The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at the Trope Launch Pad.
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So there is this character in Fire Emblem Akaneia named Michalis who 1. kills his dad to get the throne 2. uses his little sister as a hostage to ensure his other sister won't pull a Heel–Face Turn all because 3. he's bitter about his country not being respected, after too long talking to the Manipulative Bastard bad guy. All things that would be reprehensible in other villains of the same series, but Michalis is painted as a Tragic Villain (other characters sympathize and pity him and he gets to be redeemed and reconciled with his sisters in the sequel).
So what would this be on the YMMV page? Designated Hero doesn't work because he's a villain, but he's not a Designated Villain because he does evil stuff. Or should I just leave it be? Shoehorning tropes bugs the heck out of me and I don't want to fall into the same fault.
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Is there a trope for when the player character is able to pick up on radio messages (Usually but not exclusively Enemy Chatter along the lines of S/He's here!/We need backup!), without actually having the required equipment to intercept such messages? It's ubiquitous in GTA, Crysis, Borderlands, and a bunch of other series I can't remember right now.
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Is there an equivalent or equivalents to Not Using the "Z" Word for things other than fictional creatures (particularly thinking "locations"), or do those just count as variations on the trope?
Edited by NezumiopenNo Title Videogame
I'm looking for a trope that fits the following:
- In Tomodachi Life, when two Miis get into a fight, it shows their relationship status' normal title, but with a question mark at the end. This is confusing when it occurs when on one of the lower relationship levels, especially the lowest, where "Not Getting Along" becomes "Not Getting Along?", implying the two Miis may not be fighting at all, even though they currently are when you check their relationship status.
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There's a game where you have to take something and avoid being captured on the way, but after you take it you're immediately captured and the game proceeds. I know that this is Fission Mailed and Gameplay and Story Segregation, but is there something else? I'm asking more specifically about the fact that you can only pass if you're captured while taking that thing and not if you're captured just before, even though nobody cares about what exactly you took.
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Okay as a Spoiler Hound without a Vita I might as well look up spoilers for Vita games I'm interested. and one of them is htoL#NiQ: The Firefly Diary. the true endingnote this will be in spoilers as it is well an ending. Also, certain aspects of the game, are a little hard to explain in context. Hell this examples is in It Makes Sense in Context is the spirit of the protagonist, actually a clone of a little girl, takes revenge by killing the original girl (whose spirit possesses the clone's body and removes the clone's spirit in the process) and her parents. Related is a piece of backstory showing the original girl also killing her parents after realizing that she was replaced by clones after she died (if you kinda guessed already the little girl is also a ghost
I'm asking if Yandere is flexible enough to cover Familial cases (Storge) like this?
Edited by MorningStar1337openNo Title Videogame
In Dungeon Fighter Online, the Knight class is composed of the direct creations of some manner of divine being or similar, and they actually incarnate fully into various races as part of picking a sub-class. (So far, Aradian Elf and Terran/Pandemonian half-demon) This feels like it's related to some manner of trope that already exists, but I don't even know what section it would be under, let alone what it is.
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Is there a trope for when you think the player character is good, but they are Evil All Along? By this, I mean where the player believes the PC is a good guy, but the ending reveals that all of your "decisions" have been working towards an evil goal.
Spoiler: An example of this is seen in "The Witch's House" (the true ending). The PC is Viola, who you lead through an evil witch's house. In the short ending, Viola escaped the house being tailed by the bloody mangled witch, but her father shows up and blasts the witch away with his shotgun. The true ending reveals that the witch switched bodies with Viola some time before the game started.
Does this make enough sense?
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Is there a trope where a character's name is the same is a location's. I have previously listed Names The Same under Agni from Military Leaders during the War of the Gods as it has the same name as the country he's ruling in, but it's removed because it's a Trivia Trope. Does anyone know the closets trope to Agni sharing his name as his ruling country?
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The video game Final Fantasy Two: http://www.ign.com/games/final-fantasy-iv/snes-6214
The character Yang is what I'm looking for in here. Early on in the game Yang does two things that created narm for me. As he's using his kick ability/spell he's shouting this when killing the mooks: "AHHH-CHOOO! Cecil, the white mage and Yang are all being pushed back do to the mooks That it self feels stupid, with the added effect of the translation gone wrong it came out as funny as heck. I can't find anything about that in the narm page in here. Can anyone find it please? If not It deserves to be in here, Imop.
To be clear I'd like the page to this particular troupe example, if it exists that is.
Edited by darkoceanopenNo Title Videogame
Is there a trope for where your actions in a video game will directly change what happened in the past? Like in Knights Of The Old Republic 2, you have a conversation with Atton Rand early on that determines what the game will consider to be the actions and character of the player character from the original game. Basically, a situation where it's like, if you eat the apple, then Alice destroyed the town in the backstory, but if you eat the orange it was Bob.
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There are so many tropes on the subject, I'm getting confused, but I still don't seem to find it.
There must be something for when there's a barren ochra-coloured continent in JRPG, but not a Shifting Sand Land, rather with canyons, not deserts. Usually opposed to vast grasslands (which are often the first continent of the game). The best example would be The Forgotten Continent of Final Fantasy IX and many more in Final Fantasy or Tales Of. I mean, you know how there's often a set of a green continent, a white icy one, and this ochra one.
And what would the trope for the grasslands be, for that matter? I'm not sure Green Hill Zone applies, it implies something tropical, as far as I understand. Thanks in advance! c:
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When the player character in a video game has inexplicable knowledge about everything they encounter. For instance, in the Ace Attorney games, you somehow know the age of every character immediately when you meet them. I'm sure I've run into this loads of times, but that's the only one I can remember off the top of my head, since I usually take it in stride.

Do we have a trope for when, in video games, you are railroaded into doing some action that others consider heinous, and they constantly chew you out on it afterwards, even though you literally couldn't do things differently even if you wanted to?
For example, in Portal 2, G La DOS keeps blaming you for "killing" her, even though that was literally the only thing you were allowed to do. Or how the game first explicitly prevents you from being able to catch Wheatley when he's falling, and he later blames you for it.
Edited by ZuTheSkunk