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openComplainy edits about the Pokemon DP anime
Tavernier has recently been making a lot of edits to Pokémon the Series: Diamond and Pearl — Cast, specifically about the character Paul, many of which I feel are either highly nitpicky or demonstrate heavy negative bias against the character. I deleted several of them the other day for reasons listed here
, but Tavernier quickly added multiple of them back with new reasoning and then some. So to avoid an Edit War, I'm bringing them up here. To expand on a few:
- Depending on the Writer: Paul spends his anime tenure Diamond and Pearl being all over the place. How much of a jerk he is, how much he respects others, how much he respects his pokémon, how much he respects his brother, his analysis of what actually happens in battle and what causes it—these all change from episode to episode without cause or warning.
I'll start off with this entry. This one wasn't readded after I removed it, but I still bring it up because it's factually untrue to an extreme degree. As I pointed out in my edit, Paul is a character who, unlike virtually any other character in the anime's run, was near-exclusively written by a single person — Atsuhiro Tomioka wrote about 90% of the Paul-focused episodes in the series, so if there's any trope that doesn't apply to him, it's Depending on the Writer. I feel like that's a rather big red flag of misunderstanding already. In all my years of dealing with debates about Paul, I've never heard even a single other person, no matter how much they hated him, call him an inconsistent character.
- Strong as They Need to Be: Paul's assessment of Azumarill's weakness wouldn't be such a sticking point if Azumarill's loss at Roark's gym weren't so blatantly engineered by the writers—Roark's Geodude was apparently trained to use Hidden Power such that it not only blocks Hydro Pump but knocks Azumarill down long enough that Geodude could get two free hits of Rollout in.
Tavernier also seems to be particularly hung over the Geodude vs. Azumarill battle in DP015, where Azumarill's Hydro Pump is overpowered by Geodude's Hidden Power and finished off by two Rollout hits. When I deleted the above entry, they added
these instead:
- Ambiguous Situation: There are two competing explanations for Azumarill's loss to Geodude—Brock speculates that it's because Roark trained Geodude especially well, while Paul decides that Azumarill itself was just weak. The series does not judge in favor of either interpretation.
- Strong as They Need to Be: A key part of Paul's early Character Development and his conflict with Ash was his decision to release an Azumarill for supposedly being unimprovably weak after it lost in Roark's gym—however, the loss in question was the result of the anime putting Azumarill on the receiving end of this trope; after setting Azumarill up to dish out a Curb-Stomp Battle (with its type-advantage and Hydro Pump), the writers let Geodude stomp Azumarill instead and then had Brock Hand Wave it by speculating that Roark trained Geodude to beat Water-types.
This... doesn't change anything about my stance. Like I said in my edit, this type of thing happens all the time in the anime. Hidden Power beat out Hydro Pump to show that Geodude was stronger, and Azumarill was finished by Rollout because it wasn't strong enough to recover and counterattack. Frankly, it feels like they're trying to make the whole situation seem way more complex than it really is. Azumarill wasn't naturally powerful, so it easily fell to a Rock-type that had been trained to deal with Water-types. Paul, who at the time was still only concerned with power, deemed it worthless and got rid of it.
- Karma Houdini: Paul somehow gets away with badmouthing his Azumarill in front of Roark, who doesn't react at all. In earlier episodes, Gym Leaders and other officials would scold Trainers who did this.
I deleted this one for being far too small of an offense, so they proceeded to instead add an extensive list
of Paul's misdeeds that didn't go directly punished. I will say that most of them are technically accurate, and I'm well aware that Paul's situation with karma is the main source of his Base-Breaking Character status. But again, my counterargument still stands: first off, every jerk rival had numerous petty douche moments that weren't called out. But also, according to the page itself, Karma Houdini is mainly supposed to be for finished works where the character never received any form of comeuppance, which does not apply to Paul in the slightest. Going over each entry individually in bold:
- Karma Houdini: From being unkind and a terrible sport to acts of abuse, Paul gets away with a lot of misbehavior in the early part of the series.
- In DP046, Ash, Dawn, and Brock are separated from one another and each happens to encounter Paul while trying to find the others. Each time, one of the heroes asks Paul if he's seen the others, only for Paul to tell each of them no in turn, which in the case of Dawn and Brock is a straight-up, certified lie. This isn't brought up at all when the heroes reunite. This was such a small act of annoyance in a completely nonserious filler that's it's a nitpick at best.
- The Hearthome City Battle Competition (DP050-DP052) offers a hearty helping of Paul's cruelty, none of which he gets punished for. This here's the big one. Paul's lack of immediate punishment during this arc is probably the single biggest source of debate behind him. However, regardless of how you feel about it, the fact remains that Paul did receive karma for these actions (albeit much later): that he lost to the very Pokemon that he abused and released in the Sinnoh League. It's Karma Houdini Warranty at bare minimum.
- Paul's vicious attempts to harness Chimchar's Defense Mechanism Superpower: throwing Chimchar into intense danger, having his own pokémon attack it, and even deliberately forcing it to relive its own trauma by putting it against a Zangoose.
- When the heroes and even a Nurse Joy insist Paul let Chimchar rest and recover from the suffering it has endured at Paul's hands, Paul apparently agrees, only to throw Chimchar into the next battle and reveal he was only pretending so people would get off his back.
- During one battle, Paul—whose attempts to put Chimchar through this training have been continuously thwarted by Ash—demands Chimchar attack Ash's Turtwig.
- When a traumatized Chimchar fails to activate its Defense Mechanism Superpower in the heat of the moment, Paul turns his back on Chimchar and the battle, leaving Ash to try and command both Turtwig and Chimchar and salvage victory. Paul later kicks Chimchar off of his team and spitefully tells Ash and Chimchar that they deserve the worst—each other—when Ash offers the chimp a place on his.
- In DP064, Paul takes advantage of the others' effort to relocate a flock of Gligar safely out of a city in order to capture the powerful Gliscor leading the flock. Paul's success causes the flock to disperse and makes the relocation effort vastly more difficult and dangerous, but once Ash confronts him about the chaos he's caused Paul shrugs it off and leaves. Paul is never held to account for the difficulties caused or lives endangered by setting the Gligar loose. For one thing, the part about "endangered lives" is just false. But also, while this moment might qualify for Lack of Empathy, there's no karma that could've actually happened here. Technically all he was doing was catching a wild Gliscor.
- In DP066, Paul needlessly insults rookie Gym Leader Maylene with such contempt that it puts her in a Heroic BSoD. He never apologizes or faces comeuppance for this decision to Kick the Dog. This is another nitpick. Yes, this was very rude, but if that somehow makes him a Karma Houdini then every jerk rival is one too.
- In the same episode, Paul's older brother Reggie acknowledges that Paul has always had a cruel streak, but Reggie—the closest thing to a parental authority figure in Paul's life—gives no indication of having ever tried to confront or punish Paul for his historic behavior. This doesn't even have anything to do with karma to begin with.
- In DP081, Paul taunts Ash's team by insisting that pokémon only lose because of the trainer—as if Paul didn't blame Azumarill's weakness for its loss at Roark's gym or tell Chimchar it should be ashamed for being knocked out by Cynthia's Garchomp. No one calls him out for being a Hypocrite. See above. This has nothing to do with karma.
- When Ash praises Staravia during the Tag Team Tournament after Paul's Torterra defeats Brock and Holly, Paul sarcastically asks Ash if they even did anything. While rude to say, it's not inaccurate as Torterra single handedly defeated both of their opponents. Downplayed though, given that it was Torterra's attacks blocking Staravia that prevented it from even landing a hit.
was deleted
in favor of this Never My Fault entry:
- In a late battle of the Tag Team Tournament, Paul's Torterra single-handedly defeats Brock's and Holly's pokemon, and Paul dismisses his "partner" Ash's attempts to congratulate Staravia on the grounds that Staravia contributed nothing—Staravia was certainly trying, but it was also busy trying to maneuver around Torterra's wild and reckless attacks (it even got singed by Hyper Beam), a fact Paul does not see fit to acknowledge.
I actually do think this scene could qualify for both tropes (though less for the reasons stated and more because Paul proceeded to criticize Staravia for being too slow). But there's no reason to have deleted the Jerkass Has a Point one, since Paul did have a point. Staravia contributed nothing to the battle while Torterra won all on its own. The deleted bullet even pointed out the ways in which it was downplayed.
openIs this Bowdlerization? Anime
There is a troper
who on
more than one occasion
has made edits that are solely to remove the word "queer."
Admittedly, as someone who uses the word for myself, I'm sensitive to the issue and the ridiculously new controversy around the term, but the word means something specific, and appears to be an allowed word on this wiki, so I don't believe it should simply be removed.
open Arthas456
Arthas456
has very poor grammar. Just pick any of their edits from their edit history to see for yourself (I would link some of their edits but most of their recent contributions are directed towards the Dr. Strange sequel, which I have yet to see). I sent them a grammar notifier but they haven't acknowledged it and are continuing with their current course of action.
openSelf-promotion?
I suspect Phill Higgins may be using this Wiki to (rather shamelessly) promote himself. His only activity so far was to create this TLP stub
and an Analysis page for an artist called Saulo Oliveira S.
Said analysis has many, many typos and grammar mistakes, on top of repeatedly describing the singer as "the Prince of Rock", someone "covered in revolutionary ideas for incendiary lyrics", "complex and mesmerizing", and countless other self-indulgent statements.
This can't be kosher, right?
Edit: Found a few more things about this singer:
- He used to have a Wikipedia article, but it was deleted not long ago. It was also written in a needlessly self-absorbed way.
- While I did find one of his songs on YouTube, it only has 4 views... So any claims that it is popular or acclaimed are null.
openEdit war on Kingdom Come Deliverance YMMV page Videogame
On December 22nd, Troper The Living Drawing removed these tropes
from Kingdom Come Deliverance's YMMV page with the edit reason of "Removed several examples that, while potentially valid, are very complainy. Have not played the game and have little knowledge on it so if you have, please feel free to rewrite the removed examples to me more neutral.":
- Archery is probably the fakest of all "difficult" things in the game. There is no aiming dot visible, but that doesn't mean there isn't one. In fact, the game simply turns off the aiming dot when bows are drawn with a crudely written script. There is absolutely nothing preventing players from simply marking or memorizing the dot on display and then have perfect aim, regardless of skill, bow type or distance. The absurd sway of bows for first five levels of the skill only adds to how fake it really is, because if the aiming dot is marked (or displayed with a console command), the aim remains perfect despite displaying sway all over the screen.
- The game never really informs how to train, so if natural progress is applied with the plot progression, Henry is going to be constantly and heavily under skilled. However, spending just 30 minutes with Captain Bernhard and whacking him with random Button Mashing is enough to train Henry into formidable fighter, raising half of his stats and generally turning the whole game into a cakewalk with most of enemies unable to even hit back.
- Each and every camp full of bandits can be cleared with ease during night-time, by carefully picking them one by one. Not only does it allow the player to skip otherwise tough (or outright impossible) encounters, it's considerably easier to do than just trying to face few brigands on your own in a sword fight. Of course the game never informs about how stealth or stealth kills work, so unless player figures it out by applying common sense, good luck with all those encounters when trying to face bandits in straight-out combat.
- The entire barter system relies on Henry's relationship with the vendor: he has to lower his bids for a long time to gain enough favour to get better prices (and better bids) in the future. Cue miller Peshek, who via finishing his quest line gains 100% favour. And since he's miller, he buys stolen goods. His merchant list is also scripted to pay premium for a lot of things regardless of favour. And if one particular vendor is constantly fed new items, their cash reserve increases during restocking. Eventually Peshek can easily carry 50 thousand groschen, buying whatever and offering decent prices at that. Just don't expect the game explaining any of this at any point.
- Fake Longevity: The game has few very blatant cases of intentionally making certain trival tasks take extra time. It is so widespread, numerous reviewers pointed this as an outright trick to claim "100 hours of gameplay", despite 20 or so is going to be filled with tedium.
- All the copious, lengthy and unskippable animations. They add absolutely nothing to the game, aside few extra seconds every time certain action is taken. Haggle and horse (dis)mounting is probably most guilty of this and also some of the most repeated actions.
- Fast travel on map can only be done over pre-planned paths and only toward handful of pre-made points of interest. In practice, this leads to Henry taking in-game hours to circle back and forth over particularly twisted path over a hillside or taking a detour over half of the map. And it doesn't matter if he's on foot or riding - the speed of fast travel is exactly the same, so once a mount is acquired, it's considerably faster to just ride manually rather than use the "fast" travel option.
- Additionally with horses, they move much slower on roads than off them. Most of the time, it's better to ride close to the road to keep track of where you're going, but not so close that the horse automatically attempts to get on it.
- Henry can't swim. Period. He can't ford rivers even when on horseback. Said rivers aren't deep and lack rapids of any sorts. Still, it takes to find what the game considers as a ford (where the water tends to be ankle-deep) or a bridge, which means a lot of back-and-forth travel toward nearest pass over river.
