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openOriginally NOT believing the supernatural exists only to be proven otherwise. Videogame
What it says on the tin, a character doesn't think the supernatural is real only to be proven otherwise with lets say for this, an exorcism.
I'm mainly looking for a trope like this cuz' in a case in Supernatural Investigations, George the FBI agent goes through this, initially not believing the hunters about the ghost of Abigail Riley possessing Luke only to be proven that yes, the supernatural DOES exist when Felix exorcises her out of him. (He Faints in Shock afterwords.)
openThe Protagonist is the one who solves their friends problems Videogame
As seen in every Bioware RPG; it's always up to the Player Character (or other designated protagonist in non-video games) to fix their party's problems.
I'm pretty sure we have this, but I can't for the life of me remember what it's called.
resolved Debt means nothing Videogame
In the artillery game Spite Cannon the in-game cannon costs $100 to fire, but you can still fire the cannon even if you do not have enough money on hand. What trope does this fall under?
openMacguffin Related Trope? Videogame
In Donkey Kong Bananza, there's a scene where Void Kong tries to use the Banandium Root (a wish granting MacGuffin(?)), but it turns out what he thought was the Root was King K. Rool's belly the whole time, and King K. Rool was stuck, and through Void Kong's actions, K. Rool was freed. And so K. Rool punches him into his meteor vehicle thing. And we never see him again, so he might be dead, but either way he's defeated and not seen again.
Pretty sure it counts as MockGuffin since Void mistakes King K. Rool for the Root, but I'm not sure it's Fatal MacGuffin since it's not the actual Macguffin, but the MockGuffin.
Edited by DromeoopenAPP This revival trope Videogame
I'm looking for this rare thing some games do where regular healing abilities can revive allies like Romancing Sa Ga or Deltarune
Resident Bollywood Nerd
openPretending to be their twin to kiss someone Videogame
Isn't there a more specific trope for this than Twin Switch? Bed Trick seems extreme for a kiss
openunable to move on from task Videogame
Basically when a character is shown in one mission doing something like playing video games and then even after the mission either they are still doing it forever or the sound continues and they are just on loop doing whatever it was they did during the mission
maybe they will always be sweeping the floor etc
if you know this tropes name or if it falls under something else please reply!
Edited by SKULLRVLTopen"Posthumously Playable" Videogame
Is there such a trope for Gacha Games? It's when a character explicitly dies in-story, but you can still use them in combat (or they even become playable only after dying in-story, such as some Honkai: Star Rail characters).
Edited by SpektrowskiopenA certain graphic style Videogame
There is a graphical style in computer games, I see showing up every once in a while in the last ten years, especially in games from single developers and smaller studios, mostly in 2,5 or 3D games.
It has a tendency towards pastel colours, surfaces with little details and weak or non-existing outlines. Donut County, Overland, Temtem and The Stillness of the Wind would be examples I got right at hand; I guess you will know some others too.
While it could be summed up as cost cutting, there seems to be a trope-like pattern to it, and I don't think it is meant to be just Stylistic Suck either. Is there any trope that covers this?
Edited by JerryopenCold equals slow Videogame
Asking just in case I've missed a trope somewhere...
In games (and other works) using elemental attacks, there's sometimes a theme of cold/ice attacks slowing the target down, which is specific to that element.
In games like The Elder Scrolls V: Skyrim and Marvel Mystic Mayhem this usually turns icy projectiles into a Status Infliction Attack.
Do we have anything that covers this?
Edited by Mrph1openOrganization with a strict taboo against exposing bad behavior? Videogame
In Fallen London, the Constables have a "code of silence" forbidding any of their number from exposing bad behavior among their ranks to the public (which the player can deliberately break as a way of severing ties). I know Dirty Cop is a trope, but I'd like to know if there's a more general trope for an organization so protective of their own they won't act on misconduct they know is happening?
Edited by paradisedj32open"Killer Surgery" trope Videogame
This is a trope where I noticed, where a surgical operation is plotted out using a weapon, including a buzzsaw or a chainsaw weapon. Oftentimes if performed in real life there is a 0% chance of succeeding if it was real.
- Lenny Loosejocks Gets Abducted By Aliens: The Sluggees then proceed to execute Lenny with a giant buzzsaw, causing him to break free of the cuffs and escape to the control room.
- Ratchet & Clank: Size Matters: In the Dreamtime level, there's a scene where a clone of Qwark impersonating a doctor pulls out a chainsaw, causing Ratchet to panic and run away.
- Robot Chicken: Seen in both Chainsaw Surgeon and in action in Walt Disney Attacks.
Oftentimes, the target victims panic and flee during such scenes. What is the name of this trope and are there any other examples?
Edited by GilbertaopenTwo sounds from ThiefTDP that are logical for the in-game action but don't make sense in the context Videogame
In Thief: The Dark Project, you can parry with your sword enemy attacks, which will make the sound of the blade clashing. The thing is that you can not only parry guards, but anything that is attacking you: even zombies or spiders. And the sound played is always the same! Quite strange to hear a blade clashing against a spider fang or a rotting arm... yet it is logical from a gamecoding perspective, as it is the sound played when you parry an attack.
Another strange case. Two premises: 1) If you knockout somebody, the unconscious body can still play appropriate sounds as if you were interacting with someone standing up. If you hurt it with a weapon, you will hear the sounds of pain played when you damage somebody. If you drop in water, he will drown and you will hear the drowning sound. If you drop it in lava, well, sound of death immediate. 2) When you attack with fire a fire mage, he will comment that your effort are useless as he's invincible to fire damage (of course). In fact they can also walk into lava...
Now, if you knockout a fire mage, and drop him into lava, he will start to "receive damage" from it. But since he is immune to fire damage, he will actually get not hurt. So, instead of the hurt sound, the same voiceover will play stating that he cannot be harmed by you (even if technically unconscious). Again, it is technically following the logic of how these sounds were coded.
What trope could best fit these kind of oversights?
Edited by Connacht89openDifficulty modifiers Videogame
When you Mix And Match modifiers that make the game harder,
Edited by inbeforedashopenFictional Brands with Unique Names Videogame
Is there a trope for In-Universe brands that are not Bland-Name Product, Writing Around Trademarks or Brand X?
Fashion games like Style Savvy, Aikatsu, and the Pretty Series have fictional brands with unique names and unique clothing designs that bring out the characters’ personalities. (In general, most games developed by Syn sophia tend to have lots of fictional brands, and I know that Aikatsu is a Bandai IP.)
You can look at some examples below.
Aikatsu Brands:
https://aikatsu.fandom.com/wiki/Brands
Pretty Series Brands:

In video game with fishing, bubbling or otherwise disturbed spot on the water has increased rate of fish biting the hook.
Edited by Andermann