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openEdit war on Kingdom Come Deliverance YMMV page Videogame
On December 22nd, Troper The Living Drawing removed these tropes
from Kingdom Come Deliverance's YMMV page with the edit reason of "Removed several examples that, while potentially valid, are very complainy. Have not played the game and have little knowledge on it so if you have, please feel free to rewrite the removed examples to me more neutral.":
- Archery is probably the fakest of all "difficult" things in the game. There is no aiming dot visible, but that doesn't mean there isn't one. In fact, the game simply turns off the aiming dot when bows are drawn with a crudely written script. There is absolutely nothing preventing players from simply marking or memorizing the dot on display and then have perfect aim, regardless of skill, bow type or distance. The absurd sway of bows for first five levels of the skill only adds to how fake it really is, because if the aiming dot is marked (or displayed with a console command), the aim remains perfect despite displaying sway all over the screen.
- The game never really informs how to train, so if natural progress is applied with the plot progression, Henry is going to be constantly and heavily under skilled. However, spending just 30 minutes with Captain Bernhard and whacking him with random Button Mashing is enough to train Henry into formidable fighter, raising half of his stats and generally turning the whole game into a cakewalk with most of enemies unable to even hit back.
- Each and every camp full of bandits can be cleared with ease during night-time, by carefully picking them one by one. Not only does it allow the player to skip otherwise tough (or outright impossible) encounters, it's considerably easier to do than just trying to face few brigands on your own in a sword fight. Of course the game never informs about how stealth or stealth kills work, so unless player figures it out by applying common sense, good luck with all those encounters when trying to face bandits in straight-out combat.
- The entire barter system relies on Henry's relationship with the vendor: he has to lower his bids for a long time to gain enough favour to get better prices (and better bids) in the future. Cue miller Peshek, who via finishing his quest line gains 100% favour. And since he's miller, he buys stolen goods. His merchant list is also scripted to pay premium for a lot of things regardless of favour. And if one particular vendor is constantly fed new items, their cash reserve increases during restocking. Eventually Peshek can easily carry 50 thousand groschen, buying whatever and offering decent prices at that. Just don't expect the game explaining any of this at any point.
- Fake Longevity: The game has few very blatant cases of intentionally making certain trival tasks take extra time. It is so widespread, numerous reviewers pointed this as an outright trick to claim "100 hours of gameplay", despite 20 or so is going to be filled with tedium.
- All the copious, lengthy and unskippable animations. They add absolutely nothing to the game, aside few extra seconds every time certain action is taken. Haggle and horse (dis)mounting is probably most guilty of this and also some of the most repeated actions.
- Fast travel on map can only be done over pre-planned paths and only toward handful of pre-made points of interest. In practice, this leads to Henry taking in-game hours to circle back and forth over particularly twisted path over a hillside or taking a detour over half of the map. And it doesn't matter if he's on foot or riding - the speed of fast travel is exactly the same, so once a mount is acquired, it's considerably faster to just ride manually rather than use the "fast" travel option.
- Additionally with horses, they move much slower on roads than off them. Most of the time, it's better to ride close to the road to keep track of where you're going, but not so close that the horse automatically attempts to get on it.
- Henry can't swim. Period. He can't ford rivers even when on horseback. Said rivers aren't deep and lack rapids of any sorts. Still, it takes to find what the game considers as a ford (where the water tends to be ankle-deep) or a bridge, which means a lot of back-and-forth travel toward nearest pass over river.
- Misaimed "Realism": The game was heavily marketed under "super-realism" flag, but this backfires badly at certain game mechanics, especially since how uneven the application of said "realism" is, breaking the immersion entirely rather than enhancing it.
- Probably the most glaring is just about anything related with inventory management. You can carry around few tonnes of equipment and the only downside will be being forced into the walking pace of movement. Get yourself on horseback and even that no longer applies. Oh, and saddle bags on your horse come with a teleport, since you can move in and out items regardless of where the horse is, unless ongoing quest intentionally disables that option (which only ever happens twice).