- Misaimed "Realism": The game was heavily marketed under "super-realism" flag, but this backfires badly at certain game mechanics, especially since how uneven the application of said "realism" is, breaking the immersion entirely rather than enhancing it.
- Probably the most glaring is just about anything related with inventory management. You can carry around few tonnes of equipment and the only downside will be being forced into the walking pace of movement. Get yourself on horseback and even that no longer applies. Oh, and saddle bags on your horse come with a teleport, since you can move in and out items regardless of where the horse is, unless ongoing quest intentionally disables that option (which only ever happens twice).
- Said saddle bags have a limited load they can carry, but there is nothing preventing Henry from overloading himself and then simply get on horseback.
- The weapons seem to be made out of foil and raw copper, that's how quickly they wear out. They also never really break down, just reach the state of "disrepair", meaning a simple debuff to damage. And you would grind any given blade into nothingness when using grindstone so often as Henry does.
- Probably the most glaring is just about anything related with inventory management. You can carry around few tonnes of equipment and the only downside will be being forced into the walking pace of movement. Get yourself on horseback and even that no longer applies. Oh, and saddle bags on your horse come with a teleport, since you can move in and out items regardless of where the horse is, unless ongoing quest intentionally disables that option (which only ever happens twice).
- That One Level: Needle in A Haystack. Working with the Neuhof bandits, Henry is tasked with infiltrating a monastery in order to track a straggler down, kill him and bring proof to the bandits that the target is dead. What follows is allegedly the most annoying quest in the whole game according to fans. First of all, it's a No-Gear Level, so you can't bring your weapons inside to kill the target. Second, since you're a novice, you're at the bottom of the monk hierarchy, meaning that you live under the authority of the hated Circators, monks who are supposed to keep order in the monastery and punish monks who break the rules. However, since you are being tasked with killing someone in the monastery, you WILL have to break many rules with your time in there, specially if you choose to do the sidequests that the monastery offer, which involves ludicrous amounts of lockpicking and pickpocketing, sneaking in and out of the monastery constantly, missing out on your schedule (and getting punished for that), getting lost and much more. Oh, and did we mention that all of this is done without a single Savior Schnapps in your inventory?
- Thankfully, the quest can be skipped, but it'll give you its "bad ending". There is an ornamental dagger hidden under a paving stone on the balcony next to the dormitory. If you don't mind a bit of collateral damage you can murder all the novices in their sleep, grab the spare set of keys from the pantry and escape within five minutes of the first night without needing any preplanning - apart from needing the Stealth Kill perk. Yes, it skips the whole quest and yes, it gives you a bad ending for it, but admit it, it's smart and it's understandable to do it.
- However, should Henry be a competent thief-type, the entire quest goes from That One Level to the best part of the entire game, as the main obstacle - lack of gear - is meaningless when all doors can be opened and circators avoided with stealth. It still requires overcoming various challenges, but in engaging and simply fun way.
No less than 30 minutes later, troper Stanisz added all of them back and commented them out
with the reason "If you expect people to correct the tone, how about leaving them content to correct, rather than just cutting it?" Around a week later, troper C Dan Red removed the commenting symbol and made the FakeDifficulty entry public with no edit reason.
Seeing Stanisz's reason, I decided to take a look at it myself and edited the entries
, with my own edit reason being "Grammar fixes, removed some entries (Miller seems more like Game-Breaker, Stealth is explained in the codex, and others are not that bad or seem to just be complaining), and tried to adjust the tone a tad to be more neutral." One of those removed entries was this, since most of it seemed to be unsalvageable complaining and one-sided:
- Fake Longevity: The game has few very blatant cases of intentionally making certain trival tasks take extra time. It is so widespread, numerous reviewers pointed this as an outright trick to claim "100 hours of gameplay", despite 20 or so is going to be filled with tedium.
- All the copious, lengthy and unskippable animations. They add absolutely nothing to the game, aside few extra seconds every time certain action is taken. Haggle and horse (dis)mounting is probably most guilty of this and also some of the most repeated actions.
- Fast travel on map can only be done over pre-planned paths and only toward handful of pre-made points of interest. In practice, this leads to Henry taking in-game hours to circle back and forth over particularly twisted path over a hillside or taking a detour over half of the map. And it doesn't matter if he's on foot or riding - the speed of fast travel is exactly the same, so once a mount is acquired, it's considerably faster to just ride manually rather than use the "fast" travel option.
