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openNot quite a straight example? Videogame
From the Video Game section of Somebody Doesn't Love Raymond:
' 'Psychonauts 2: According to Lili, Truman Zanotto is the only person who doesn't like the workplace-beloved mail clerk Nick Johnsmith, regarding him as a sycophantic Yes-Man. (Or in his words, an "obsequious little lickspittle".)''
This entry, while accurate, isn't quite a straight example - the reason is that Truman Zanotto is Nick Johnsmith, who is actually a deposed tyrant seeking revenge. Truman has "Nick's" brain inside him, while "Nick" has been rendered mindless. So in truth, the person "Truman" apparently doesn't love is himself.
While complicated, what does this detail make this entry? A subversion? Played with? Zig-Zagged? I'm not sure but it's not as straightforward as the trope implies.
Edited by DragonFaxresolved Should we prioritize Canon Names for protagonists that can be named anything by the player? Videogame
What's the standard here? In I Was a Teenage Exocolonist, the game suggests naming your character Solane/Solana/Solanaceae, implying that either of the three's their Canon Name if you don't name them yourself. However, in all its pages, they have been referred to as either "Sol", "the protagonist", "the MC", or "you". Do we stick to one name/identifier for them, or are all of them "correct"?
open ThatOneBoss and Definition. Videogame
Earlier today, I had removed the below entries on the That One Boss page for Elden Ring.
I removed them for the following reasons:
- First entry is a Wake-Up Call Boss.
- Second boss is a Bonus Boss as part of an optional sidequest, and the entry basically reads as "boss is hard cause it can summon adds. Oh and it hurts a bit", both of which don't stick out as That One Boss material.
- The last two entries are part of the Final Boss, which That One Boss page says don't qualify. I have put spoiler tags over them to be safe. The flavor text above them also isn't really a valid justification to say they are harder then any other past games boss ether.
Currently these are under discussion on the Discussion tab but I wanted opinions from those outside of that, since I don't want to seem too much like I am saying "RULE SAYS THIS" when I could be taking it too literal.
- Margit, the Fell Omen is likely the first major story boss the player will face, as he guards the main route into Stormveil Castle, and he's very tough for how early he can be fought, notorious for giving players a serious wake-up call possibly within the first few hours of their playthrough. His moveset is quite varied, between quick strikes that come when you think he's open and delayed smashes that punish players who panic-roll, and he strings them in combos that in other FromSoftware games would only appear much later. Thankfully, there is a special item that can be bought from the Twin Husk/Patches whose only purpose is to bind Margit for a few seconds so to allow the player some free hits. You can also bypass Margit and Stormveil Castle entirely, but ignoring it will lock you out of certain quests, plus Margit drops a Talisman Pouch when defeated, so ideally you need to come back to him at a later point if this route is chosen.
- Commander Niall fought at the top of Castle Sol starts the battle summoning two spectral Banished Knights to the fight - one with a shield, another with two swords. You've faced those spectral knights on the way up, and alone they're already quite a handful due to the amount of punishment they can take and deal. Niall himself is no slouch either, boasting deadly attacks with a large reach. Take out the Knights and he Turns Red, imbuing himself with lightning and gaining powerful stomps that can cover a large portion of the arena. It will take a fair bit of effort (or some cheese on your part) to take him out and recover the other half of the Haligtree Medallion.
- The final challenge of Elden Ring has you fighting two bosses back to back, and even by the Final Boss standards of most Soulsborne titles, these two are ridiculously powerful and will likely take you several dozen attempts on your first playthrough:
- First up is the almighty Radagon of the Golden Order. Brandishing the hammer that shattered the Elden Ring and that might yet repair it, he is immune to bleed buildup and heavily resistant to holy damage, putting faith and many dexterity or arcane builds at a lofty disadvantage out of the gate. He's ridiculously aggressive and effective, both in close range with his brutal hammer swings and light shockwaves and at a distance with his lightning spears that chunk you for massive damage if you don't roll out of the way or have resistance to holy damage yourself, alongside quick 'fan' lightning shots that he can throw out at a moment's notice. What really makes him frustrating is that once he powers up at about two-thirds of his health gone, alongside the aforementioned AOE ground stomps, he also gains a nasty Teleport Spam habit, sometimes teleporting right on top of you in the middle of your swing, damaging you, pushing you away and following it up with even more nasty melee strikes. Some of his melee attacks can be parried, and he's susceptible to other ailments such as frost buildup, but if you can't get the timing down you're in for a rough round one.
