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14th Jan, 2020 04:21:28 PM

^ It's basically the same idea but with walls. (I wish I could remember what game, it was a 3d game though.)

15th Jan, 2020 06:53:33 AM

^ That seems to be about sacrificing oneself at the end of a journey or plan, rather than physical directionality.

I've seen this sort of thing used with regards to Deflector Shields and the like, I believe: objects can exit but not enter, or vice versa. (And I feel like I've seen it in multiple media.)

I would imagine that, if we had this trope, Directionally Solid Platforms might be a specific sub-trope of it.

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