- Additionally with horses, they move much slower on roads than off them. Most of the time, it's better to ride close to the road to keep track of where you're going, but not so close that the horse automatically attempts to get on it.
- Henry can't swim. Period. He can't ford rivers even when on horseback. Said rivers aren't deep and lack rapids of any sorts. Still, it takes to find what the game considers as a ford (where the water tends to be ankle-deep) or a bridge, which means a lot of back-and-forth travel toward nearest pass over river.
Hours later, Stanisz added the above entry back
with the reason of "Come on, mate..."
open Complaining in Stardew Valley YMMV?
Two entries on YMMV.Stardew Valley (Anvilicious and Designated Villain) seem to be subtle complaints about the game's handling of the game's Pierre vs. Joja sidestory, since we don't see much of JojaMart and Morris. I'm wondering how to handle them?
- The game's Green Aesop is just as prevalent. Several characters will drop everything, apropos of nothing, to lecture the Farmer on how they need to be environmentally-conscious and aware of their impact on the environment. Vaguely-defined "environmental pollution" is considered to be one of Joja Corporation's many dastardly deeds, but this is never shown in-game, other than litter strewn around sewage outlets, most of which probably came from the town's inhabitants. Furthermore, none of the characters who talk about the environment are ever seen doing much to improve things, not even picking up the aforementioned-trash.
- Joja Corporation, and Morris specifically. We are assured that they are very evil and mean and probably kick puppies and kitty cats around at every opportunity, as well as typical Green Aesop-pushing, nebulously-defined environmental pollution. However, they never do anything particularly malicious on-screen. The biggest Kick the Dog moment any Joja member gets is Morris's incredibly condescending letter to Pierre and the comically-low wages they pay their Joja Mart employees. However, many fans will argue that Pierre doesn't exactly come out of a contest-of-character smelling like a rose. Morris himself is never anything but (possibly a little bit too) polite to the Farmer, and if you do get a JojaMart membership you can still revitalize the town and valley through cold hard cash.
Just for clarity, I don't exactly think Joja count as Designated Villains when their Predatory Business tactics are why the player leaves their job with them and kicks off the game's plot. The opening shows some of their employees dead or stoned, they block off some of the mountains in the early game for a legally dubious mining operation, and paying them to revitalize the town is done solely to boost their public image (since it requires sacrificing the community center to do so).
As for the Green Aesop, it's... not as heavy as the entry implies it to be. Recycling and solar panels are seen, and there's a quest for Linus you can do that involves fishing up trash. Outside of that, its rarely brought up by the villagers, and cleaning the game's environment is entirely optional for the player.
openTroper weirdly deleting entries beacuse they don't agree.
So on RelationshipWritingFumble.Animated Films JoLuRo075 deleted
this Frozen entry:
- In Frozen Anna is interested in both Hans and Kristoff, with varied conclusions, but both fall into Strangled by the Red String in different ways (although in Hans's case this was intentional) and Anna ultimately has way more romantic subtext with her sister Elsa than either of them. The coronation scene where Anna tries to compliment Elsa comes off more as flirty than sisterly, as does her reaction to Elsa's new appearance when they reunite. It doesn't hurt that the Act of True Love that saves the day is between the two of them. In context, it's sisterly love between Anna and Elsa, but since Disney has spent almost a century showing True Love as romance and only romance, since Elsa's narrative arc of finding her identity and learning to accept herself has such a heavy Rainbow Lens that 'Let It Go' became an instant LGBT anthem, and since her sister is both the only female character she spends much time interacting with and the person she has the closest and most important relationship with, it can come across as quite a mixed message for some. At the very least, the massive amount of fan-works featuring the pairing suggests that there was enough unintentional romantic chemistry there to spark a lot of imaginations.
Their edit reason was "Incest?, squick" and while I don't disagree this is also a legit example as a lot of fans did see the writing fumble. The also deleted
this entry from YMMV.Madagascar 3 Europes Most Wanted:
- Relationship Writing Fumble: Alex is given a Designated Love Interest in the form of Gia, though there is no explicit declaration of love and the relationship could be interpreted by the viewer as a platonic friendship, or even a sibling-like relationship. Alex develops a far more genuine bond with the gruff, manly tiger, Vitaly, and many of their interactions can just as easily be interpreted as attraction.