- After defeating Radagon, you have one last opponent to face - the Elden Beast, who is particularly annoying since it not only has a number of difficult-to-avoid attacks, but it just doesn't stay still. The Elden Beast is constantly on the move, sinking into the ground where it is impossible to hit and then relocating to the other side of the massive boss arena. The player has to chase it on foot, and by the time they've reached the Beast they've barely got enough stamina for an extra attack before it starts moving again. While you're in melee range its size and attack animations don't play nice with the lock-on camera, disorienting you when you are about to strike. All the constant chasing can turn what should have been an epic final confrontation into an unbearable slog, especially when you realize it's immune to all status ailments that would otherwise help shorten the fight. As for some of the aforementioned highly-damaging, difficult-to-dodge attacks, one amounts to a platforming challenge where summoned rings have to be jumped over to avoid a large holy explosion, but the most chaotic moment comes when the Elden Beast conjures a miniature sun that shoots out a constant stream of stars as it chases the player. Not only does it last a long time, but it also continues to track you as the Elden Beast attacks independently of its movements, forcing you to choose between constantly getting hit by the stars while avoiding the boss's attacks, or avoiding the stars while getting wrecked by whatever moves the Elden Beast has decided to do in the interim. And yes, as mentioned before, you have to fight both Radagon and the Elden Beast in one go, with no flask refills in-between. If there was ever a game that made you Earn Your Happy Ending, it's Elden Ring.
openAdding Images Without Replacing Any Images Videogame
In Arknights, a new character Heidi recently became playable. In her character folder in Arknights Supporters A To M, her only image is of her younger self, while her playable self is older and thus has different images. Is it okay to post the new images in the folder without consulting the Image Pickin' forums and place the current image in a note, as I am not replacing any images?
Edited by Excessive-MenaceopenAbout BadassAdorable Videogame
Hey there. I'm sorry if this query has been posted before, but I've been seeing this trope abused a lot lately to the point that it's practically become a vague catch-all term for literally anything and everything that a troper finds admirable/likable about a character. One recent example I deleted was from this character's page: https://tvtropes.org/pmwiki/pmwiki.php/Characters/FinalFantasyXIIILightning
Here's what the trope entry said: "A beautiful woman who changed herself into a stronger, more confident person capable of protecting both herself and her little sister."
Like, I know this character, and at best the only traits that could be subjectively seen as "adorable" out of her are those rare moments she goofs up. Most of the time, she's either a rude and edgy type (pre character development) or a serious and caring yet still edgy type (post character development), and doesn't even have the least bit of semblance to how a physically adorable character is supposed to be.
Could it be the way the trope page is written? Is it okay to just have it turn into an ambiguous, loose terminology?
openWhere does PlayerTic go? Videogame
This Player Tic example is in YMMV.Devil May Cry.
- Player Tic: Playing Dante in 4 and 5 and just amusing yourself by going into all of his styles one after the other quickly
to listen to Dante rapidly saying the beginnings of his declarations of the style's names is a meme.
Apart from probably needing some simple rewrite (it reads like a run-on sentence to me) or update, the example is indeed a valid Player Tic as it does happen in the fandom.
My only concern is that the lack of any banner on top of the Player Tic page makes it treated like an objective trope (meaning it shouldn't be placed on a YMMV page), so I'm not sure if the example has to remain on the YMMV page. Looking at the related pages, Player Tic is listed under Administrivia.Tropes Needing TRS, but even that Administrivia page sounds confused as to where Player Tic examples should go.
openNew Work Proposal Videogame
I would like to make a page for Disney's Hide and Sneak, a GameCube title that more or less is a spiritual sequel to Disney's Magical Mirror Starring Mickey Mouse a year prior. But I honestly don't know where to begin. I know a few tropes that'll help create the page itself, but some beginner's tips would be greatly appreciated.
Edited by HarmonyBunny2000openExamples of Tropes Attempted, but Perhaps Failed Videogame
I find myself with a trope that I want to add to a page—but one in which, in my opinion, the trope was attempted but failed at. How should such a thing be approached...?
To be a little more specific:
In the game ShadowCaster, the player has access to a number of forms into which they can shapeshift, each having benefits and drawbacks. One form might be fast and strong, another slow but with ranged attacks, etc.
So, Multiform Balance has been implemented, one might note.
Except... that the forms are, in my opinion, not actually particularly balanced. For example, the above-mentioned "slow-but-ranged" character does have some good ranged abilities... but they rely on and quickly consume a somewhat-hard-(or-slow)-to-recover resource. What's more, that resource is shared between forms, so that one form consuming it means that it's less available for other forms to use. What's more, the form is, as mentioned, slow—painfully slow, I find.
But all of that is, of course, YMMV. Perhaps there are others out there who find the forms well-balanced!
So I'm not sure of how to proceed. My instinct is to note the attempt, and also note that it didn't work. But on the other hand, that's perhaps insufficiently objective for a main-page trope. On the third hand, however, to not mention it might suggest that the forms actually are balanced...
Hence my uncertainty! So: What do you advise?
open Werewolf game? Videogame
I played an FMV adventure videogame in the late 90s or early 21st century. You played a cop of some sort, I think, and there were werewolves. The cop might have been a werewolf himself, I don't know.
Does anyone recognise this?
Edit: Sorry, I thought I **was** asking this on You know that show. Cheers.
Edited by BreehcNicdollresolved That One Boss natter? Videogame
I tried to bring this up in the cleanup thread
, but to no avail.
