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openNo Title Videogame
Is there a trop for the following? I've usually encountered this in jrpgs, but I don't see why it couldn't be in other game genres/mediums.
There's a more knowledgeable character associated with the hero. This character suspects something or has an epiphany related to the plot and says something out loud, usually a non sequitur or an incomplete thought. When another character asks him about it, they respond with "It's nothing" or "Forget it." The hero's party either doesn't question it or brushes it off as the character being weird/quirky. Whatever is said is either explained by the character further in the game or is understood the second time through the game.
Edited by maliasopenNo Title Videogame
What would we call these kinds of gameplay mechanics?
- Blaz Blue
- The "Negative Penalty" system punishes you for going on the defensive for too long by increasing the damage you take by 2x.
- The "Active Flow" system introduced in the fourth game rewards you for keeping your offense by increasing your attack power and makes your Burst Gauge (required for either doing Combo Breaker or using Super Mode) recover faster.
openNo Title Videogame
What trope would apply to this example:
- Despite containing monsters and dragons, there is no magic in Monster Hunter. No matter how outlandish their powers, every monster can be (and often is) explained by science. The fire-breathing Rathalos? Not magic, it produces flames in a special organ. The Zinogre's lightning? Caused by massive quantities of bio-electric fulgurbugs that live in its fur. Even more freakish things, like the rage-inducing "Frenzy" caused by the Gore Magala have explanations; it's not the "winds of evility" from wyverian legend, it's a virus contained in the dragon's scales.
I had it as Doing In the Wizard, but that apparently involves a series having magic and then removing it via retcon.
It's not Sufficiently Advanced Alien because they're not aliens and no one thinks they're gods, and because, well, they're not advanced, they're just using their own innate abilities.
It's not Maybe Magic, Maybe Mundane because it's never in question.
Edited by wrm5openNo Title Videogame
Is there a trope for when it's actually easier to take on the hardest challenges of a game first? I'm thinking of Kingdom of Loathing and other ascension-based games, in which it's advisable for players to go through the hardest runs they can manage or tolerate in order to build up powers which will then be less likely to leave them should the player decide to switch difficulty.
openNo Title Videogame
I've come across this trope before but I've forgotten its name... The videogame trope for when you have 2 kinds of Power Sources, you'll have a way to convert one into the other.
openNo Title Videogame
I used to link this as Restart At Level One, but that page has been turned into a disambiguation hub with a pile of links that don't match what I'm looking for.
I'm looking for the page about resetting an experience level or similar in exchange for a bonus, resulting in a temporary loss of power returned and surpassed once the experience is recovered. Examples include Call of Duty's prestige, Payday 2's infamy, Warframe's forma and Mabinogi's rebirth.
Of the links on Restart At Level One, it's definitely not Bag of Spilling, Class Change Level Reset, Continuing Is Painful, or Overrated and Underleveled. Level Drain is very, very broad, but seems to be more about wholly negative events, mostly Dungeons and Dragons wight attacks and the like.
Thoughts?
openNo Title Videogame
I have a several questions regarding inFAMOUS: Second Son
- Wouldn't Good Karma!Deslin and Augustine be considered Dueling Messiahs?
- Would the powers seen in that game fit Elemental Powers molds (Like Light 'em Up, Dishing Out Dirt, Super Smoke etc.) and if so, what would Video fit?
openNo Title Videogame
Is there one for where items/abilities are manifested as shapes to be arranged on a grid, like the powers in Kid Icarus: Uprising or Core Units in Danball Senki? Was thinking of creating a YKTTW called "Tetris Inventory".
