The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at the Trope Launch Pad.
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openNo Title Videogame
Was combing the lost and found/YKTTW and the nightlife index and was wondering.. Do we have a trope for the stereotypical "club level" or dance club scene specifically in video games? Like there's usually funky lighting to make it look cool/seedy/etc, and it's usually got some electronic or hip hop music playing. In mature games they'll probably have strippers and whatnot, and that's usually just to make it edgier/make the player feel like they're edgy/demonstrate how edgy the protagonist is.
Mass Effect has a TON of these and has missions in them, there's probably more than a few spread across the 007 games, Max Payne 3 pretty much starts in one, there's a level devoted to a strip club in Duke Nukem, and there's GTA of course. Plus many others. The point is, a 'Club Level' is usually just used as a fulcrum for making a game edgy or stylish, and if it's a strip club/etc then it's meant to romanticize that.
Was just wondering if we had anything like this for video games.
Edited by Deino909openNo Title Videogame
Ethics tags in Dwarf Fortress are programmed in a way that results in "good" civilizations (that think murder and cannibalism are bad) often starting wars of aggression against "evil" civilizations (that think that kind of thing is A-OK). This is odd and not intuitive and I'm sure it falls under some trope or another but I'm not sure which one(s).
openNo Title Videogame
Is there a trope where a merchant's pricings are way too high for beginning players, or simply way higher than it's actually worth?
Guilty of misusing Adam Smith Hates Your Guts here.
openNo Title Videogame
I'd like to add a bit on the page for Michigan: Report From Hell that states that there is a town in Michigan called "Hell." While the game is set in Chicago (And the "Michigan" it refers to is "Lake Michigan"), that's not obvious from the title, and even though it's clearly metaphorical, I think it would make for some interesting trivia or something.
...I've half-answered my question now, and I know it should go on the YMMV page, but what should it be under? I was thinking maybe Where the Hell Is Springfield?. What do you think?
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Is there one for a puzzle in a puzzle game where Cutting the Knot or even a ignoring the puzzle completely and just going a different way is the correct and intended solution, and the only reason its an obstacle is because these sorts of games have taught us to believe that puzzles, when encountered, need to be solved before you can pass them and that the path with the puzzles blocking it is always the correct path, when for this puzzle that happens to not be the case?
Edited by BrokenEyeopenNo Title Videogame
Is there a trope for times when the player is the all powerful boss character and the enemies are what the player character would otherwise be?
For instance, in Silent Hill Downpour the final boss is you as the near invincible hulking behemoth monster while the enemy is the weak human with a gun that has to Cherry Tap you to death, a complete reversal of the roles you would play in most games.
openNo Title Videogame
Is there a trope for characters whose dialogue is at odds with their actual actions? I'm thinking of mainly villain minions in video games where the minion is polite and friendly toward the player while killing them. The turrets in Portal are sorta like that with their "Are you still there?" and calling Chell a friend, but I'm also thinking of the enemy robots in Ratchet And Clank Future A Crack In Time who want to know if Ratchet wants to get pie after the battle. I know there's more out there, especially after Portal came out.
openNo Title Videogame
Is there a trope for prisoners that gamers rescue during Gameplay? Some examples include Jinjos from Banjo Kazooie, hostages from Metal Slug, Electoons from cages from the first Rayman, and Tribals from Jet Force Gemini.
openNo Title Videogame
What do you called this feature?(Some games called it "fast travel")
There are 5 place which are called A,B,C,D,E and 5 road.In order to go from A to B,you have to use road 1,B to C through road 2,etc.Once you have unlocked all the place and obtain the device(like teleporter),you can travel any place immediately(you don't need to use road 1 to go from A to B).This allow the player to save time.
For example,the "fly" move in Pokemon.
Edited by kenceoopenNo Title Videogame
What I'm looking for is a Videogame Setting.
In Pandora's Tower, there are 12 towers you must complete to unlock the final level, and most of them have familiar settings. Towers 1 and 6 are Lost Woods, 3 and 8 are Down the Drain, 4 and 9 are Lethal Lava Land, 5 and 10 are Eternal Engine, and 11 and 12 are themed around light and darkness, suggesting Dual-World Gameplay and Dark World. But I'm not sure how to classify 2 and 7. They're themed around minerals and precious stones. Gems, dirt and a bit of metal are the main features of these towers. The only tropes I know that have sometimes these are Minecart Madness (but those towers aren't mines), Underground Level (but those are towers, you go upward as you explore them) and Death Mountain (since when towers are mountains?). Any suggestions here? Thanks!
EDIT: And tower 13 is simply a generic Boss-Only Level, but I suppose that's besides the point. =P
Edited by MyFinalEditsopenNo Title Videogame
So, we have a game that was localized from Japan, resulting in US and JP versions. Curiously, the JP version has an English setting built in with legitimate translations. The JP version's English script differs here and there to the US's English script, the US version having slightly more liberal edits while the JP version is a more direct and faithful translation.
Emphasis on the bold text for trope hunting.
openNo Title Videogame
Kind of a combination between a Kaizo Trap and Schmuck Bait with a sprinkling of Guide Dang It!. A game places something enticing just out of reach, or lulls you into thinking of a certain combo for, say dodging traps, then psyches you out and kills you pretty much without any recourse. Basically your only defense is to know it's there ahead of time and avoid it.
It's not Kaizo Trap because that only covers a deathtrap that occurs after you've lost control of your character by means of completing a level or whatever. Schmuck Bait would work, but seems too general.
Examples: A shiny 1up sits on a platform. You jump to go get it, but an invisible wall stops you from getting to it, causing you to fall into a bottomless pit.
You ride an elevator up, it stops at your floor, but only briefly before continuing upward and crushing you against the ceiling.
Non-example: In Batman: Arkham City there is a Riddler trophy sitting on an electric floor, but the door closes behind you, locking you in with no escape from the electricity...unless you have an upgrade that allows you to balance on your line launcher rope until the floor stops zapping. This isn't an example because you can avoid a seemingly fatal trap with upgrades that occur in regular play.
Edited by whatthefbombopenNo Title Videogame
what's the trope for this example? it's about the heart, not leviathan.
- Devil May Cry 3: Dante's Awakening: has Leviathan, who's chest cavity has a lot of Mooks that protect it's heart. But the heart itself can attack with lasers and can absorb essences, and there's three hearts.
openNo Title Videogame
I really want to add something about Big Game Ruin Hunting
to the Urban Dead page, but I have no idea what trope(s) it would fall under.
(short version: if a zombie ruins a building and it isn't repaired quickly, the ap cost continually rises until the person who ends up repairing it has to spend several days worth; this has caused players to seek out high-cost ruins and repair them for bragging rights)

Do we have a trope where the player is somehow able to invest money into some sort of building or facility that is guaranteed to produce more money for them than they paid?