- Said saddle bags have a limited load they can carry, but there is nothing preventing Henry from overloading himself and then simply get on horseback.
- The weapons seem to be made out of foil and raw copper, that's how quickly they wear out. They also never really break down, just reach the state of "disrepair", meaning a simple debuff to damage. And you would grind any given blade into nothingness when using grindstone so often as Henry does.
- Probably the most glaring is just about anything related with inventory management. You can carry around few tonnes of equipment and the only downside will be being forced into the walking pace of movement. Get yourself on horseback and even that no longer applies. Oh, and saddle bags on your horse come with a teleport, since you can move in and out items regardless of where the horse is, unless ongoing quest intentionally disables that option (which only ever happens twice).
- That One Level: Needle in A Haystack. Working with the Neuhof bandits, Henry is tasked with infiltrating a monastery in order to track a straggler down, kill him and bring proof to the bandits that the target is dead. What follows is allegedly the most annoying quest in the whole game according to fans. First of all, it's a No-Gear Level, so you can't bring your weapons inside to kill the target. Second, since you're a novice, you're at the bottom of the monk hierarchy, meaning that you live under the authority of the hated Circators, monks who are supposed to keep order in the monastery and punish monks who break the rules. However, since you are being tasked with killing someone in the monastery, you WILL have to break many rules with your time in there, specially if you choose to do the sidequests that the monastery offer, which involves ludicrous amounts of lockpicking and pickpocketing, sneaking in and out of the monastery constantly, missing out on your schedule (and getting punished for that), getting lost and much more. Oh, and did we mention that all of this is done without a single Savior Schnapps in your inventory?
- Thankfully, the quest can be skipped, but it'll give you its "bad ending". There is an ornamental dagger hidden under a paving stone on the balcony next to the dormitory. If you don't mind a bit of collateral damage you can murder all the novices in their sleep, grab the spare set of keys from the pantry and escape within five minutes of the first night without needing any preplanning - apart from needing the Stealth Kill perk. Yes, it skips the whole quest and yes, it gives you a bad ending for it, but admit it, it's smart and it's understandable to do it.
- However, should Henry be a competent thief-type, the entire quest goes from That One Level to the best part of the entire game, as the main obstacle - lack of gear - is meaningless when all doors can be opened and circators avoided with stealth. It still requires overcoming various challenges, but in engaging and simply fun way.
No less than 30 minutes later, troper Stanisz added all of them back and commented them out
with the reason "If you expect people to correct the tone, how about leaving them content to correct, rather than just cutting it?" Around a week later, troper C Dan Red removed the commenting symbol and made the FakeDifficulty entry public with no edit reason.
Seeing Stanisz's reason, I decided to take a look at it myself and edited the entries
, with my own edit reason being "Grammar fixes, removed some entries (Miller seems more like Game-Breaker, Stealth is explained in the codex, and others are not that bad or seem to just be complaining), and tried to adjust the tone a tad to be more neutral." One of those removed entries was this, since most of it seemed to be unsalvageable complaining and one-sided:
- Fake Longevity: The game has few very blatant cases of intentionally making certain trival tasks take extra time. It is so widespread, numerous reviewers pointed this as an outright trick to claim "100 hours of gameplay", despite 20 or so is going to be filled with tedium.
- All the copious, lengthy and unskippable animations. They add absolutely nothing to the game, aside few extra seconds every time certain action is taken. Haggle and horse (dis)mounting is probably most guilty of this and also some of the most repeated actions.
- Fast travel on map can only be done over pre-planned paths and only toward handful of pre-made points of interest. In practice, this leads to Henry taking in-game hours to circle back and forth over particularly twisted path over a hillside or taking a detour over half of the map. And it doesn't matter if he's on foot or riding - the speed of fast travel is exactly the same, so once a mount is acquired, it's considerably faster to just ride manually rather than use the "fast" travel option.
