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openWeird adorable Videogame
Is there a trope for drawings/animations that can describe strange-but-cute/funny creatures like those in Rayman Origins? Something like Agnes' plush unicorn in Despicable Me: goofy golfball-like eyes ecc
openSupernatural entity pulling the strings Videogame
Basically when a supernatural or otherwise empowered and mysterious entity is pulling a lot of the strings in the setting and manipulating the hero on their journey, especially if their motivations and morality are ambiguous. Sort of aligns a lot with the chess master but I was wondering if there's something more specific.
Some example would include the G-man from half life, The Lutece twins from Bioshock Infinite, and The Outsider from Dishonored.
openbad guy's attack animation is really slow, but still really accurate Videogame
This mainly happens in MMORPGS and other mostly luck based games (i.e where the game rolls imaginary dice to determine if something hits or not). Would this fall under Gameplay and Story Segregation or what?
openRemember How He Said That in Orange? Videogame
Whenever somebody says something in a video game not in the standard text color, get ready for that to be a quintessential part of a quest later. Example: Every Ace Attorney game. Also, Astral Chain.
openCounter Picking/ Valuing a deception regardless of it's truth ? Videogame
Do we have a trope for in-universe counter-picking ? Like, someone trains to beat someone in particular and trains accordingly to counter their specific fighting techniques, such as picking up their weapon based on Tactical Rock–Paper–Scissors advantage on the person they're trying to beat ? I was expecting Shiro to have an example of this listed but I was surprised to find nothing.
Same question for a different trope. in Kingdom Hearts: Chain of Memories, The protagonist is subjected to memory manipulation from a Backstory Invader who inserts themselves in their memories as someone they swore to protect. They later learn the truth from said invader, who's not exactly a malevolent character themselves. When said invader gets threatened, they leap to their defense, despite being fully aware that their promise to protect them is a fabrication, arguing that even knowing it was fabricated doesn't invalidate what they feel.
Do we have a trope where someone knows the way they feel toward someone was fabricated, either through outright illusion or merely deception, yet holds said falsehood dear to them anyway ? Prefers the Illusion sounds somewhat close for the case where actual illusion and other superpowers are at play, but it sounds a bit far-reaching for mere deception.
Edited by YumilopenArcade Level Videogame
Are there any tropes about video game levels that take place in an arcade?
openNo Title Videogame
Do we have a trope for when, in video games, you are railroaded into doing some action that others consider heinous, and they constantly chew you out on it afterwards, even though you literally couldn't do things differently even if you wanted to?
For example, in Portal 2, G La DOS keeps blaming you for "killing" her, even though that was literally the only thing you were allowed to do. Or how the game first explicitly prevents you from being able to catch Wheatley when he's falling, and he later blames you for it.
Edited by ZuTheSkunkopenNo Title Videogame
Let's assume you're a paladin in a video game. You come across three random guys who shows evil content, all exactly the same aside from the name. You slay them for the safety of the people and loot them for some evidence of a treason or something similar for the king to know about. For some reason, you decide to take off the head of one of the corpses and add it to your inventory, because reasons. There is no reason to take the head off this guy, as you cannot sell it or anything, but yo take it anyway. So you have a head of some random dude in your backpack with no questions asked, and then suddenly someone wants X dead and they want you to bring their head as proof and they will reward you greatly. You then accept the quest and then imminently after accepting you present the head of the guy you were supposed to kill.
This appears in Neverwinter Nights in chapter 2 of the main campaign. You are asked to get the heads of captains to end a power run for control over the city. However before you even know about the civil war, you can meet them, kill them, and take their heads for no reason, as the character has not taken the quest yet.
openNo Title Videogame
I can't even conceive of there not being a trope for when a video game subverts a players expectations—for example, a 2D platformer having a deathtrap or dead end to the right of the start and the way through the level to the left when all previous levels have followed the convention of going right to clear the level. But what is it CALLED? O_O
openNo Title Videogame
I'll say video games, though it could happen in something else as well, I suppose, like superhero comics, or a show or something.
The main characters, or somebody on their side is fighting the Big Bad, or at least they, think they are. After a nice little battle for a while, everyone's happy and everything, then... "You Fool! Did you really think you could defeat me?! That was just my shadow!"
I can think of at least two examples:
- Kefka: So... ...you think you hit me?! That was simply my shadow! And how did you like my Gestahl? I should've been on the stage!
Kingdom Hearts: Chain of Memories:
- Donald: Is he gone?Marluxia: You could say that. However, what you destroyed was merely an illusion of me.
openNo Title Videogame
I;m looking for someone familiar with Spyro 2: Ripto's Rage! (AKA Gateway to Glimmer), After getting 100% Completion, Spyro gets access to a permanent Superflame Powerup, one so permanent that it carries over to a new game in the same slot. Now is this intentional or simply a Good Bad Bug?
Edited by MorningStar1337openNo Title Videogame
What is the trope for when there is a glowing item drop? In Resident Evil 4 for example, items on the ground are dropped by enemies or barrels. This also happens in Castlevania 64. I can't think of any other games that do this at the moment but I'm sure I've seen it in an arcade game of some kind before. Does this have a name? I couldn't find it mentioned on either of these two games and couldn't find any matching results with a search that mentions this.
openNo Title Videogame
Do we have these ones? Obvious tropes, but I can't find either. Enemies that use a simple pattern: 1)Melee enemies that always dumbly move directly towards the player, no matter what; 2)Shooting enemies that shoot slow (at least so slow that they can be dodged) projectiles directly at the player, so constant movement would make sure you're not hit.
openNo Title Videogame
A very strong enemy (Beef Gate / Boss in Mook Clothing level) that gives out huge amounts of money and experience, but has so much life and armor it's basically a Marathon Boss. However, it's extremely susceptible to a particular attack, which can take it out in a few seconds if the player's skills are set up correctly (so while it'll catch first-time players off-guard, veterans will get rid of it nearly instantly by using the correct Elemental Rock–Paper–Scissors attack). Does it qualify as a Metal Slime or not (most attacks are ineffective against it, it gives a huge reward, but it's still an all-around superstrong enemy that happens to be weak to one attack)?

i have a pair of examples i've been thinking about but don't know what trope goes with them: