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openPermission to cut a character page (due to citation issues) Videogame
In Characters.Death End Re Quest Code Z, there are a few entries that cite the official website
(the website has an 18+ warning due to graphic violence). However, in the upcoming works thread
, it was confirmed that official websites do not count (due to, to quote the post, "If something is present solely in commentary made by a work's creator or someone involved in its making, but is not present in the work itself, it cannot serve as the sole source for examples."). It's thanks to this that I also hid some tropes on the main page Death end re;Quest Code Z.
I've already made a sandbox for the characters so I'm asking if it is ok to cut the character and reinstate it once the game is released.
Edited by Ayumi-chanopen How to create a constant link in character page? Videogame
I created a separate character page for Claire Redfield in Resident Evil (because it's an abomination that Ada Wong would have one but not her), but I'm wondering whether I need to go through each individual character page in the series and manually generate the link to the page itself or if there's a way to easily index it somewhere?
openMetal Gear Rising Revengeance's Meme page Videogame
So, I think there is apparently the fact about the Memes page of Metal Gear. However, there seems to be also a separate Memes page of Metal Gear Rising: Revengeance, despite the fact that the former also happens to include Metal Gear Rising: Revengeance itself.
This includes some memes similar between the both or significantly different ones, and some that are not included in one page or the other.
My guess is probably it'll have to be merged (either in MGRR's own page and note in the main Metal Gear's page that a separate page exists for it, or cut the separate page and put them all in the franchise's meme page), but considering how much the meta went with the game itself rather than the entire franchise, I'm in favor of merging them all into giving Metal Gear Rising: Revengeance it's own separate page of memes from the rest of Metal Gear.
The page in question was first created in Jan 22nd 2023
, by GRD.
I need suggestions and opinions for further help. Thank you.
Edited by JustNormalMusicLoveropenMetagaming tropes in CCG pages Videogame
Hi, everyone.
Just today I was taking a glance at the Marvel Snap page, and an issue that has frequently popped up in my searches through this site's CCG pages came to my attention.
Metagaming tropes (or using tropes for metagaming). Now, I'm personally a person that loves playing meta decks and the aspect of competition, but I have always felt that this kind of entries doesn't belong in most main work pages (barring stuff like Smogon which main point is the competitive aspect). After a few months working on the Character pages for Yu-Gi-Oh, I found out that these tropes led themselves to constant shoehorning, general examples (like putting Achilles' Heel for every kind of a weakness a deck has) and overly specific entries that are more akin to walkthrough mode. To not mention the fact that the metagame constantly evolves, which means that the entries suffer from a lot from Examples Are Not Recent syndrome, and a few years down the line the entries become outdated.
Inserting a few examples to prove my point (from Hearthstone, the Marvel Snap page itself, and then Yu-Gi-Oh).
- Attack! Attack! Attack!: The general strategy of an aggro deck or a rush deck is to hit the enemy hero relentlessly with charge minions and spells, pausing only to get rid of any Taunt minions that get in the way. The Hunter is particularly good at this, as his hero power lets him keep shooting the enemy hero for 2 damage and can't be mitigated by taunts. The Warlock Zoo Deck is pretty much this taken to the extreme: it consist mostly of cheap creatures, small buffs, and a lot of burst damage. Abusing the Warlock card draw hero power, this deck usually forgoes all non-essential board control and just seeks to absolutely steamroll opponents with tons of small, annoying, efficient minions and burst damage before they can control the board, stabilize and restore Health.
- Exaggerated by the popular (and also much-despised) 'Face Hunter' deck, a deck so mindlessly aggressive (even Zoo Warlock uses its rush advantage to secure board control) that a bot could play it and is regularly able to secure a turn 5 or 6 kill by simply ignoring EVEYRTHING except the opponent. EVERYTHING GOES TO THE FACE!
- Difficult, but Awesome: As explained under All or Nothing, Galactus is normally a very risky card to play, given that he downsizes the game to a single location and he only brings a Power of 3 to win said location. However, if you can get extra Energy (from Psilocke, Electro or locations) and play Galactus early, on a location where your opponent is weaker, you can dominate the game by playing strong cards in subsequent turns. This is still a pretty risky move, since your opponent can have stronger cards in their hands, but it can also totally surprise them. Not to mention, you get to see Galactus' world-destroying animation, which is pure Awesome.
