most.
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In Video Games, there are sometimes characters who tell other characters which buttons to push so that the player knows how to do the moves.
Like in Zelda Wind Waker HD, the Red King of Lions says: "Medii, when Link pushes ZR you have to kneel down so he can lift you up by pushing A." I don't know if this is just Leaning on the Fourth Wall?
I don't think so because these characters don't imply that they are speaking to the player or an audience. Just in the cases where it's parodied, like in Paper Mario TTYD and Super Paper Mario.
Thank you for your help!
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There's no reason we shouldn't have this one by now, so please show me the page I'm missing.
Fighting game characters almost always block (the full damage of) attacks by putting their arms into the path of the blow. Recent games don't often see characters holding shields or summoning barriers; raise the arms in front of the face or body, and that's enough to only take chip damage.
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Is there a trope for voice acting in video games, and maybe animation, that isn't full dialogue? They only make noises for the most part like in Harvest Moon, Super Mario Bros, or The Legend Of Zelda.
Also, is there a trope similar to Retro Universe? A series apparently takes place in a more modern time than the aesthetics imply.
Edited by Pichu-kunopenNo Title Videogame
Is there a trope for when the player character and/or their party simply refuse to allow the player to go to a particular location?
For instance, if the player tries to enter a door they aren't suppose to yet, the character will say something like "we need to do x" or "we don't have time for this!"
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Is there a trope for when the video game environment/transparent level designers spoils coming action/story scenes? Something like 'Environment/Game Mechanic Spoiler'?
For example if you enter a new area and suddenly see lots of random 'cover' objects - piles of boxes, smashed windows, despite there being no enemies, you immediately know that you're going to go through a gunfight at some stage in this section. The reverse is also relevant, when you get an environment with NO cover objects you know you don't need to worry about stealth or surprises and just focus on exploration. Examples would include parts of Uncharted and Tomb Raider, also the Last of Us.
Or when you go through a game that is stingy with ammo/weapons which suddenly gives you a massive drop of supplies - and then you then know that a shootout/boss fight is coming (and the new weapon you just got is going to be the most useful)?
Or if you go through a series of narrow corridors/platforming to suddenly come upon a wide open space, you immediately know there's going to be some sort of melee gang fight or boss fight right then and there. An example would be Remember Me.
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I've been watching AVGN ever since i've found about it. There's something he calls a "Beginner's Trap", a situation where someone who never played the game might get killed/damaged if it didn't know about it (Like a stair that leads to a bottomless pit where you can't see the pit. You only know about it if you played the game before.), specially if it's early on the game.
It's more apparent on it's Super Pitfall review
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The nearest thing i've found is Trial-and-Error Gameplay, but there isn't something more specific?
Edited by TiagoDuopenNo Title Videogame
So...I noticed a nice little semi-obscure reference in Total War: Shogun 2.
The flavor text for the Gambling Hall says "An eight. A nine. And...a three!" That's the worst possible hand in the blackjack-like game of Oicho-Kabu, a combination called "ya-ku-za"...
If I wanted to add that to the work's page, what would it go under? Genius Bonus in the YMMV tab? Or would that require excessive shoehorning?
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Do we have a trope for the opposite of a Scrappy Mechanic, a level gimmick or something that is liked by a lot of people? An example would be the Kuribo's Shoe in Super Mario Bros. 3. (Yes, I know the level is Best Level Ever, but that doesn't describe the shoe itself.)
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https://www.youtube.com/watch?v=13YlEPwOfmk
Is there a trope for when video game characters don't have a walking animation but still move around by teleporting when you're not looking? Like in the video.
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In "Sheep, Dog 'n' Wolf", we have a following situation: Daffy Duck can be blown up with explosives, which normally leaves him unharmed (save for turning black) and prompts him to appropriately scold us and generally discourage us from doing it again. However, during one level, blowing him up is actually necessary to advance through the level, and he actually gets knocked out from the explosion. There's no indication that this will be the case.
Is there a trope for that?
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Videogame trope where the gameplay suddenly shifts to straight up combat for the final battle, even if up until then it was primarily stealth/resource management/not combat focused.
It'd be a specific subtrope of Unexpected Gameplay Change.
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I know there's Porting Disaster, where a port becomes far inferior than expected. There's also Polished Port, where a port becomes actually better than the original.
I wanted to know if there's something like a "Porting Miracle", when a video game port faded to be far inferior to the original actually becomes way better than expected.
I thought of this when i played Capcom Vs SNK on PS1. It's clearly too much of a game for the system to handle, but the developers of the port actually made it fit for a PS1. It's not a Polished Port because it doesn't have any extra features. It's just an extremely well made port, where the odds were all against it.
So, do you think there is a trope like this?
Edited by TiagoDu

Do we have a trope for the tendency of aliens, monsters, and the like (especially zombies) being named something like "verb-er?" For example, spitters, smokers, and chargers from Left 4 Dead; runners, stalkers, and clickers from The Last of Us. In Freeman's Mind, Freeman calls a vortigaunt a "zapper."