The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
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openPuzzle Security Videogame
Instead of security measure that can only be disarmed by specify with key items, anyone with basic reading comprehension and puzzle solving skill can bypass it completely.
The security itself has to be designed as a puzzle, and not just the character thinking of real creative way to push that boulder over there to smash through this door.
Edited by AndermannopenOut-Of-Combat Bonuses Videogame
Extremely useful abilities that only activate outside of combat, or is useful in combat but has huge bonus when not.
openPartially Flooded Ruins Videogame
Videogame setting. Exactly what it says on the tin - partially flooded ruins, usually with a clear divide between above water and below water segments. Off the top of my head, appears in Rune Factory 4 as Water Ruins, and Fairune 2 as Blue Temple, and some others I can't recall at the moment. The level usually takes place outdoors, with any indoor sections of the ruins intact or inaccessible.
Edited by SpirendopenEquipment made from slain enemies Videogame
most obvious example i could think of is the Monster Hunter series, where most of the weapons and gear are made of bits and pieces of the monsters you hunt.
openMeeting the Final Boss Early Videogame
Is there a trope for when the bosses or final boss of a game is introduced at the very beginning of the game? An example of this is Resident Evil 7 where in the beginning Ethan is seated at a dining table with all four of the big bads of the game that he'll have to deal with later. This is redone in Resident Evil Village where Ethan is at a meeting with the four lords and (I assume) the final boss. Another is Mario & Luigi: Dream Team where the first battle of the game is against Antasma, one of the two main bosses of the game. Basically, instead of saving the bosses for a major reveal later they're shoved in your face early.
openDropping a mechanic for the next game Videogame
Is there a trope regarding criticism towards getting rid of a mechanic that was there in a previous game? I ask this due to the lack of evolution events in New Pokémon Snap. The closest I can think of is They Changed It, Now It Sucks!, but it's not like they changed anything. It just wasn't implemented in any way.
openCrafting Items Videogame
What's the trope name for the game mechanic about crafting items with base materials, like the disinfectant and the tourniquet from Resident Evil Revelations 2 ?
openFalling through the game world glitch Videogame
I know I've seen this trope on this site before, but forget the name.
openMatch three causes damage Videogame
A form of combat involves making matches of at least three pieces to inflict damage on an opponent.
openBoss penalty box Videogame
Is there a trope for when a boss has an attack that banishes you to a "penalty" area that you have to escape from? For example:
- In Half-Life the Nihilanth has an attack where he shoots a portal at you (which moves slowly but still homes in on you, making it really hard to avoid unless you duck behind something or shoot it down). If it hits, you get sent to one of three "penalty rooms" and have to make your way to the portal leading back to the Nihilanth (if you get banished more than three times, it just sends you to the third area again.)
- In Sonic Mania the Phantom Egg has an attack where he has two giant holographic hands grab you (unlike the Nihilanth, there's no way to avoid this). After they do, you get sent to a side area where one of the hard-boiled heavies attacks you. Unlike the first example, you just have to survive long enough and you are automatically teleported back.
openBeat the developers? Videogame
Is there a trope for performing a task that a game's developer was unable to beat or just outright beating said developer? Examples would be 20/20/20/20 mode in Five Nights at Freddy's Developer times in games like Crash Team Racing Nitro Fueled Or Ultra Nightmare difficulty in Doom 2016
openInteractive Credits Videogame
A trope that's somewhere between Creative Closing Credits and Mini-Game Credits, where the credits are shown in a unique way. Example:
- My Game: The game's credits are unique in that instead of being a boring wall of text, they're shown by having Sam go through the files on Mike's computer. Such as the cast being the names of each person paired with a picture of their character, while music credits are a series of .mp3 files bearing the songs' actual names.
openNames changed due to copyright issues Videogame
What's the trope where a character gets a Dub Name Change due to possible legal issues? Basically, the original product was produce in Japan, but features Sherlock Holmes. That product just got announced for a Western release, and the character was renamed to Herlock Sholmes, presumably to avoid issues with the estate holding the copyright to the Sherlock Holmes stories still not in public domain.
This is in reference to today's announcement of the English version of Dai Gyakuten Saiban: Naruhodou Ryuunosuke no Bouken, or as it is now called The Great Ace Attorney Chronicles.
Edited by GoldenDarknessopenCutscene Skippability Tropes Videogame
Is there a trope for a Cutscene subtrope where you have to either rewatch the entire cutscene when replaying a level, or you have an option to skip it after watching it the first time? This doesn't even just have to apply to cutscenes, but any plot-relevant dialogue or other similar scene.
For an example of the latter, before the Mettaton-EX fight in Undertale, you have a chance to skip Mettaton's dialogue after trying the fight a second time and just get right to the battle by flipping his switch in advance.
For an example of the former, there's the lead-up to the Mecha-Bowser fight in Super Mario Sunshine. You can skip the Bowser Jr. reveal, but you can't skip the park manager's dialogue or the initial scene of Mario riding up the rollercoaster before you begin the battle. The idea of a frustratingly unskippable cutscene also got parodied in this Pro ZD video.
Unskippable Cutscene is an internal subtrope of Cutscene but the degree of skippability feels noteworthy somehow.
Edited by mightymewtronopenOverpowered RPG Protagonist Videogame
Is there a trope for when the “leader” of your RPG party has some overpowered ability, or something that lets them break rules that the other party members have to follow to set them apart from the rest of the party?
For example: Joker in Persona 5 can equip multiple personas and “craft” better ones, allowing him a huge amount of versatility compared to all other party members who only get 1 persona.
Shulk in Xenoblade Chronicles has a full set of Arts he can use like everyone else, but his Monado also allows him to use another separate set of Arts with a wide variety of effects designed to best exploit the system of seeing enemy’s future attacks.
Rex in Xenoblade Chronicles 2 is partnered up with his Blade, Mythra, who has a wide variety of incredibly powerful abilities, such as being able to completely negate the cooldown between using Driver Arts and being able to greatly increase the entire party’s evasion chance. She also has a unique element in Light, which almost no other Blades have. Later in the story, Rex himself can also use any one of his ally’s Blades, while everyone else can only use their own.
A non-example would be Octopath Traveler, where your chosen protagonist may be higher leveled than the other party members, but ultimately they receive no greater potential than anyone else in the party.
Edited by PTpirahnaopenVideo game grading system Videogame
Is there a trope for when a game has a grading system similar to school? E.G most modern Sonic the Hedgehog games have a system like this, although there is also an "S" grade that's above an "A", and there's no "F", as presumably failing would mean you didn't get through the level at all.
openOnly one magic ring per hand Videogame
Is there a trope for how Video Games and Tabletop Games usually only allow characters to wear one magic ring per hand (or, in tabletops, only benefit from one ring per hand)? The reason why being obvious (a character wearing a magic ring on every finger, or, worse, as many rings as they could fit on each finger would be way too powerful.)
Do we have this? This is for people who are ostensibly leaders, but sit on their asses until trouble comes knocking at which point they will do something but it’s often ineffective.
This comes from The Lords of Midnight where the Free and Fey lords just sit in their castles and wait to be overwhelmed one by one by Doomdarks armies rather than actively banding together, recruiting soldiers from independent keeps and going on the offensive which would be far more effective.