- Achilles' Heel: Some cards have deliberate weaknesses to keep things interesting and keep them from becoming too powerful:
- The Earthbound Immortals
are all very strong, unable to be attacked, and can attack the opponent directly. But, they automatically destroy themselves if there's no Field Spell card on the field. Also, there can only be one Earthbound Immortal on the field.
- Cloudians
must remain in Attack Position or they will destroy themselves.
- In the metagame, this trope is present through deck match-ups and side decking. The most prominent example of this trope the in the competitive scene are, perhaps, the Dark World cards— A deck that is extremely fast, powerful, and can utterly wreck the first duel of the match. However, after said first duel, side in Consecrated Light
or Shadow-Imprisoning Mirror
and watch as they struggle against it.
- Pendulum Summoning is a very powerful summoning type, allowing you to summon multiple high-level monsters at once. However, Pendulum Cards can easily be gotten rid of with backrow removal cards like Twin Twisters and Cosmic Cyclone, cards that nearly every deck runs in some capacity. In addition, cards that immediately destroy or negate summons, such as Bottomless Trap Hole and Solemn Warning, shut it down hard as, thanks to the wording, it destroys/negates all the monsters summoned this way, since they were treated as one summon, which results in you losing a lot of your best cards in a single move as a result. Also, Pendulum Monsters whose Summons got negated and destroyed this way go to the Graveyard instead of back into the Extra Deck so they cannot be easily reclaimed.
- Any archetype that relies on specific spell cards (Gishki, Shaddoll, Masked HEROs, just to name a few) will struggle if said spell is negated by Cursed Seal of the Forbidden Spell
.
- The Earthbound Immortals
I bring this up because pages like Hearthstone: Heroes of Warcraft have a massive number of metagaming entries, and I would like to open up this issue to debate for the community. To know if it's actually perceived as a problem or I'm just overblowing this situation.
Edited by Edgar81539openAdding Images Without Replacing Any Images Videogame
In Arknights, a new character Heidi recently became playable. In her character folder in Arknights Supporters A To M, her only image is of her younger self, while her playable self is older and thus has different images. Is it okay to post the new images in the folder without consulting the Image Pickin' forums and place the current image in a note, as I am not replacing any images?
Edited by Excessive-Menaceopen ThatOneBoss and Definition. Videogame
Earlier today, I had removed the below entries on the That One Boss page for Elden Ring.
I removed them for the following reasons:
- First entry is a Wake-Up Call Boss.
- Second boss is a Bonus Boss as part of an optional sidequest, and the entry basically reads as "boss is hard cause it can summon adds. Oh and it hurts a bit", both of which don't stick out as That One Boss material.
- The last two entries are part of the Final Boss, which That One Boss page says don't qualify. I have put spoiler tags over them to be safe. The flavor text above them also isn't really a valid justification to say they are harder then any other past games boss ether.
Currently these are under discussion on the Discussion tab but I wanted opinions from those outside of that, since I don't want to seem too much like I am saying "RULE SAYS THIS" when I could be taking it too literal.
- Margit, the Fell Omen is likely the first major story boss the player will face, as he guards the main route into Stormveil Castle, and he's very tough for how early he can be fought, notorious for giving players a serious wake-up call possibly within the first few hours of their playthrough. His moveset is quite varied, between quick strikes that come when you think he's open and delayed smashes that punish players who panic-roll, and he strings them in combos that in other FromSoftware games would only appear much later. Thankfully, there is a special item that can be bought from the Twin Husk/Patches whose only purpose is to bind Margit for a few seconds so to allow the player some free hits. You can also bypass Margit and Stormveil Castle entirely, but ignoring it will lock you out of certain quests, plus Margit drops a Talisman Pouch when defeated, so ideally you need to come back to him at a later point if this route is chosen.
- Commander Niall fought at the top of Castle Sol starts the battle summoning two spectral Banished Knights to the fight - one with a shield, another with two swords. You've faced those spectral knights on the way up, and alone they're already quite a handful due to the amount of punishment they can take and deal. Niall himself is no slouch either, boasting deadly attacks with a large reach. Take out the Knights and he Turns Red, imbuing himself with lightning and gaining powerful stomps that can cover a large portion of the arena. It will take a fair bit of effort (or some cheese on your part) to take him out and recover the other half of the Haligtree Medallion.