- Additionally with horses, they move much slower on roads than off them. Most of the time, it's better to ride close to the road to keep track of where you're going, but not so close that the horse automatically attempts to get on it.
- Henry can't swim. Period. He can't ford rivers even when on horseback. Said rivers aren't deep and lack rapids of any sorts. Still, it takes to find what the game considers as a ford (where the water tends to be ankle-deep) or a bridge, which means a lot of back-and-forth travel toward nearest pass over river.
Hours later, Stanisz added the above entry back
with the reason of "Come on, mate..."
openPreventing an edit war on MythologyGag.NickelodeonAllStarBrawl Videogame
I've edited MythologyGag.Nickelodeon All Star Brawl on various occasions in the past few months to add examples, some of which include external links to help back them up. (Here
are
some instances of this.) On the 12th of this month, Pgj1997 removed several of these links
, explaining in an edit reason after the fact
that Weblinks Are Not Examples.
While I understand the policy, I made an effort to write all of my examples such that the connection between something in the game and the original series it's based on was evident from the text alone, which means that their edits seem like they're overreaching. Put another way, I tried to abide by what the page itself says:
- It is always preferable to use outside links as additional tools to clarify, enhance, or provide reference to a detailed example's content, rather than using them in place of the detailed example itself. In short, weblinks are to supplement context, but never substitute for context.
I don't want to risk edit warring, so I wanted to bring up the matter here to get others' opinions on this before taking any action.
openMedieval II: Total War Videogame
So, I have checked the Characters page for Medieval II: Total War, and much of the descriptions are copied from the game itself. Feels like plagiarism, though it needs thorough investigation.
openAssistance in resolving/preventing an edit war on Creator/QuintonFlynn Videogame
Bringing this here since the page's discussion forum doesn't get a lot of traffic.
To provide a bit of context, back in November 2020 images and audio of Voice Actor Quinton Flynn sexually harassing female fans surfaced on social media followed up by multiple accusations from many other women. This led to Flynn losing upcoming roles as documented on the Role Ending Misdemeanor Video Games page. Six months Flynn had sued one of his accusing for stalking him and got a court victory over her, then claimed on Twitter that a judge had found him not guilty of the accusations. This is pretty blatantly a lie; as the plaintiff his guilt or innocence was never under any consideration, he was only suing one woman for stalking him, she defended herself which is a good sign she didn't receive the best legal council, and her being guilty of stalking him does not mean he can't be guilty of harassing her. However some of his fans have taken this as proof that all accusations against him are false and he is 100% innocent since she had to delete her tweets on the matter. So Flynn portraying the decision as him being found not guilty is dishonest and a bit suspect.
Now onto the actual matter; over on his creator page when the judge's decision was brought down Captain Tedium deleted the section on the accusations on April 22 2021 with the following edit reason:
"The sexual allegations have recently been debunked. https://mobile.twitter.com/JasmineDBZking/status/1384605216650059780
Reinstate the detail of what happened in November 2020 only if the proof of Quinton Flynn's innocence is itself debunked. Or if this incident has ended up affecting his career anyway."
On July 4th The Extractor added in a modified entry with the accusations, court victory and the loss of roles with the following edit reasons
"A statement that he alone released, that no one else corroborated, that still contradicts a shitload of visual and audio evidence doesn't remotely absolve him of anything. It also doesn't change the fact that he's effectively been fired from everything and is yet to be re-hired on anything. I'll amend this part so it's more objective and less "hostile", but it stays."
On the 20th I amended the entry to remove the reference to the court case as I felt the way it was written would lead someone to an incorrect assumption of what happened and that to properly explain and provide context would take up a lot of words that in my opinion was largely irrelevant to the point.
There were no further edits to the page until November 6th when Tropers/shaynaynaynot edited the page to add "In April 2021, Flynn tweeted that the accusations came from a stalker
, and he was found not guilty." They also added the same to the REM subpage.
