The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at the Trope Launch Pad.
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Is there a trope involving Video Game Manuals lying? The Computer Is a Lying Bastard could apply, but the examples seem to involve the game itself lying about something. I'm talking about either inaccurate or obsolete information in the instruction book that comes with the game.
openNo Title Videogame
Mostly in RTS's, when a building suffers enough damage, it catches on fire. Even if you were just shooting at it with (non-flaming) arrows. The first time I noticed that was in Age Of Empires. It is also seen in AoE II, Age of Mythology, Star Wars Battlegrounds (which uses the AoE II engine, and things go up in flames even if you attack with the few units that use blunt force), Starcraft I and II (on Terrans, even if you attack a building only with a single zergling's claws for long enough), and probably in many other games too... I tried searching around here and YKTTW for "flames", "fire", "flammable", but got nothing...
Edited by KilokuopenNo Title Videogame
Do we have anything that depicts the different stylish deaths in videogames? Such as how enemies fall off the screen when you stump them in Mario? Or how they explode into purple smoke in Zelda Wind Waker? Or the exploding ringouts in Super Smash Bros?
openNo Title Videogame
Is there a death trope for a corpse sticking around when it usually doesn't, and is usually extremely persistent in reminding you that you still have a dead body to deal with? I ask because of the recent Pocket God update that added pestilence into the mix. If a Pygmy dies of pestilence, the body will not go away no matter what you do to get rid of it.
Throw off a cliff? The corpse respawns from the top. Throw it in the water? No, corpses float.
It basically sticks permanently until you deal with it. The only way to get rid of it is to coax another Pygmy into throwing it in the campfire on the Dinosaur Island... which is another trope I'd like to ask. Is that considered a Viking Funeral? Viking Funeral seems like it's more for burnings at sea than just simply burning a body.
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Fellow Tropers, do we have a trope that depicts a character building a body (usually dead body) from several body parts?
I see this overused in many horror videogames and films alike, but searching for "body" or looking at the pages of some mediums that have this (Silent Hill, the white chamber, Grey...) did not yield me anything. Perhaps I am blind, but then I'd really like somebody to point the trope out for me. Please?
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There was this Arcade beat-them-up (as far as i know it was Arcade only) that had a "Treasure" feel (the videogame company), as in, very weird and innovative gameplay.
For example, you get to choose the first 4 stages and even if they STILL have their theme of Water World, Fire World, etc in each one of them, the layout, enemies and bosses at the end change depending of what stage you did first.
Some of your powers consist streaching your arms like rubber and pick up enemies to throw them by holding a direction and the attack buttom. Another is to tap repeatedly the attack buttom to do a Rapid Fire Fisticuffs on the spot.
And you most common enemies are fat dudes with googles(the first boss of the fire world is a giant mechanical version of it)
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Is there a trope when cultured evil translates to combat technique? A prime example is shepherd from Mass effect 3 vs Kai Leng. Shepherd is a soldier, fighting with brute strength, rugged movements and tactical sense. While kai leng is a ninja. In the cutscene where he takes down shepherd he proves to be a much more agile and smooth melee combatant than shepherds wide powerful swings and shoulder rams. So is there a trope for the hero always being more samurai and less ninja?
Edited by EgbertopenNo Title Videogame
When you have a stealth mission that can kind of be considered optional. Like, if you screw up, it can turn into a normal gunfight or something, but is easier if you use stealth, and is obviously meant to be done by sneaking around. Example: Sometimes, in Assassin's Creed games, you get caught while trying to get near the target, but it's still completely possible to just slaughter the target and nearby guards and move on.
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So there's an antagonist. It's not as important as The Dragon, but it's not a generic Mook or character that appears once or twice, either. It's not exactly evil per se, it's just loyal to the Big Bad or other actually bad guy because of one or other reason.
Edited by PinkCelebiopenNo Title Videogame
Is there a trope for when a character is redesigned as much buffer than before, for no other reason than to make him buffer in and of itself, maybe as if to invoke Testosterone Poisoning?
The example I'm thinking of is Jack Cayman, from Mad World, who in his appearence in Anarchy Reigns is much, much more massive than in his original incarnation, for apparently no other reason than to BE massive. (Same applies to Black Baron)
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Do we have a trope that covers situations where Video Game characters only seem to "live" for whatever the gameplay entails (so they never spend their masses of gold to buy food or entertainment, never get anything from the store but healing items, socialise with anyone, etc).
To give some examples;
- Exagerated: Borderlands, the characters only ever spend their money on anything but guns, shields and ammo. Day and night pass, but they're never shown eating or sleeping or as much as entertaining themselves.
- Straight: Hitman, since 47 never seems to do anything beyond buying/upgrading weapons and training in between missions but could be living off camera.
- Downplayed: Sandbox WRPG like The Elder Scrolls (since you can buy all sorts of useless, but everyday, items, and doing everyday things, like sleeping, gives your character bonuses in most games but you don't need to do so like an actual human being, only sleeping for an hour, for example).
- Averted: The Persona series (since you get bonuses from making sure that the MC lives out his life in between dungeons).

How do you call it when beat-them-up videogames allow to take an enemy and use it as a "weapon" against the others?