- The final challenge of Elden Ring has you fighting two bosses back to back, and even by the Final Boss standards of most Soulsborne titles, these two are ridiculously powerful and will likely take you several dozen attempts on your first playthrough:
- First up is the almighty Radagon of the Golden Order. Brandishing the hammer that shattered the Elden Ring and that might yet repair it, he is immune to bleed buildup and heavily resistant to holy damage, putting faith and many dexterity or arcane builds at a lofty disadvantage out of the gate. He's ridiculously aggressive and effective, both in close range with his brutal hammer swings and light shockwaves and at a distance with his lightning spears that chunk you for massive damage if you don't roll out of the way or have resistance to holy damage yourself, alongside quick 'fan' lightning shots that he can throw out at a moment's notice. What really makes him frustrating is that once he powers up at about two-thirds of his health gone, alongside the aforementioned AOE ground stomps, he also gains a nasty Teleport Spam habit, sometimes teleporting right on top of you in the middle of your swing, damaging you, pushing you away and following it up with even more nasty melee strikes. Some of his melee attacks can be parried, and he's susceptible to other ailments such as frost buildup, but if you can't get the timing down you're in for a rough round one.
- After defeating Radagon, you have one last opponent to face - the Elden Beast, who is particularly annoying since it not only has a number of difficult-to-avoid attacks, but it just doesn't stay still. The Elden Beast is constantly on the move, sinking into the ground where it is impossible to hit and then relocating to the other side of the massive boss arena. The player has to chase it on foot, and by the time they've reached the Beast they've barely got enough stamina for an extra attack before it starts moving again. While you're in melee range its size and attack animations don't play nice with the lock-on camera, disorienting you when you are about to strike. All the constant chasing can turn what should have been an epic final confrontation into an unbearable slog, especially when you realize it's immune to all status ailments that would otherwise help shorten the fight. As for some of the aforementioned highly-damaging, difficult-to-dodge attacks, one amounts to a platforming challenge where summoned rings have to be jumped over to avoid a large holy explosion, but the most chaotic moment comes when the Elden Beast conjures a miniature sun that shoots out a constant stream of stars as it chases the player. Not only does it last a long time, but it also continues to track you as the Elden Beast attacks independently of its movements, forcing you to choose between constantly getting hit by the stars while avoiding the boss's attacks, or avoiding the stars while getting wrecked by whatever moves the Elden Beast has decided to do in the interim. And yes, as mentioned before, you have to fight both Radagon and the Elden Beast in one go, with no flask refills in-between. If there was ever a game that made you Earn Your Happy Ending, it's Elden Ring.
openWhere does PlayerTic go? Videogame
This Player Tic example is in YMMV.Devil May Cry.
- Player Tic: Playing Dante in 4 and 5 and just amusing yourself by going into all of his styles one after the other quickly
to listen to Dante rapidly saying the beginnings of his declarations of the style's names is a meme.
Apart from probably needing some simple rewrite (it reads like a run-on sentence to me) or update, the example is indeed a valid Player Tic as it does happen in the fandom.
My only concern is that the lack of any banner on top of the Player Tic page makes it treated like an objective trope (meaning it shouldn't be placed on a YMMV page), so I'm not sure if the example has to remain on the YMMV page. Looking at the related pages, Player Tic is listed under Administrivia.Tropes Needing TRS, but even that Administrivia page sounds confused as to where Player Tic examples should go.
openAbout BadassAdorable Videogame
Hey there. I'm sorry if this query has been posted before, but I've been seeing this trope abused a lot lately to the point that it's practically become a vague catch-all term for literally anything and everything that a troper finds admirable/likable about a character. One recent example I deleted was from this character's page: https://tvtropes.org/pmwiki/pmwiki.php/Characters/FinalFantasyXIIILightning
Here's what the trope entry said: "A beautiful woman who changed herself into a stronger, more confident person capable of protecting both herself and her little sister."
Like, I know this character, and at best the only traits that could be subjectively seen as "adorable" out of her are those rare moments she goofs up. Most of the time, she's either a rude and edgy type (pre character development) or a serious and caring yet still edgy type (post character development), and doesn't even have the least bit of semblance to how a physically adorable character is supposed to be.
Could it be the way the trope page is written? Is it okay to just have it turn into an ambiguous, loose terminology?
openNew Work Proposal Videogame
I would like to make a page for Disney's Hide and Sneak, a GameCube title that more or less is a spiritual sequel to Disney's Magical Mirror Starring Mickey Mouse a year prior. But I honestly don't know where to begin. I know a few tropes that'll help create the page itself, but some beginner's tips would be greatly appreciated.