Now what's been added is objectively false (as the plaintiff it is quite literally impossible for him to be found not guilty), but given as this could be described as either the first, second or fourth edit on the matter depending on your definition I'm concerned that reverting it would be considered an edit war, and given that only four of us have been involved in editing there is little hope of getting a consensus. So I'm seeking further input from people who haven't been involved so far.
openMisuse on LethalJokeCharacter page Videogame
I saw a recent query about an edit on Lethal Joke Character, so I checked out the page to see what it was about.
I found that
- The trope description clearly says that this is a video game trope, and lists a number of related tropes that would apply to non-game contexts.
- Despite this, the example list has a entire section for "non-gaming examples", which is apparently large enough to be sub-divided into folders.
- One of the non-gaming folders is "real life". How can there be joke characters in real life?
This is of course rampant, systematized misuse, but what should we do about it? Does this warrant taking the trope to TRS (with the possibility of broadening the trope), or would a cleanup suffice? Unfortunately, I'm very pressed for time myself right now or I would already have started cleaning up, but I thought I'd at least report it.
Edited by GnomeTitanopenHow to fix miscapitalized namespaces Videogame
So I noticed that Need for Speed has a Tear Jerker page, but the namespace is written Tearjerker.Need For Speed, and according to Administrivia.Namespace, it should be written TearJerker/. I remembered that we used to have a system of storing the content of a page on a Sandbox and then ask for the page to be cut so that it could be recreated with the properly capitalized namespace, but going over to the Sandbox I found out that the sandbox itself was cut, with the reason being "method seems to have been discontinued". I was wondering if I could be directed to what the current method is.
Edited by JamesAustinopen Werewolf game? Videogame
I played an FMV adventure videogame in the late 90s or early 21st century. You played a cop of some sort, I think, and there were werewolves. The cop might have been a werewolf himself, I don't know.
Does anyone recognise this?
Edit: Sorry, I thought I **was** asking this on You know that show. Cheers.
Edited by BreehcNicdollopenAbout BadassAdorable Videogame
Hey there. I'm sorry if this query has been posted before, but I've been seeing this trope abused a lot lately to the point that it's practically become a vague catch-all term for literally anything and everything that a troper finds admirable/likable about a character. One recent example I deleted was from this character's page: https://tvtropes.org/pmwiki/pmwiki.php/Characters/FinalFantasyXIIILightning
Here's what the trope entry said: "A beautiful woman who changed herself into a stronger, more confident person capable of protecting both herself and her little sister."
Like, I know this character, and at best the only traits that could be subjectively seen as "adorable" out of her are those rare moments she goofs up. Most of the time, she's either a rude and edgy type (pre character development) or a serious and caring yet still edgy type (post character development), and doesn't even have the least bit of semblance to how a physically adorable character is supposed to be.
Could it be the way the trope page is written? Is it okay to just have it turn into an ambiguous, loose terminology?
openWhat exactly is the scope of Dueling Games? Videogame
I'm confused on several stuff regarding this "page".
I was just browsing Trivia.Bayonetta 3 and saw these examples:
- Dueling Games:
- With Darksiders III, similar to the dual between the first Bayonetta and Darksiders games. Both are the third entry in their respective series of religious-themed hack n' slash games, with Darksiders III now introducing a female character as its playable lead. There also the fact that Bayonetta's developer PlatinumGames was interested in buying the Darksiders series when it was auctioned off by THQ.
- With Devil May Cry 5, a fellow hack n' slash game that belongs to a series made by the same creator as Bayonetta and is developed by Capcom, a company where many of PlatinumGames' staff previously worked. The same console rivalry with Darksiders III also applies here.
- With No More Heroes III. Both are the third numbered major entry of a hack 'n slash series, released on the Nintendo Switch, with No More Heroes III's developer Grasshopper Manufacture having once helped develop for God Hand, a game created by Clover Studio, a company that PlatinumGames used to be. Also, they have similar Bait-and-Switch opening sequences.
Thing is, Bayonetta 3 is still an upcoming game, so how come is it "dueling" with games that are already released years ago?
