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openDeuteragonist Foils Videogame
When the first two members of an rpg party are (usually) a guy and a girl that tend to bicker a lot or are otherwise foils to each other. Think Koops and Goombella from TTYD, Hiruko and Takemaru from Hundred Line, Junpei and Yukari from Persona 3, Yosuke and Chie from Persona 4, Ryuji and Ann from Persona 5, Kaiden and Ashley from Mass Effect, or Miranda and Jacob from Mass Effect 2. This could also apply to characters in other media who tend to be focused on first in the story aside from the main character like Jax and Ragatha from Digital Circus, Sayaka and Leon from Danganronpa or Eva and Wolfgang from Eden's Garden. For this trope to take place the characters should NOT be the main character nor should they be explicitly romantic.
resolved Character Introduction Splash Screen Videogame
So, there's a Medium Awareness example I want to write, but I'm not sure what the trope/term is for the specific thing the character is aware of. I would describe it as a Versus Character Splash, but only for one character, and you typically see this screen as soon as you learn the character's name. NEO: The World Ends with You is an example of a work that features such screens.
resolved Sort of inversion to Taste Of Power Videogame
What is the trope where the player fights an unbeatable character that is beatable later on because the player characters got stronger?
Edited by AwelopenWhen how you are described isn't how you are depicted Videogame
Looking for a trope for the Exedra page where a white tabby kitten is depicted with the basic brown tabby kitten model to have an entry of 'Doyle is described as a white tabby kitten, but his in-game model is that of a brown tabby, reused with other cats not named Amy in the game'.
resolved Character A making fun of Character B for their sickly condition Videogame
It's sort of(?) a running gag in Ensemble Stars! where Hiyori will sometimes make fun of Eichi for his Delicate and Sickly condition.
To quote the English dub of the anime:
Hiyori: "I'm glad to see that you're still alive." Eichi: "I don't quite believe you're sincere."
What is the name of this trope? I would like to write a new example.
resolved Flipping character image/sprite to indicate looking around Videogame
Commonly seen in visual novels/similar forms of 2D storytelling using character sprites drawn at a 3/4 view. To show a character turning to face the opposite direction, instead of drawing more sprites to show them facing the other way, the character's sprite is simply flipped or mirrored. This is especially obvious if the character has an asymmetrical design as details will be on the "wrong side" of the character. I think this can fall under Limited Animation (even though it's not exactly animation— more of conserving resources/cutting corners) but I'm wondering if there's a trope specific to this type of thing...
openMeta Artistry Trope Videogame
Do we have a trope where an artistic element, such as a logo, was designed In-Universe by a member of the cast? If it is multiple tropes that cover this kind of topic, all the better, but they have to be character tropes.
openRevival Macguffin Videogame
I've been able to find Healing Potions and Elixers of Life, but for some reason I can't narrow down a Macguffin that specifically revives a character that previously died in the story. Surely there's a trope for that but I can't find it for the life of me
openRebellious Younger Sibling Videogame
Looking for a trope for a younger brother or sister who acts rebellious against their older sibling. In this case the character in question isn't *usually* rebellious but reached their breaking point due to their elder sibling's constant over protectiveness and babying.
openAll your objectives are in one area Videogame
Is there a name for a trope where all of your objectives in a game just so happen to be in the same area? World of Warcraft and other MM Os specifically come to mind, where you'll get a bunch of quests from different characters, and yet everything you want to accomplish all happens to be bunched together in a small area. Bonus points for Star Wars: The Old Republic, where all of the different class storylines also happen to hit up the same areas in the same order, despite their totally unconnected plots.
openLoading screen map Videogame
When the loading screen for a game shows a map of the area you're in, and where you're going next. For instance, the original 3 episodes of Doom (1993).
resolved Trope where old video games had room names Videogame
This was a common thing back in the ZX Spectrum and Amiga days, where every screen of a game had its own name. You can see it in the Dizzy games as well as modern games inspired by those, like You Have to Win the Game.
Is there a trope for every screen having its own name?
EDIT: I found it, sort of—Flip-Screen Scrolling mentions it.
Edited by lalalei2001openAdaptational More Importance Videogame
In the original version of Donkey Kong Country 2: Diddy's Kong Quest, Funky is just the guy you use to get between worlds via his plane.
But in the GBA port, he rescues the Kongs from the Flying Krock during the first ending, and in the 102% ending, he drops a bomb on King K. Rool.
resolved Trope about knocking down a magic user and the attack stops Videogame
Where's that trope about knocking down an attack or magic user and his attack ceasing to fuction? I remember providing an example from Yū Yū Hakusho: Makyō Tōitsusen where Itsuki uses his blue hands attack that can be extinguished by knocing him down.
openboss checkpoint Videogame
When a really long boss fight has a checkpoint midway through (or even multiple checkpoints.)
Edited by Bootlebatresolved Skornergy Videogame
Skornergy is a term coined in reference to the Skorne faction in the Tabletop game Warmachine
It refers to, effectively, the opposite of synergy in gameplay.
The Skorne faction in the first several editions had the inverse of synergy in their gameplay designs. Some examples:
A character whose Limit Break resurrects dead enemies to fight for him, but all his offensive moves remove enemies from play so they never die and can't be returned to life.
A character who wants to collect souls from dead allies and use them to fuel allies, except the specific brand of allies they fuel (Immortals) don't have souls to collect
A character who wants to command lots of Kaiju to fuel her Mana reserves, but all of her abilities focus on keeping Infantry alive, meaning she has no ability to keep her Kaiju alive so she can harvest them for Mana
What's the trope for this? When a character or a faction is designed in such a way that their own abilities contradict one another. Is it just Oxymoronic Being?
openEvoking a previous ad campaign Videogame
Nintendo put up a new trailer/commercial for Nintendo Switch 2 as seen here
that evokes an old commercial they did for the Super Nintendo
, complete with using the same actor. Not exactly a one-to-one remake. Is it just a Call-Back?

Is there a trope for when a weak unit is used in competitive games because it fills a niche role in the team/meta?
Edited by Awel