Edited by HarmonyBunny2000openExamples of Tropes Attempted, but Perhaps Failed Videogame
I find myself with a trope that I want to add to a page—but one in which, in my opinion, the trope was attempted but failed at. How should such a thing be approached...?
To be a little more specific:
In the game ShadowCaster, the player has access to a number of forms into which they can shapeshift, each having benefits and drawbacks. One form might be fast and strong, another slow but with ranged attacks, etc.
So, Multiform Balance has been implemented, one might note.
Except... that the forms are, in my opinion, not actually particularly balanced. For example, the above-mentioned "slow-but-ranged" character does have some good ranged abilities... but they rely on and quickly consume a somewhat-hard-(or-slow)-to-recover resource. What's more, that resource is shared between forms, so that one form consuming it means that it's less available for other forms to use. What's more, the form is, as mentioned, slow—painfully slow, I find.
But all of that is, of course, YMMV. Perhaps there are others out there who find the forms well-balanced!
So I'm not sure of how to proceed. My instinct is to note the attempt, and also note that it didn't work. But on the other hand, that's perhaps insufficiently objective for a main-page trope. On the third hand, however, to not mention it might suggest that the forms actually are balanced...
Hence my uncertainty! So: What do you advise?
openMedium question for an example. Videogame
I want to add this example to either Multi-Disc Work or its Video Games subpage. However, I'm not sure whether it could fall under "Music" (which is on a folder in the trope's main page) or "Video Games", since while the source work is a video game, the disc work in itself is a soundtrack release (which is quite common for popular video games).
- Hotline Miami:
- In 2017, game publisher Devolver Digital and record label Laced Records teamed up to release a pair of official albums for the soundtracks of the first and second games (respectively) on vinyl, with each album consisting of three LPs and featuring original artwork from El Huervo, one of the soundtracks' artists.
- The 2022 reissue album made for the first game's tenth anniversary has eight LPs (two more than the first two albums combined) alongside Feelies like a disc slipmat, art prints and stickers.
Should I put on "Music", "Video Games" or the "Other" folder?
Edited by Inky100openHandling Spoiler-y Tropes Videogame
So, myself and Umbrellas Were Awesome are disagreeing about including tropes that could spoil a part of a work by their very inclusion as examples (ie. by having the trope listed as such, it spoils part of the work).
However, Umbrellas wants to add the trope Boss Subtitles to the characters page for the three. By the nature of that trope, listing it as an example that they have — even if the text after is entirely spoiled out — it would inherently spoil that those characters are boss fights, which the Splatoon pages have otherwise spoilered out.
The reason they cite is that it's because they remember that "being at least slightly spoiled is kind of inherant to the process, and one shouldn't delete or comment out entries simply out of a desire to avoid spoiling literally everything", as listed in their edit reason. Which I agree with, but that the Splatoon 3 pages otherwise always treat the identity of the bosses as a spoiler makes this seem to me like it's just inconsistent.
What would be the correct way to treat that trope in this case? I did consult the spoiler policy, but it doesn't clarify for these kinds of situations where the inclusion of a trope causes a spoiler itself.
openSafe to recreate cut page for a Cars game? Videogame
This is kind of a silly question, but I'm here to ask if it's okay to recreate Cars: Race-O-Rama, the page for a semi-obscure tie-in game for Pixar's Cars. It was apparently cut for reading "Like a Wikipedia summary of the games" and not actually listing any tropes.
Since the issue seems to be that the original page was badly written to the point of being useless, I imagine it would be fine for me to make a proper page for this game. I do have a list of tropes pertaining to Cars Race O Rama. I just wanted to ask before doing anything, per the warning on the cut page itself.
Edited by JoestarRunneropenConcern over Winnie the Pooh's Home Run Derby Videogame
While helping with the That One Boss and That One Level cleanup
, I came across some questionable examples on Winnie the Pooh's Home Run Derby, and in the process I've found myself concerned about the page and its subpages in general.
I had no doubt the reason the game even had a page was because of the general Surprise Difficulty reaction it gets, but the memes of how hard it is - and the demonization the pitchers got as a result - have bled into all but one subpage, even though difficulty aside, it's a simple Winnie-the-Pooh game with no plot.
My main concern is how I should deal with this. Like I said, the issues are quite prominent, but I'm worried about if the pages aren't big enough to warrant a thread on Projects: Short Term, and what I should do instead if they aren't.