This was recently added under Sillydillo's entry in ThatOneBoss.Kirby:
- In a June 2022 interview with Nintendo Dream, Shinya Kumazaki admitted that members of the development team often raised complaints about Sillydillo's difficulty... including Kumazaki himself. You know a boss deserves to be on this list when the people who made the game wound up finding him too tough!
Seems like natter to me, but should I remove it?
openMerging Two Articles Videogame
The article for Leviathan is in a sorry state and would be difficult to repair/add content for. The work itself is a short, direct prequel to Limbus Company, whose article is in a much better state.
Would it make sense to cut Leviathan's article and simply add its tropes to Limbus Company's? There would be folders separating the two, of course.
openSwitching page type Videogame
I want to turn the Skylanders page from "Video Game" to "Franchise" in order to be able to make individual pages for the games (since when I try to make the pages, they get redirected to the main series page rather than becoming a new page). Is it as simple as just creating a Franchise page and then asking for the Video Game page to be deleted? Can I do it myself here and now or do I need to consult other tropers to do it?
resolved Broken Base and other Recent Examples in MMOs? Videogame
So today, RuneScape (specifically Runescape 3) got an update that is fairly controversial, regarding the identity of a fairly major NPC, and I'm wondering how to address it on the trope page; RS itself has been out for over twenty years, but the update is literally not even a day old. Do I add a Broken Base example now, or do I have to wait six months from today (January 17th, 2024) to do it?
openWhat exactly is the scope of Dueling Games? Videogame
I'm confused on several stuff regarding this "page".
I was just browsing Trivia.Bayonetta 3 and saw these examples:
- Dueling Games:
- With Darksiders III, similar to the dual between the first Bayonetta and Darksiders games. Both are the third entry in their respective series of religious-themed hack n' slash games, with Darksiders III now introducing a female character as its playable lead. There also the fact that Bayonetta's developer PlatinumGames was interested in buying the Darksiders series when it was auctioned off by THQ.
- With Devil May Cry 5, a fellow hack n' slash game that belongs to a series made by the same creator as Bayonetta and is developed by Capcom, a company where many of PlatinumGames' staff previously worked. The same console rivalry with Darksiders III also applies here.
- With No More Heroes III. Both are the third numbered major entry of a hack 'n slash series, released on the Nintendo Switch, with No More Heroes III's developer Grasshopper Manufacture having once helped develop for God Hand, a game created by Clover Studio, a company that PlatinumGames used to be. Also, they have similar Bait-and-Switch opening sequences.
Thing is, Bayonetta 3 is still an upcoming game, so how come is it "dueling" with games that are already released years ago?
Maybe it's a misuse since clicking Dueling Games leads us to DuelingWorks.Games, which says the examples "had just came out around the same time with the same theme", but it doesn't say how many years that "same time" is. The page lists an example between Onechanbara (2004) and Lollipop Chainsaw (2012), which are 8 years apart. Does this mean the Bayo 3 examples above can still be valid in the future if the game eventually gets released?
Lastly, why does Dueling Games redirect to DuelingWorks.Games? The former is listed as a Trivia trope in several video games' Trivia pages, but once you're in DuelingWorks.Games itself, the page also contains tabs for Main, Film, and Headscratchers... which seem to open up two other issues:
- Clicking the "Main" tab redirects you to Game Tropes.
- Clicking the "Film" tab leads you to a film's work page that only has one trope... which is YMMV.
It looks like the redirect for Dueling Games is misplaced.
Edited by DanteVinopenWhere do I discuss YMMVs? Videogame
So Self-Imposed Challenge is a YMMV trope, but what I want to add in can't be run through Get Help with English for proofreading.
My point… There's a Naked Run challenge in Stranger of Paradise: Final Fantasy Origin where you strip Jack down to his skivvies and fight bosses on Hard.
Considering I just came from Code Vein, that's like someone running the game with the Pipe of Thralldom.
Edited by kawaiineko333openHow to fix miscapitalized namespaces Videogame
So I noticed that Need for Speed has a Tear Jerker page, but the namespace is written Tearjerker.Need For Speed, and according to Administrivia.Namespace, it should be written TearJerker/. I remembered that we used to have a system of storing the content of a page on a Sandbox and then ask for the page to be cut so that it could be recreated with the properly capitalized namespace, but going over to the Sandbox I found out that the sandbox itself was cut, with the reason being "method seems to have been discontinued". I was wondering if I could be directed to what the current method is.
Edited by JamesAustin

Happening in Limbus Company
Edit by me
, on the Good Bad Bugs entry, i changed it from:
to:
Dat Boi 10 changed the edit back to
:
Which has the major problem of "100%" being equal to a multiplier of 1, basically saying it increases the sin power damage by 1 per stack, when the bug is about the power increase being more like 100 times because of said bug.
I feel like the other editor misunderstood what "100%" would actually mean in a mathematical context, and i'd like the misunderstanding to be cleared up for them before an Edit War breaks out.
Edited by SomeLibre