openNo Title Videogame
Can Foil apply to settings as well as characters, or is there a related subtrope about settings as Foils? I ask because I'd been hit with small moment of Fridge Brilliance regarding SMT Strange Journey, the 4th and 5th levels and a trip to the Green Aesop page (and while it's related to the Green Aesops, if this is abut them, I'd be both a different query unrelated to settings and basically be saying I'm as dumb as Ralph Wiggum for all the subtlety the game has) and I don't think Shadow Land qualifies (if only because the entirety of the Schwarzwelt might count for Earth, I'm just asking about these 2 sectors)
To save myself a comment and questions ask for context. I'll explain the sectors. One's a toxic waste dump, the other is a luscious garden, the dump is the end of the first four sectors with the boss being the last of a group of tyrants, the other is the Disc-One Final Dungeon housing the first of 4 Mothers as the boss. together They Fight Crime!
openNo Title Videogame
Okay, so I'm trying to write an example from Nox, having to to do with the morality of the parties in the game.
Specifically, there's the necromancers led by Hecubah, who ARE evil villains, but their desire to rule the world almost comes off as understandable because of the way the other sides act...
The warriors of Dun Mihr outlawed magic because their leader was jealous of the wizards. As a warrior you see them arresting or killing wizards on sight, and as a wizard you find out they take these people to an underground secret prison and torture them to death... and you have to fight them as a wizard because they would rather let the world end then work with one magic-user to save it.
The wizards of Galava treat non-magic-users as subhuman. As a warrior their shops refuse to serve you and visiting their city gets you arrested on trumped-up charges. Oh, and you also have to fight them because they'd rather let the world end than work with someone who doesn't have magic.
At first I wanted to put it as Designated Villain or maybe Designated Hero, except Hecubah really IS an evil, slavemongering, genocidal madwoman.
Then I thought, Black-and-Grey Morality, except that there ARE legitimate good guys - the Conjurers who believe in living in peace and harmony with nature.
So then I thought, The Good, the Bad, and the Evil, but the trope description says that trope is about retconning an Enemy Civil War in order to let the AntiVillains work with the heroes.
So I seriously have no idea WHAT this would be.
Edited by wrm5openNo Title Videogame
A quick double-check:
There is a videogame continuing the story of an anime franchise. It's a Bat Family Crossover in nature, but within the story's universe it takes place chronologically after all current anime stories, involving characters from each of them, pulled from their respective time periods into the future.
One troper suggested that the game acts as a Post-Script Season for each individual story simultaneously, but I'm fairly certain that's not how that trope works.
Would this be just considered a basic Sequel, or do we have another trope that covers this more specific example?
Edited by DarkHunteropenNo Title Videogame
In God Of War, there's a part where a massive armored minotaur attacks a massive locked gate from the other side. You don't see the minotaur, you just see the gate being bashed, like this
. The moment the player gets to the gate, it breaks open and the minotaur comes out, starting the Boss Battle for that segment of the game. Should this go under Barrier-Busting Blow, or something else?
openNo Title Videogame
Anyone familiar with Heavensward? Because I have a question for the aftermath of one of the new Job questlines:
the tl;dr is that the daughter of an Astrologer became a political target for breaking a certain taboo of her culture. She eventually blackmails the leader of the political party that wants her gone to pretend she was killed and then disguises herself as a dude so that she can continue a certain mission
I'm looking for the "disguises as a boy" part but that was at the end of the very last quest of that subplot and as a result I don't think Sweet Polly Oliver applies because it seems to need a Samus Is a Girl reveal, then again Mulan is the trope image for that and we all knew she was a woman from the start, so I'm asking if Sweet Polly Oliver applies to this situation or if another trope besides Death Faked for You (since disguises seem to be part of an Internal Subtrope of that already) applies
Edited by MorningStar1337

Is there a gaming trope for when the gameplay across a large part of the narrative arc of an RPG is a relatively minor segment of the game? I'm thinking of FFX and X-2, where most of the gameplay is located outside the narrative and the primary reason for going through the narrative gameplay is to prepare for the *non*-narrative gameplay. ("Narrative gameplay" being your standard RPG grinding to prepare for storyline events and "non-narrative gameplay" being things like boss rush, bounty hunts, monster arenas, stat maxing, etc.)
Edited by IsaacsLaughing