Also probably unrelated but they also deleted these from AmbiguouslyGay.Animated Films
- Frozen:
- Queen Elsa, what with her spending her entire life hiding something she was born with and how she became much happier once she embraced it; to the point that her big song
has been called "an gay anthem"
. Frozen II adds onto this with Elsa's arc and her new big song being easy to interpret as a Coming-Out Story, her Les Yay with Honeymaren, and her dislike of romance as a child. When asked about her sexuality, Jennifer Lee stated it was best left unsaid. On the other hand, she herself ships Elsa with Ralph, so maybe she considers Elsa's sexuality to be up to viewer interpretation or just wants to avoid Ship-to-Ship Combat in the movie's fandom. Later, she gave this comment:
"We know what we made. But at the same time, I feel like once we hand the film over and it belongs to the world, so I don't like to say anything and let the fans talk. I think it is up to them. Disney films were made in different eras, different times, and we celebrate them all for different reasons, but this one was made in 2013 and is going to have a 2013 point of view."- There's been a scuffle amongst Frozen fans when it comes to Oaken. When he's talking to Anna he points to a family in the sauna. Many think they're his family. It's been argued the only adult is the blond man and the familiarity between Oaken and them suggests they're related, while others think the oldest brunette is an adult woman instead of a teenager and she's the blond guys wife. Olaf's Frozen Adventure canonizes that they're his family but doesn't explain it further than that.
- Queen Elsa, what with her spending her entire life hiding something she was born with and how she became much happier once she embraced it; to the point that her big song
- Alex: with his flamboyant, Broadway-style dance maneuvers, overexcited personality and suspiciously close relationship with his best friend, Marty the zebra. It's also been pointed out that his interaction with his father seems like a metaphor for a Coming-Out Story. Come the third movie he is given a Love Interest in the form of Gia, but considering their relationship could just as easily be interpreted as friendship, there is the problematic matter of her age, and Alex is...rather close to the gruff, butch tiger Vitaly, nothing is really resolved.
openEdit War?
So, um here's something weird. The following happened, in March, Lilybelle changed
an entry from this:
- In Wish, despite the fact the movie tries to make him seem narcissistic, Magnifico's reasons as to not grant certain wishes are seen as logical and help make sure his kingdom doesn't lose stability. Though him giving false hope in the process may be dubious.
To this:
- In Wish, despite the movie trying to make him seem like a narcissistic monster from the beginning, King Magnifico's reasoning for not granting vague wishes that could destabilize his kingdom — i.e. Asha's grandfather wants to "inspire future generations" but Magnifico can't scry what they will be inspired to do — is logical enough, especially given his backstory (he lost his family and homeland to brigands and became a Self-Made Man, and not wanting to lose what he's built with Rosas he's become a Control Freak). Though him giving false hope in the process (by not just returning ungranted wishes and the memories thereof) may be dubious, he's not a power-hungry Sorcerous Overlord who needs to be defeated until after he goes Jumping Off the Slippery Slope due to Asha's subsequent actions.
I thought it was too focused on downplaying his evil and blaming Asha or trying to argue that she was in the wrong (plus stuff like his backstory is not relevent to him having a point on not granting wishes), so I restored the old one
.
Then Lilybelle changed it to this
without discussing it anywhere:
- In Wish, King Magnifico's reasoning as to why he won't grant certain wishes and won't return them to their makers to try achieving on their own (which they cannot do without the wish itself, owing to Laser-Guided Amnesia) is because vague ones such as "to inspire future generations [through music]" could lead to terrible things ("...inspire what?"). The thought of losing his control over the multicultural, peaceful, near-utopia of Rosas, which he established from the ground up after losing his family and home to bandits as a youth, underpins his self-serving but logical actions in the present. Asha's argument against this is that he's giving the residents false hope — everyone knows not every wish will be granted, just not why — that she's sure everybody in the kingdom is inherently good, and that Magnifico could just fix things if they do go wrong. The script has him Jumping Off the Slippery Slope from sometimes-petty monarch to narcissistic would-be Sorcerous Overlord to justify everybody else turning against him.
Which is so similar that I am unsure if this counts as an edit war. It should be noted that Lilybelle has had issues
with edit warring in regard to Wish before as well.
resolved Fldl
Fldl
has had problems with their spelling and grammar and zero context examples since the beginning of their edit history. I've sent several notifiers since June, and today I received a reply from them in which they told me to go watch the show in question to find out the context for myself (and also assumed my gender), meaning that they're clearly not listening.
openTroper keeps making unilateral and speculative edits without any consensus whatsoever
Maniacal Dove 902 has a tendency to make a lot of unilateral edits that are huge changes to the page's format and are very speculative. They seem particularly obsessed with multiverse-related content too. They've gotten a couple of notifiers in the past but they still haven't changed their ways. I don't think I need to give any examples here myself because if you just look at any of their edits in their edit history, you would see it.