Maybe it's a misuse since clicking Dueling Games leads us to DuelingWorks.Games, which says the examples "had just came out around the same time with the same theme", but it doesn't say how many years that "same time" is. The page lists an example between Onechanbara (2004) and Lollipop Chainsaw (2012), which are 8 years apart. Does this mean the Bayo 3 examples above can still be valid in the future if the game eventually gets released?
Lastly, why does Dueling Games redirect to DuelingWorks.Games? The former is listed as a Trivia trope in several video games' Trivia pages, but once you're in DuelingWorks.Games itself, the page also contains tabs for Main, Film, and Headscratchers... which seem to open up two other issues:
- Clicking the "Main" tab redirects you to Game Tropes.
- Clicking the "Film" tab leads you to a film's work page that only has one trope... which is YMMV.
It looks like the redirect for Dueling Games is misplaced.
Edited by DanteVinopenOdd YMMV point removal Videogame
While browsing around, I found that this point was removed from YMMV.Super Mario Odyssey by The Living Drawing:
- Sacred Cow: Super Mario Odyssey quickly reached this status much like its sister game The Legend of Zelda: Breath of the Wild. The Mario franchise in general is a very strong Sacred Cow for Nintendo, and with Odyssey bringing the series back to artistic greatness and having few to no argued flaws, a vast majority of the Mario and Nintendo fandom holds the game in very high regard.
Now, that wouldn't bother me too much — the Broken Base point on the same page notes that it's gotten a fair amount of criticism and debate over the years regarding whether or not it has too many collectibles. What does grab my attention, however, is the edit summary, which reads "Game is very frequently bashed and seems to be seen as one of the weakest 3D Mario games nowadays." I haven't actually seen any of this myself, both in Nintendo-centric and more layperson-oriented spaces, and from what I could glean, it's still very well-regarded despite the content overabundance debate, which makes me wonder if this is someone mistaking a Vocal Minority for general consensus and/or editing solely based on their personal opinion of the game. Should the point be reinstated, given that, or is there a better way to go about it? Edited by bowserbros
openWhere do I discuss YMMVs? Videogame
So Self-Imposed Challenge is a YMMV trope, but what I want to add in can't be run through Get Help with English for proofreading.
My point… There's a Naked Run challenge in Stranger of Paradise: Final Fantasy Origin where you strip Jack down to his skivvies and fight bosses on Hard.
Considering I just came from Code Vein, that's like someone running the game with the Pipe of Thralldom.
Edited by kawaiineko333open ThatOneBoss and Definition. Videogame
Earlier today, I had removed the below entries on the That One Boss page for Elden Ring.
I removed them for the following reasons:
- First entry is a Wake-Up Call Boss.
- Second boss is a Bonus Boss as part of an optional sidequest, and the entry basically reads as "boss is hard cause it can summon adds. Oh and it hurts a bit", both of which don't stick out as That One Boss material.
- The last two entries are part of the Final Boss, which That One Boss page says don't qualify. I have put spoiler tags over them to be safe. The flavor text above them also isn't really a valid justification to say they are harder then any other past games boss ether.
Currently these are under discussion on the Discussion tab but I wanted opinions from those outside of that, since I don't want to seem too much like I am saying "RULE SAYS THIS" when I could be taking it too literal.
- Margit, the Fell Omen is likely the first major story boss the player will face, as he guards the main route into Stormveil Castle, and he's very tough for how early he can be fought, notorious for giving players a serious wake-up call possibly within the first few hours of their playthrough. His moveset is quite varied, between quick strikes that come when you think he's open and delayed smashes that punish players who panic-roll, and he strings them in combos that in other FromSoftware games would only appear much later. Thankfully, there is a special item that can be bought from the Twin Husk/Patches whose only purpose is to bind Margit for a few seconds so to allow the player some free hits. You can also bypass Margit and Stormveil Castle entirely, but ignoring it will lock you out of certain quests, plus Margit drops a Talisman Pouch when defeated, so ideally you need to come back to him at a later point if this route is chosen.
