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resolved When someone can help, but doesn't Live Action TV
Someone is in trouble, and a friend has the ability or means to help, yet doesn't do so.
Example: I need to get my finances in order but can't. A friend with a financial background could offer his advice or outright help in the matter, but stands by and watches me struggle.
openWhat is the trope for same action, different outcome?
I remember stumbling upon a trope that can be described with "When you do one thing as a character, you die. When you do the same thing as another character, you survive", but I lost the track of it. What was the title for that one?
openLabel trickery
Is there a trope for when a label on something, like a bottle, is peeled off to reveal another label that has bad effects?
For example, if Bob buys Alice a bottle of something that plumps up hair, only for the label to peel somehow and reveal that the product actually makes people lose hair. Maybe Bob applied the label himself, or maybe it was a mistake. It can vary.
openQuest for adventure
A character sets out on a journey in hopes of finding adventure. Not Call to Adventure — in the examples I'm thinking of, there's no inciting incident except the character's boredom.
Edited by Madison14openGhostly Object
An inanimate object somehow "dies" and becomes ghostly so that ghosts can use it. I thought we had this with a Spongebob image of him and his ghost spatula, but can't seem to find it.
openAdaptational Skill
A form of Adaptation Deviation where a character exhibits a skill or ability that they weren't shown to have in the original work. May be important to the adaptation's story or not.
openFather, I Want To Fight
Do We Have This One? Father, I Don't Want to Fight is for a member of a Proud Warrior Race (or at least a martial culture or family) deciding to be non-violent. Is there a trope for the opposite, where for example a Proud Scholar Race Guy or Proud Merchant Race Guy decides to become a soldier, for whatever reason?
open"Get Me Another!"
A phrase usually associated with the Bad Boss where they say "Get me another [beating rod/punching bag/henchman/whatever it is they just angrily destroyed]".
- One Roman centurion was said to be so enthusiastic at disciplinary floggings with a branch his nickname was "Another!" every time he broke one mid-flogging.
- In Dawn Of War, Gorgutz' response to being told his pilot is dead (after crash-landing the plane) is to be brought another pilot so he can take out his anger on him instead.
openMimicking mockery
When character impersonates another with their hand or imitates them with their voice in a mocking way.
open"That was easy... too easy!"
We have It's Quiet… Too Quiet for situations where unusual or unexpected silence makes characters nervous — there may be an ambush or a monster lurking just round the corner.
Do we have something along the lines of "That was easy... too easy"? That is, a group of characters needs to do a difficult and dangerous job — infiltrate an enemy base, break into a secure vault, hack a secure surveillance system. They expect it to be long and dangerous — but to their surprise it goes much easier than expected. Someone (a new guy) would say something to the effect "Whew, that was easier than I thought!" The more experienced/Genre Savvy guy would then say: "Yeah... too easy... I don't like that!" And, of course, he's right — they've walked into a trap.
In short, when a difficult and dangerous job seems too easy, that's a very bad sign — likely a trap.
openSudden teleport home.
Is there a trope when a character is involved in a dramatic event far from home, the event reaches its climax or the character is somehow knocked out and suddenly find themselves in their home like nothing happened?
openNature, not nurture.
Whatever personality you are, it's in your dna, you're born with it. Being badass, evil, charismatic, clumsy, dumb, being a killer, an engineer, a tennis champion, whatever, it's because it's in your dna. Might even throw in junk dna, which is still un-understood, but if activated might result in new capabilities.
openLast-Panel Title
A comic where the Title Drop occurs in the last panel, usually because it's a spoiler.
For example, The Punisher story where Frank is sent back in time to infiltrate Al Capone's gang, getting close enough to kill him, ensuring organized crime never gets as tight a grip on America and therefore the survival of Frank's family in the present... then Frank wakes up, with the title of "When Frank Dreams" finally appearing.
Edited by Chabal2openBad: no Good Guy: yes
When bad guy or opponent is about to get a humiliation from the hero, he shakes his head for mercy, but the hero doing it just nods that they’re gonna do it.
openAccidentally Resolved this one
Usually there's (a) main character(s) and an ensemble of friends to said character, and in one episode, for one reason or another, all or most of the friends forget about the main character, and they have to try and make everyone remember who they are through familiar actions. Like that one part near the end of the final battle of the pacifist route on Undertale with the Lost Soul(s)
resolved Forgotten Friends
Usually there's (a) main character(s) and an ensemble of friends to said character, and in one episode, for one reason or another, all or most of the friends forget about the main character, and they have to try and make everyone remember who they are through familiar actions. Like that one part of the final battle of the pacifist route on Undertale, but I think ti usually has to do with TV
openStay true to yourself
Whatever the circumstances, you don't change in something worse, you can't, you believe in yourself, you can't imagine being any other way. I don't mean of course being a good guy, you can be bad too. But if you're blackmailed, shunned, threatened, hurt, or something, you don't lose your way. You are yourself, and that's that.
openRolling eye pupils (often through stun)
A cartoon trope. When character gets stunned or is about to pass out, the eye pupils move around in circles. Eyes are offset and usually, often one eye rotates clockwise and other eye rotates counter-clockwise.
openAge rating dissonance?
Is there a trope where the audience feel like a piece of media gets an age rating (MPA / ESRB) that they don't feel is right. (A work being rating R when it feels like it should be PG-13 or vice versa) Or is this covered by What Do You Mean, It's for Kids? / What Do You Mean, It's Not for Kids?
Edited by Smashman2893
Not to be confused with Adaptational Dumbass.
In the source material, a character learns something important and plot-relevant. When the story is adapted into a different medium though, they explicitly don't find out, for some reason or another.
Until next time...
Anon e Mouse Jr.