Edited by MaxyGregoryyyyresolved G-Liguria
G-Liguria
is not getting how Hindsight tropes work, particularly wrong-way hindsight.
It began here
; they apparently added
a bunch of wrong-way hindsight examples to Donkey Kong Bananza, which another troper deleted
for being wrong-way hindsight. Despite the deletion being correct, as the entries all pertained to things that occurred before the work was released, G-Liguria sent the troper a notifier, which caused them to doubt if they did the right thing or not. I myself
and other tropers agreed that the deletion was correct, and so the notifier should have not been sent, because there was nothing wrong with the deletion.
With this, I sent G-Liguria a misuse notifier, and they got rather argumentative in the reply, not understanding why it was wrong-way hindsight. But even after I sent them another PM and quite clearly explained that Hindsight refers to the work itself being seen as hilarious/harsher/heartwarming thanks to events that happened after the work was released, they still refused to believe it, citing another Hindsight-related page...that is also full of wrong-way hindsight examples. Since it seems that they're not getting it, I've brought it up here.
Edited by UFOYeahresolved Ranma 1/2 popularity and critical reception
So a while back I removed parts of the description of Ranma ½:
Even with these problems, the Ranma ½ anime became a popular show in its day – even in North America. Ranma became one of the first major crossover hits that helped usher in the explosion of anime importation in the early-to-mid-1990s, and was the very first anime TV series to ever be released in English with a faithful, fully completed uncut dub.note The first uncut English dub was M&M Communications' dub of Mazinger Z in 1977, but only 30 episodes were dubbed. Many fans think of the dub by Viz Media and Ocean Studios, which premiered on November 2nd, 1993, as one of the first decent efforts in the history of English anime adaptation. Viz did its best to minimize the usual culprits of Cultural Translation, Bowdlerization, and localization – which contrasts heavily with the show's near-contemporary Sailor Moon (Viz released Ranma directly to video rather, whereas Sailor Moon arrived via television syndication, though Ranma also aired for a short time in some markets). It was even briefly optioned for a live-action Hollywood film in the late 1990s, although nothing ever came of it. Ranma had the fortunate luck to arrive in the the English language market at about the same time that the World Wide Web emerged into public life, which led to the show acquiring one of the first major online fan communities, the Fan Fiction Mailing List, or FFML, which primarily centered around Ranma despite the generic name, and the first known online scanlation effort, the RanmaScan project.
Despite its age, Ranma ½ still has a remarkably large and vigorous North American fan community – and it's still responsible for a significant fraction of the anime fanfiction on the web, including a wide variety of crossovers. Ranma ½ is probably one of the most crossed-over series on the Internet – on fanfiction.net alone, it has over 1,100 listed crossovers and hundreds (if not thousands) listed elsewhere. (That doesn't count unlisted crossovers, either there or elsewhere.) To put that into perspective: while Naruto has around eight times the number of crossovers listed, Naruto also has over twenty-four times as many stories listed as Ranma does total. One sub-type of Ranma fanfic – the Fuku Fic – became common enough that it has its own genre. The series' length and fanbase has predictably resulted in copious amounts of Fanon; it also inspired the comic series Ninja High School, among many other creations.
The reason why I removed it was purely because work pages shouldn't have their critical reception and popularity mentioned in the main description. I've even discussed about this
and added the reasoning for the edit here
.
However, the stuff I edited out was reverted back
without reasoning. I don't wanna engage in an edit war so I'm not sure what to do about this.
resolved Concerning conclusion to a Role Ending Misdemeanor example
In the Tabletop Games folder on the Other subpage for Role-Ending Misdemeanor, I found that this edit
by Schlub_life from late last August (the added text is in bold italics on the end of the example):
- In the world of Tabletop Games, Zachary Smith AKA Zak Smith AKA Zak Sabbath was an influential designer, blogger, and podcaster in the early days of the Old-School Renaissance scene, with credits on several big-studio productions, including as a consultant on the fifth edition of Dungeons & Dragons. Then several former girlfriends came forward with allegations against him of sexual, physical, and emotional abuse, including former adult film star Mandy Morbid. This opened the floodgates and an increasing number of OSR bloggers came forward with stories of harassment and other abusive behavior from Zak. After Zak filed a number of unsuccessful defamation lawsuits against several of his critics he was widely considered persona non grata in not just the OSR community but the Tabletop industry as a whole. The final major holdout was Edward James Raggi, publisher of Lamentations of the Flame Princess (who is himself a controversial fellow), but even he ended up cutting ties with Smith in 2019. It should be noted, however, that several of his accusers later admitted to exaggerating or outright lying simply because they disliked Smith for his smug and confrontational attitude.