- Commander Niall fought at the top of Castle Sol starts the battle summoning two spectral Banished Knights to the fight - one with a shield, another with two swords. You've faced those spectral knights on the way up, and alone they're already quite a handful due to the amount of punishment they can take and deal. Niall himself is no slouch either, boasting deadly attacks with a large reach. Take out the Knights and he Turns Red, imbuing himself with lightning and gaining powerful stomps that can cover a large portion of the arena. It will take a fair bit of effort (or some cheese on your part) to take him out and recover the other half of the Haligtree Medallion.
- The final challenge of Elden Ring has you fighting two bosses back to back, and even by the Final Boss standards of most Soulsborne titles, these two are ridiculously powerful and will likely take you several dozen attempts on your first playthrough:
- First up is the almighty Radagon of the Golden Order. Brandishing the hammer that shattered the Elden Ring and that might yet repair it, he is immune to bleed buildup and heavily resistant to holy damage, putting faith and many dexterity or arcane builds at a lofty disadvantage out of the gate. He's ridiculously aggressive and effective, both in close range with his brutal hammer swings and light shockwaves and at a distance with his lightning spears that chunk you for massive damage if you don't roll out of the way or have resistance to holy damage yourself, alongside quick 'fan' lightning shots that he can throw out at a moment's notice. What really makes him frustrating is that once he powers up at about two-thirds of his health gone, alongside the aforementioned AOE ground stomps, he also gains a nasty Teleport Spam habit, sometimes teleporting right on top of you in the middle of your swing, damaging you, pushing you away and following it up with even more nasty melee strikes. Some of his melee attacks can be parried, and he's susceptible to other ailments such as frost buildup, but if you can't get the timing down you're in for a rough round one.
- After defeating Radagon, you have one last opponent to face - the Elden Beast, who is particularly annoying since it not only has a number of difficult-to-avoid attacks, but it just doesn't stay still. The Elden Beast is constantly on the move, sinking into the ground where it is impossible to hit and then relocating to the other side of the massive boss arena. The player has to chase it on foot, and by the time they've reached the Beast they've barely got enough stamina for an extra attack before it starts moving again. While you're in melee range its size and attack animations don't play nice with the lock-on camera, disorienting you when you are about to strike. All the constant chasing can turn what should have been an epic final confrontation into an unbearable slog, especially when you realize it's immune to all status ailments that would otherwise help shorten the fight. As for some of the aforementioned highly-damaging, difficult-to-dodge attacks, one amounts to a platforming challenge where summoned rings have to be jumped over to avoid a large holy explosion, but the most chaotic moment comes when the Elden Beast conjures a miniature sun that shoots out a constant stream of stars as it chases the player. Not only does it last a long time, but it also continues to track you as the Elden Beast attacks independently of its movements, forcing you to choose between constantly getting hit by the stars while avoiding the boss's attacks, or avoiding the stars while getting wrecked by whatever moves the Elden Beast has decided to do in the interim. And yes, as mentioned before, you have to fight both Radagon and the Elden Beast in one go, with no flask refills in-between. If there was ever a game that made you Earn Your Happy Ending, it's Elden Ring.
openAdding Images Without Replacing Any Images Videogame
In Arknights, a new character Heidi recently became playable. In her character folder in Arknights Supporters A To M, her only image is of her younger self, while her playable self is older and thus has different images. Is it okay to post the new images in the folder without consulting the Image Pickin' forums and place the current image in a note, as I am not replacing any images?
Edited by Excessive-MenaceopenContested Sequels for The Legend of Zelda? Videogame
The YMMV page for The Legend of Zelda has Contested Sequel with the following argument.