Edited by BrashBusteropenWhat is this bullshit Videogame
Alright, who the hell decided it was a good idea to add a page image to Awesome.The Binding Of Isaac? The page itself is shoehorning a lot.
Edited by SpideyopenLego Marvel Superheores Game nightmare fuel Videogame
The fact the Norman Osborn was experimenting on innocent employees with Vemon trapping them in containers to make them into half Vemon monsters goons speaks for it self
openCharacters.SeriousSamBosses - Regarding ZumZum: BeeAfraid or WickedWasps? Videogame
So, basically, more than two weeks ago, I was busy prowling through Bee Afraid wicks to clean them up (since Bee Afraid now covers only dangerous/antagonistic bee characters or species; the original definition is covered by Scary Stinging Swarm). One of these wicks was located in Characters.Serious Sam Bosses, describing a boss called ZumZum. Here's the entry that contained the wick:
- Attack of the 50-Foot Whatever: A freaking huge wasp.
Naturally, I replaced the wick with a wick for the Wicked Wasps trope. But later, a troper called AM_NK added the separate Bee Afraid wick, describing ZumZum as "a giant mook-making bee" (yet, surprisingly, not rewriting other wicks and not even removing the Wicked Wasps wick), and then added ZumZum as an example in the main Bee Afraid page.
Now, that's when the confusion rises. I was very hesitant to remove the Bee Afraid wick (since it would count as an example of edit-warring), but the page now simultaneously calls ZumZum a wasp and then contradicts itself by calling it a bee. And as far as I'm aware, no insect can simultaneously be a bee and a wasp.
To settle this, I decided to browse the internet for the information regarding ZumZum. The wiki page on Serious Sam Wiki
calls ZumZum a hornet-like creature (and its Russian counterpart outright refers to it as a mutated hornet). Also, judging by how the character looks
◊, it looks more like a wasp to me. However, [[https://serioussam.fandom.com/wiki/ZumZum_Jr
. the mooks it spawns]] definitely resemble bees more, which would make ZumZum itself a weird-looking bee by association.
I've never played Serious Sam game series in my life, so I have zero understanding about the game's lore, characters, and stuff. So I'd like to ask, what should be done here? Should we rewrite the entry to call it a wasp (therefore, removing the Bee Afraid wick), or a bee (therefore, removing the Wicked Wasps wick)? Or should we just Take a Third Option and call it a "bee/wasp thing", keeping both wicks?
Oh, and should we bring AM_NK to this thread? I'd like to hear what they have to say on this stance.
Edited by I--Vanya--IopenJust Dance (No Name Given Trope) Videogame
Although I would like to add the trope itself since every single coach (not counting the collaborated ones) comes with no names at all, I also notice that some of the coaches have been given names, either by the directors of the game, concept arts or posts from official accounts. If it is to be added, will it be counted as a Subversion or Aversion?
openPossible Character-centric Entry Pimping? Videogame
This has been a thing that bugged me for a while, but does anyone else feel that a lot of the entries under Lunafreya's folder on the Final Fantasy XV - Other Allies page come off as shoehorning? Especially considering that while she's a divisive Base-Breaking Character rather than The Scrappy, the part where she's considered to be a Flat Character with minimal screentime is largely unanimous and the divide comes down to whether she was always a shallow and uninteresting character or whether she was originally a rounder character whose depth was all cut out of the game. Hence most of the entries (which were made before the novel that finally fleshes her out was released) come on the back of what appears to be Fan Wank extrapolations rather than supported by the primary text of the game, considering she has so little dialogue, even less interacting with others.
A few of them come from the Kingsglaive movie, which is where the bulk of her screentime and character depth come from, but is also known for being basically a different character from her in-game portrayal. But others seem to be attempting to spin something meaningful out of offhand comments from the flatter in-game depiction that don't actually manifest meaningfully into tropes. I personally don't remember a lot of these entries from when I played it, and at best some of these even appear to be the result of the rather chaotic and inconsistent promotion for the game that often contradicted itself.
Edited by AlleyOop

https://tvtropes.org/pmwiki/pmwiki.php/Main/SurprisinglyHappyEnding
This entry completely glosses over the extinction of an entire race of magical beings. The only survivor is the main character Terra who only survived because she's half human. I wanted to add this fact but If I did then it wouldnt be the trope or at least it would argue with itself which is a nono.
Edited by wingedcatgirl