The lack of sources for the note at the end and the sudden pivot from documenting the accusations and role termination to noting that the accusers supposedly admitted to lying has set off a few red flags in my mind, both in terms of if this is true (given the subject matter), and whether or not this is necessary to add.
But on the other hand, I don't want to jump to the conclusion that there was an agenda behind this edit. I'd like to hear what others see before I decide whether or not to do anything with this added sentence.
Edited by Akriloth2160openHate Sink misuse/edit war.
Characters.Mobile Suit Gundam SEED Earth Alliance
- Hate Sink: Inverted, she wasn't originally meant or created to be hated, but considering his her time in SEED, he she became like that, How?; Firstly, she's intolerable, a jerk, arrogant, selfish, cheated on boyfriend Sai, and manipulated Kira into seducing him into having sex with her against his will, and tried to shoot Dearka while he was imprisoned, even if she had any redeeming qualities, she wouldn't have been able to save from her death at the hands of Rau. Even her Ocean Dub Actor hate her and when flay died, she feels happy.
New troper Neo Ghidorah 64 added this. I deleted as she wasn't ment to be such given she eventually gets remorse for it and her fate is played tragically, and PM'd them about it. They then added it back, the only notable change is adding the first sentence which is misuse of inversion. (Also, it was consensual even if he exploited Kira traumatized state of mind. Immoral, but exaggerating her heinousness.)
Flay is a textbook Jerks Are Worse Than Villains, but not a deliberate HS. Entry is just listing negative traits and reactions, ignoring mitigating context.
This is practically the only page and item they've edited, so bringing to attention.
Edited by Ferot_DreadnaughtopenEdit War on Sword Art Online Character Pages
Recently, a newer troper named Seport07
removed anything pertaining to All the Other Reindeer, the trope itself and anything that may allude to it, from Yuuki's folder in the Sword Art Online Major Characters page
, and Sinon's Character page
, under the reasoning that nothing in the story states or implies that they were isolated.
Me, having engaged with both the anime and light novels and knowing that they were in fact isolated during their Dark And Troubled Pasts, re-added the entries explaining this. However, today they re-removed the entries on Yuuki's folder
, and Sinon's page
without discussion under the claim of having re-watched the anime and seeing no evidence of such for either character.
Can I ask that this is sorted out soon?
Edited by AnimeGamerresolved Is this allowed? Anime
A while ago I made this query
concerning an entry regarding Awesome Music. When I mentioned it in the "Get Help With English Here" thread, someone pointed out
that this user is self-inserting their own opinions (except for the commas, that were a necessary addition). They also removed the %% notice I added about ZC Es and grammar.
openSpeculative troping on the voice cast
Troper SutairuMasuta has made some edits
on Characters.Final Fantasy Tactics Characters regarding the voice cast, in particular that Jennifer English voiced a character named Ovelia Atkascha. However, I couldn't find any official source that English voiced Ovelia, whether it's on the official announcement
or the game's BTVA page
.
I sent them a notifier about the source and they sent me the announcement trailer
but there still isn't any confirmation that English voiced the character. When I told them about this, they just told me to delete it myself and ask English on social media. This immediately set off alarm bells in my brain so I'm asking here on what should be the best course of action.
resolved Make Your Mark Page image changed without discussion
User FaolanCortez
changed the page image for WesternAnimation.My Little Pony Make Your Mark. I reverted it and explained he had to consult the Image Pickin’ forum if he wanted to change the page image, but then he changed it back again and claimed it was a “image quality upgrade”
For reference, this was the original image:

I’m not gonna change it back otherwise I’m dragging myself into another edit war. Any thoughts, or should I have brought this to the IP myself?
Edited by BlueBlazes

Stardust 120 has been making edits with poor grammar and despite having previously been notified in a previous ATT, and myself via PM, still is having issues with grammar.
Examples: X
, X
, andX
.
At this point, they may need more direct intervention.