"Between the near-universally agreed-upon golden age of A Link to the Past to Majora's Masknote Excluding the hiatus after Link's Awakening that brought the CD-i games and the renaissance in the eyes of previously disgruntled fans with A Link Between Worlds and Breath of the Wild, many of the games released in the time between those periods became this (at least in the eyes of fans; critics largely consider the series consistently good). By far the most divisive period among fans is the DS/Wii era (Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword), which has many fans decrying it as the low point of the series due to issues such as increased linearity, overly long intro sections and pre-dungeon quests that drag down the pacing, and decreased difficulty; however, just as many fans find the DS/Wii era on par with the rest of the series, if not the high point, thanks to their more focused gameplay, more substantial main quests, more accessible difficulty with potential for Self-Imposed Challenge. This era's greater focus on storytelling is also divisive, with many fans debating on whether the games' stories work with or make up for the increased linearity or were the cause of its problems with handholding and pacing and/or weren't good enough to make up for the linearity."
Is this entry even valid? Most of the games described in the entry were commercial and critical successes back when they were first released and even when people find flaws in those games in hindsight, they otherwise have positive opinions about this game. I already posted this question in the discussion page
and Is this an example
, just in case.
So, what do you say?
Edited by MasterHeroopenFive Nights at Freddy's and Inconsistencies Videogame
The pages for the first six games are not consistent with eachother in terms of in-game information. Most have entries that've either been disproven within themselves- both from late-game or hidden information- or the other games. They are also riddled with fandom-based assuptions that have no basis within the given information, often conflicting with what was actually given in-game. I would like to start an effort to clean these pages up, but do I have to pitch a short-term project to do so- and how would I go about that, if yes- because of the scale, or, can I work on it myself in my spare time? I am asking primarily because I am not active frequently.
EDIT: Clean up effort is now live, here: https://tvtropes.org/pmwiki/posts.php?discussion=16550680110A22093300&page=1#1
openAbout an Edit Reversion Videogame
I was recently sent a warning about example indentation regarding an entry
in VindicatedByHistory.Video Games. Now, I don't disagree with the warning — I actually did make a mistake regarding what I was supposed to do indenting-wise — but since the entry was deleted wholesale, I'm not sure whether re-editing it while fixing the issues would qualify as edit warring.
The edit reason also mentions that a pothole to Condemned by History was misused, which I don't particularly agree with. At the time of its release, if I'm not mistaken, Super Smash Bros. for Nintendo 3DS and Wii U did have a sizable fanbase (including Tournament Play, albeit never as big of a scene as Melee had), and Brawl (which the entry was about) was forgotten by casual players for a while until the release of Super Smash Bros. Ultimate made for 3DS and Wii U's faults stand out in retrospect, rather than being "reviled from day one" like the edit reason says. Am I misremembering?
PS: I'm sorry for being a serial tweaker. I keep second-guessing myself.
Edited by LendriMujinaopenUndertale tropes minor edits Videogame
Hello! I've found a few minor mistakes in some of the trope pages for Undertale but idk how to fix them myself so (spoiler warning for anyone who hasn't finished Undertale)
-In "Tropes B/Undertale", under "Bizarre taste in food", Napstablook is accidentally referred to using 'he' pronouns -In "Tropes C To F/Undertale", under "Cue the sun", It's added at the end that Asriel's fight took the whole night due to the Asgore fight being during sunset and the sun rising in the True Pacifist Ending. However, in Asgore's battle text, it is described as being twilight, which could be either right before sunrise or right before sunset —Under "Flower Motifs", it says that in the dump, Golden Flowers are 'what Flowey uses to save the player from falling to their death after remembering the first meeting with the Fallen Human in similar circumstances'. However, this isn't ever hinted at in the game (unless I'm forgetting something). We know Flowey can summon vines, but he hasn't canonically been able to grow entirely separate flowers as Flowey. Also, here are plenty of other instances of flashbacks relating to the First Fallen
Is it alright if someone can fix these?

Prest Otron has been tamperin’ Five Nights at Freddy's: First Generation, specifically the quotes. They changed them from in-game quotes to attacks on the FNAF fandom. Here is an example:
From:
To:
Dunno if they have been on other pages.
Edited by Delibirda